Sonic speed racers

Sonic speed racers DEFAULT

Sonic Forces - Running Battle

Sonic the Hedgehog is back and running in this fast and cool multiplayer racing & battle game from SEGA! Run and compete in multiplayer running games & battles with real players from around the world for a real multiplayer experience! Beat other players to become the multiplayer racing game champion!

Race as Sonic the Hedgehog, Knuckles, Shadow and other Sonic heroes! Climb to the top of the multiplayer leaderboard and become the best racer! Run, dodge and attack as you race & battle other racers in this fast, fun, free multiplayer running game featuring Sonic the Hedgehog. Download and start your battle run NOW!

Join multiplayer racing games with players from around the world as you battle through epic Sonic worlds. Run, jump and dash to the finish line and become the fastest racer!

- Run fast to win in epic multiplayer adventure battles and races!
- Spin, jump, smash and slide as your race your way to victory with Sonic!
- Complete multiplayer races to win trophies to unlock a variety of new and challenging tracks to run and race on
- Join the epic running and racing adventures with Sonic and his friends, dash to victory!

- Race as Sonic, Amy, Tails, Knuckles, Shadow, Rouge, and more awesome Sonic heroes
- Battle for Rings in every race to upgrade your runners and improve their racing skills
- Run to the top of the PvP multiplayer racing leaderboards and become the best racer
- Become the best racer and beat your friends in this multiplayer racing game

This fun multiplayer racing game from SEGA will give you hours of fun! If you love Classic Sonic and Classic SEGA games, you will love playing Sonic Forces! Start running with Sonic the Hedgehog, Tails, Amy, Knuckles and more Sonic heroes as you race as fast as you can in this speedy multiplayer runner adventure game of epic proportions! Start racing for be the boss of speed.

Privacy Policy:
Terms of Use:

SEGA games apps are ad-supported and no in-app purchases are required to progress; ad-free play option available with in-app purchase.

Other than for users known to be under 13, this game may include "Interest Based Ads" (please see for more information) and may collect "Precise Location Data" (please see for more information)

The following permissions are required for downloading additional game files: READ_EXTERNAL_STORAGE & WRITE_EXTERNAL_STORAGE

© SEGA. All rights reserved. SEGA, the SEGA logo, SONIC THE HEDGEHOG and SONIC FORCES: SPEED BATTLE are registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates.




The world's fastest hedgehog is back in SONIC RACING! Take control of one of 15 playable characters from the Sonic universe and compete in the ultimate multiplayer racing experience. COLLECT power-ups, SET traps and ATTACK competitors all while driving at high speed. Ready, Set, RACE!

DECIDE HOW YOU WANT TO PLAY! Enjoy single-player mode, play with your friends or go big and play with people around the world in multiplayer mode.

CREATE YOUR TEAM! Each character has its own unique advantages and brings a special Team Ability into the mix.

NUMEROUS TRACKS TO RACE! 15 tracks in total, each split across 5 zones.

WISPS ARE BACK! 15 spectacular creatures to help overcome rival teams and get ahead. They are always ready to offer help whenever needed.

KEEP RACING! Get more rewards the more you race. Complete challenges and earn even more prizes.

The ultimate speed experience is waiting for you! Ready, Set, RACE!

Privacy Policy:
Terms of Use:

© SEGA. All rights reserved. SEGA, the SEGA logo, SONIC THE HEDGEHOG and SONIC RACING are registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates.

Version 1.3.1

- iOS / tvOS 14 updates
- You can now switch Game Center accounts on Apple TV
- Support added for the Xbox Adaptive Controller
- Local notifications added
- Added options to skip and replay the race tutorial
- Game Center button added to home screen

The developer, SEGA, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • User Content
  • Identifiers
  • Usage Data

Privacy practices may vary, for example, based on the features you use or your age. Learn More


Sega America

1.1 GB


Requires iOS 13.5 or later.
Requires iPadOS 13.5 or later.
iPod touch
Requires iOS 13.5 or later.
Apple TV
Requires tvOS 13.4 or later.

Game Controller


English, Arabic, Dutch, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, Turkish

Age Rating

© SEGA. All rights reserved. SEGA, the SEGA logo, SONIC THE HEDGEHOG and SONIC RACING are registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates.


  • Game Controllers

    Play this game with your favorite compatible controller.

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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Sonic Riders

Racing video game

2006 video game

Sonic Riders
Sonic Riders Coverart.png
Developer(s)Sonic Team
Now Production
Director(s)Kenjiro Morimoto
Producer(s)Takashi Yuda
Artist(s)Hideaki Moriya
Writer(s)Hiroshi Miyamoto
Composer(s)Tomonori Sawada
Fumie Kumatani
Kenichi Tokoi
SeriesSonic the Hedgehog
Platform(s)PlayStation 2, GameCube, Xbox, Windows
ReleasePlayStation 2, GameCube, Xbox
  • NA: February 21, 2006
  • JP: February 23, 2006
  • EU: March 17, 2006
  • AU: March 23, 2006
Microsoft Windows
  • NA: November 17, 2006
  • EU: November 24, 2006
  • AU: March 29, 2007
Mode(s)Single-player, multiplayer

Sonic Riders[a] is a 2006 racing video game for the GameCube, PlayStation 2, and Xbox in which the player controls characters from the Sonic the Hedgehog series on hoverboards. In the game's 16 tracks, the player competes against characters—either controlled by computers or other players—in story and battle modes. It was developed by Sonic Team and Now Production, published by Sega, and released in February 2006 in Japan and North America. It was released in Europe the following month and for Windows at the end of the year. A Game Boy Advance version, developed by Backbone Entertainment, was canceled.

The game was produced in commemoration of the Sonic series' 15th anniversary and was the first Sonic racing game since the 1997 Traveller's Tales game Sonic R. Sonic Team wanted to make their own game that was superior to any previous Sonic racing game. It was designed to appeal to fans of Sonic and extreme sports video games; the development team did not take inspiration from any prior games. Sonic Riders was also the last Sonic title produced with the involvement of franchise co-creator Yuji Naka, who acted as executive producer and left Sega shortly after its release.

Sonic Riders was released to mixed reviews but was a commercial success and was later re-released under the GameCube and PlayStation 2 bestseller lines. Reviewers criticized its gameplay, controls, and overall design; some praise was directed at the visual style and the sense of speed while racing. Overall, they deemed it a lackluster game—both within the Sonic franchise and the racing game medium—that had its highlights but ultimately fell to its shortcomings. Despite the mixed reviews, two sequels, Sonic Riders: Zero Gravity (2008) and Sonic Free Riders (2010), were developed and released.


An example of gameplay in Sonic Riders, with Sonic in his super form

Sonic Riders is based around characters racing each other using devices known as "Extreme Gear", anti-gravity-equipped vehicles consisting of hover boards, hover skates, and hover bikes.[1] Players compete to finish three laps around a racetrack before their opponents and complete the race in first place. Each race features up to eight characters competing. A key component of gameplay is the air tank, displayed in the lower right-hand corner of the screen. Air serves as the fuel for Extreme Gear, and is depleted gradually as the race goes on. Characters can also perform a Boost, which will give them a sudden burst of speed at the cost of a significant amount of air. If a player boosts into an opponent, their character will attack and stun the opponent for a brief period. Air is also more quickly spent using techniques like cornering, which allows the player to round sharp turns with ease, and building tension before a jump, which involves using the air to propel the player higher off of ramps. If a player runs out of air, their character will start running on foot; this prevents them from boosting, attacking, cornering easily or using charged jumps. Players can refill their air by using pit stops on the track, which force them to stay in place while their air meter recharges, or performing tricks when jumping off ramps or off opponents' slipstream, with higher-rated tricks sequences restoring more air. Players can also collect rings scattered across the track; collecting a certain number of rings will cause their character to level up for the remainder of the race, increasing the strength of their attacks and extending their maximum air capacity.

Sonic Riders features 16 playable characters, including guest characters from Nights into Dreams, Space Channel 5, and Super Monkey Ball. Each individual character has different statistics, altering their performance slightly in races, though some characters are restricted from using certain types of Extreme Gear. Characters are divided into one of three classes, each with different abilities: Speed characters can grind on rails, Power characters can break certain objects, and Fly characters can fly through boost rings. Each race track features multiple shortcuts that can only be accessed by characters of a specific class. Players can spend the rings they acquire at the in-game shop to purchase new Extreme Gear, each of which possesses unique statistics and properties. The game includes eight unique areas, each with two track variants, for a total of 16 tracks. Only five tracks are accessible from the start; the remainder are unlocked through progression in the game's story mode and by winning Gold in both the World Grand Prix tournaments, in which players race through five consecutive tracks and attempt to get the highest overall score.

The game's Story Mode is divided into two campaigns, whose events intersect with one another: The "Heroes" story, focusing on Sonic, Tails, and Knuckles; and the "Babylon" story, focusing on the Babylon Rogues, consisting of new characters Jet the Hawk, Wave the Swallow, and Storm the Albatross. In each campaign, players take part in consecutive races with predetermined characters, and must take first place in each race to continue the story. Completing the Heroes campaign unlocks the Babylon campaign, which includes an epilogue in which the two stories converge. The game also features a Mission Mode with 100 missions to complete, each of which tasks the players with completing a specific objective within a time limit, such as collecting objects on the track or destroying a certain number of obstacles. Completing each mission awards players a bronze, silver, or gold medal based on their performance; by completing missions, players can unlock new characters and special Extreme Gear. Up to four players can also compete in the game's single race and battle modes.


Jet, leader of the thieving Babylon Rogues, observes the Key to Babylon Garden, an artifact and family heirloom said to unlock the secrets of their Babylonian ancestors. Doctor Eggman arrives and claims he can use the Chaos Emeralds to make Babylon Garden rise, asking for the Rogues' help in retrieving them. The Rogues agree and steal an Emerald, but run into Sonic, Tails, and Knuckles, who are also looking for the Emerald. Sonic gives chase, but Jet escapes with the Emerald. The next day, the three heroes see Eggman on a digital billboard advertising an Extreme Gear race known as the EX World Grand Prix, with the Chaos Emeralds offered as the grand prize. When they realize that the Rogues are participating, Sonic and his friends enter as well.

Team Sonic, joined by Amy Rose, compete with the Rogues in several races. During the final race, Wave sabotages Sonic's board, allowing Jet to defeat Sonic and win the Grand Prix. Jet uses the Chaos Emeralds to make Babylon Garden appear, hoping to discover the legendary treasure of the Babylonians. Eggman steals the Key from Jet, intent on taking the treasure for himself, and heads for the garden, with Amy grabbing Eggman's ship in an attempt to stop him. Sonic grabs a new board and pursues Eggman, but Jet challenges him to another race, seeking to defeat Eggman first. The two arrive at Babylon Garden and find Eggman, who is holding Amy hostage. Combining their powers, Jet and Sonic manage to retrieve Amy and the Key.

Jet uses the Key to open a secret door, leading the Rogues inside a Babylonian ruin. Team Sonic follow them inside, where they encounter the Babylon Guardian, a giant creature tasked with protecting the treasure. The two teams defeat the Guardian, causing a chest to appear. Eggman returns and demands they give him the treasure, but passes out in confusion upon discovering the treasure is only a carpet. Using the Key, Jet manages to make the carpet fly, revealing the magic carpet to be an early form of Extreme Gear. Team Sonic and the Babylon Rogues go their separate ways, with Jet promising to race Sonic again one day.


See also: Sonic Extreme

First of all, I was not interested in making a conventional racing game. I wanted to make something different and dynamic, to have tricks and stuff. To do that, you can't really be in a car, so inevitably, we came up with other ideas. We thought things like surfing and snowboarding have more flexibility to allow you to do tricks.

Takashi Yuda, on Sonic Riders's gameplay style.[2]

Sonic Riders was developed by Sonic Team and Now Production for the GameCube, PlayStation 2, Windows, and Xbox[3] in commemoration of the Sonic series' 15th anniversary.[4] The game was directed by Kenjiro Morimoto[5] and produced by Takashi Yuda.[2] Series co-creator Yuji Naka served as executive producer.[6]Sonic Riders was the last Sonic game that Naka was involved with;[7] he resigned to form his own company, Prope, shortly after its release to focus on original games.[8] Yuda said Naka provided input at the beginning of development and additional advice as the game progressed.[2] The game runs at 60 frames per second,[9] and features a 2D animated opening cutscene produced by Production I.G and directed by Kazuto Nakazawa, as well as CG-animated cutscenes by Blur Studio.[6]

The game was the series' first racing game since Travellers' Tales developed Sonic R in 1997. According to Yuda, in the years after Sonic R's release, Sonic Team received many requests from fans for another Sonic racer. Though he played and enjoyed Sonic R, Yuda believed Sonic Team, "who knows Sonic best", should make another game that was superior to any previous Sonic racing game.[10][2] Yuda also did not want to make a conventional racing game, instead desiring a dynamic, unique style of gameplay that would allow the player to perform tricks.[2] Being able to do this in a car was illogical; Sonic Team noted that surfing and snowboarding were more flexible.[2] As the concept had a heavy emphasis on air, hoverboards were chosen since they could work in any environment and still be fun to use.[10]

Sonic Riders was primarily designed to appeal to fans of Sonic and extreme sports games, while the multiplayer modes were included for casual gamers.[2][10] Yuda has said Sonic Team did not take any influences from prior Sonic games, reasoning they wanted to create a truly new experience that was unlike anything else from other Sonic games.[10] The characters were chosen based on how relevant to the game's story they would be.[2] The game's antagonists, the Babylon Rogues, were created because Sonic Team wanted to include "Air Pirates" as Sonic's rivals.[10] Yuda considered them best-suited for Sonic series racing games, and noted Sonic characters are usually designed with one specific storyline in mind.[11] Levels were designed to be "crazy" but still feature classic Sonic elements.[2]

The score was composed by Tomonori Sawada, Fumie Kumatani, and Kenichi Tokoi.[6] Two vocal themes were written for the game and performed by the artist Runblebee, "Sonic Speed Riders" (written by Sawada) and "Catch Me If You Can" (written by Runblebee).[12] Yuda said the music was written to be "fast paced and give you that heart pounding feeling you should have during a high-speed race".[10] A soundtrack album, Sonic Riders Original Soundtrack "Speedbeats Grand Prix", was released in March 2006.[12]

Sonic Riders was announced in the September 2005 issue of Famitsu,[13] before being showcased at the Tokyo Game Show later that month.[14] The console versions were released in North America on February 21, 2006, Japan on February 23, 2006, Europe on March 17, 2006, and Australia on March 23, 2006.[15] The Windows version was released in late 2006.[16] A Game Boy Advance (GBA) version was developed by Backbone Entertainment but never released. According to artist Keith Erickson, it used an Out Run-style game engine and was supposed to launch at the same time as the other versions. Sega of Japan learned of this version and requested that Backbone add more 3D elements but keep it on the same production schedule. This would have required the engine to be completely rewritten, something Backbone considered impossible, so Sega canceled it.[17]



According to the review aggregatorMetacritic, Sonic Riders received "mixed or average" reviews.[18][19][20] Throughout 2006, the game sold 930,000 copies.[26] The GameCube and PlayStation 2 versions were later branded as part of the Player's Choice and Greatest Hits budget lines, indicating strong sales.[27][28]

The game's presentation received mixed reactions from reviewers. GameSpot thought the visuals were well-produced and praised the brightly colored levels and character models, but noted frame rate drops and thought the environments looked "kind of drab and muddy" when the gameplay slowed down.[22]GameSpy agreed and cited the graphics as one of the best parts of the game.[23]IGN was more conflicted: they praised the graphical effects and backgrounds, but were critical of the blocky geometry and blurry textures and thought it was not as pretty as competing games.[25]Nintendo World Report (NWR) also called the graphics inconsistent.[15] Of the game's music, IGN and GameSpot agreed it was just generic Sonic melodies,[22][25] but IGN wrote the game had "a few surprisingly ambient and worldly tracks that ... better fit with the themes of the different locales."[25]NWR called the soundtrack fitting.[15]

Reviewers criticized or had little praise for the core gameplay and controls. GamesRadar+ derided the loose, floaty physics engine, writing it caused cheap deaths.[24]Eurogamer thought the premise showed promise and worked well as races started, but found it ultimately became messy, complicated, and convoluted.[21]IGN lamented that the game was "neither a full-fledged racer or an engaging snowboarder, but a shallow compromise of both."[25] They also found the hoverboards were technically pointless when considering that Sonic is fast on his own.[25]GameSpy described the gameplay design of racing, attacking opponents, and performing tricks as inconsistent: "Most games quickly prioritize these actions for you based on results," they wrote, "but Sonic Riders seems to yield similar results no matter what".[23]

Still, the game's sense of speed was generally praised. IGN wrote "Sonic Team has done a solid job of delivering on speed and anarchy" and cited the pace as making races unpredictable and fun.[25]GameSpot agreed and described the turbulence-riding as inventive.[22]Eurogamer thought the speed was exciting and wrote it reminded them of the original Sega GenesisSonic games.[21]GamePro was more critical, agreeing with Eurogamer the speed was exciting but feeling that it made the game feel "more like a surreal rollercoaster ride than a game".[4] Difficulty maintaining speed was noted by many reviewers. GamesRadar+ called it "almost impossible... Clipping a corner or bumping into a wall can bring your 200mph screamfest to a complete halt",[24] and Eurogamer wrote it was the game's biggest flaw.[21] The pitstop system was especially criticized; GameSpy wrote it made no sense for a Sonic game,[23] and GameSpot said it sucked the fun out of Sonic Riders.[22]

Overall, reviewers deemed Sonic Riders an average entry in the Sonic franchise. IGN believed it was an improvement from the series' previous game Shadow the Hedgehog and would be fun for Sonic fans, but was nonetheless found its design choices questionable and felt it simply existed to cash in on the popularity of snowboarding game franchises like SSX.[25]GameSpot said the game was occasionally entertaining but suffered from lackluster gameplay,[22] and GamesRadar+ thought it proved that the once iconic Sonic franchise "has now become a dumping ground for half-baked games."[24]


A sequel to Sonic Riders, titled Sonic Riders: Zero Gravity, was released in 2008 for the Wii and PlayStation 2. A third title, Sonic Free Riders, developed by O-Two, was released as a launch title for the Xbox 360's Kinect peripheral on November 4, 2010.



  1. ^"Sonic Riders: PS2, Gamecube and Xbox Game Review". Kidzworld. Retrieved 2009-04-11.
  2. ^ abcdefghi"Sonic Team Interview November 2005". Kikizo. November 30, 2005. Retrieved May 3, 2018.
  3. ^Alien, Albert (March 1, 2007). "Sonic Riders". Igromania. Archived from the original on June 20, 2012. Retrieved May 2, 2018.
  4. ^ abOuroboros (March 1, 2006). "Sonic Riders Review". GamePro. Archived from the original on November 7, 2009. Retrieved May 2, 2018.
  5. ^"クリエイターズ インタビュー". Sonic Channel. Sega. Archived from the original on 2013-10-14. Retrieved May 3, 2018.
  6. ^ abcSonic Team; Now Production (February 21, 2006). Sonic Riders. Sega. Level/area: Credits.CS1 maint: multiple names: authors list (link)
  7. ^Skrebels, Joe (January 22, 2018). "Sonic the Hedgehog Creator Joins Square Enix". IGN India. Retrieved May 3, 2018.
  8. ^Smith, Sean (2006). "Company Profile: Sonic Team". Retro Gamer. No. 26. Imagine Publishing. pp. 24–29.
  9. ^Bozon, Mark (November 7, 2005). "Sonic Riders". IGN. Retrieved May 4, 2018.
  10. ^ abcdefTheobald, Phil (January 20, 2006). "Sega Talks Sonic Riders". GameSpy. Retrieved May 4, 2018.
  11. ^Theobald, Phil (January 27, 2006). "Sega Talks Sonic Riders Part Two". GameSpy.
  12. ^ abSonic Riders Original Soundtrack "Speedbeats Grand Prix" interior booklet.
  13. ^IGN Staff (September 7, 2005). "Sonic Goes eXtreme". IGN. Retrieved April 30, 2018.
  14. ^Gerstmann, Jeff (September 16, 2005). "TGS 2005: Sonic Riders Hands-On". GameSpot. Retrieved May 5, 2018.
  15. ^ abcdKaluszka, Aaron (March 30, 2006). "Sonic Riders Review". Nintendo World Report. Retrieved May 5, 2018.
  16. ^Onyett, Charles (December 12, 2006). "Sonic Riders Review". IGN. Retrieved May 5, 2018.
  17. ^Erickson, Keith. "Portfolio: Sonic Riders". Archived from the original on June 23, 2018. Retrieved May 4, 2018.
  18. ^ ab"Sonic Riders for GameCube Reviews". Metacritic. Retrieved May 4, 2018.
  19. ^ ab"Sonic Riders for Xbox Reviews". Metacritic. Retrieved May 4, 2018.
  20. ^ ab"Sonic Riders for PlayStation 2 Reviews". Metacritic. Retrieved May 4, 2018.
  21. ^ abcdBramwell, Tom (March 17, 2006). "Sonic Riders". Eurogamer. Retrieved May 6, 2018.
  22. ^ abcdefNavarro, Alex (March 1, 2006). "Sonic Riders Review". GameSpot. Retrieved May 5, 2018.
  23. ^ abcdLeahy, Dan (March 7, 2006). "GameSpy: Sonic Riders". GameSpy. Retrieved May 5, 2018.
  24. ^ abcdElston, Brett (March 8, 2006). "Sonic Riders review". GamesRadar+. Retrieved May 5, 2018.
  25. ^ abcdefghCasamassina, Matt (February 23, 2006). "Sonic Riders". IGN. Retrieved May 5, 2018.
  26. ^"Sega Sammy Holdings Annual Report 2006"(PDF). Sega. July 2006. Retrieved May 4, 2018.
  27. ^"Sonic Riders (Player's Choice) (US, 2006)". GameRankings. Archived from the original on June 23, 2018. Retrieved May 4, 2018.
  28. ^"Sonic Riders (Greatest Hits) (US, 2007)". GameRankings. Archived from the original on June 23, 2018. Retrieved May 4, 2018.

External links[edit]

Sonic Riders PS2 Gameplay HD (PCSX2)

Team Sonic Racing

2019 kart racing video game developed by Sumo Digital

"Sonic Racing" redirects here. For other Sonic racing games, see List of Sonic the Hedgehog video games § Racing games.

2019 video game

Team Sonic Racing
Team Sonic Racing Cover.jpg
Developer(s)Sumo Digital
Hardlight (iOS)
Producer(s)Takashi Iizuka
  • Derek Littlewood
  • Richard Acherki
  • Kelvin Tuite
  • Cris Lonergan-White
SeriesSonic the Hedgehog
Platform(s)PlayStation 4, Nintendo Switch, Xbox One, Windows, Apple Arcade, Amazon Luna
  • PS4, Switch, Xbox One, Windows
  • May 21, 2019
  • iOS, macOS (Apple Arcade)
  • September 19, 2019
  • Amazon Luna
  • March 12, 2021
Genre(s)Kart racing
Mode(s)Single-player, multiplayer

Team Sonic Racing is a 2019 kart racing game and a spin-off from Sega's Sonic the Hedgehog series. Controlling one of 15 characters from the series' cast, players compete in races using sports cars. They view gameplay from a third-person perspective while performing tricks, drifting, and collecting power-ups. Team Sonic Racing differs from traditional kart racers because of its focus on cooperative gameplay, similar to the kind featured in Splatoon (2015) and Overwatch (2016)—players are part of a team of racers and win races through efficiency rather than speed. Game modes include competing to earn points, time trials, customizing the racing rules, and a story-driven tutorial campaign.

Sumo Digital, which had previously worked on Sonic & Sega All-Stars Racing (2010) and Sonic & All-Stars Racing Transformed (2012), developed Team Sonic Racing. Sonic Team head Takashi Iizuka conceived the cooperative gameplay, and Sumo Digital used the team-based Sonic Heroes (2003) as a point of reference. Unlike Sumo Digital's previous racing games, Team Sonic Racing only features Sonic characters, as the team wanted to expand the series' world and character roster. They aimed to make the game stand out compared to other racing games and developed it using a modified version of the All-Starsgame engine. Musician Jun Senoue, who had not contributed to a major Sonic game since Generations (2011), composed the soundtrack.

Team Sonic Racing's existence came to light when a Sumo Digital memo leaked in January 2018, with Sega confirming it the following May. Its marketing campaign included appearances at trade shows, a one-shot comic from IDW Publishing, and a two-part animated series. The game was released for the Nintendo Switch, PlayStation 4, Xbox One, and Windows in May 2019. A simplified version for iOS developed by Hardlight, Sonic Racing, was released via Apple Arcade in September 2019. The game was later re-released on Amazon Luna in March 2021.[1]Team Sonic Racing received mixed reviews; its team-based gameplay, track designs, and music were praised, but the story mode and voice acting were criticized. Critics also considered it inferior to the Sega-All Stars games.


Team Sonic Racing is a Sonic the Hedgehog-themed kart racing game featuring single-player and multiplayer modes.[2] After selecting one of 15 characters from the series' cast,[a] players participate in races using sports cars on courses thematically based on locations from the franchise. There are three types of racing classes: speed, technique, and power. Each type has its own unique abilities; for example, technique racers like Tails can drive over rough surfaces like grass without slowing down.[7] The player views gameplay from a third-person perspective and runs over panels to get speed boosts, performs tricks in midair, and drifts to make sharp turns. Power-ups called Wisps can be collected from canisters with "?" marks and grant players temporary offensive and defensive advantages.[3][8]

The gameplay differs from traditional racing games because of its focus on cooperative gameplay: the player is part of a team of racers and they must work together. While each player in a team still takes control of a single racer, they must also pay attention to how teammates are performing and share power-ups.[9] Instead of winning races by simply finishing first, teams get points based on how they worked together. Thus, the most efficient team wins. Four teams of three compete, for a total of twelve racers at a time.[3][8] Any character can be in a team; the player also has the option for each teammate to be the same character.[10] Working together causes an "Ultimate" meter to be filled. When full, it can be activated to gain a temporary burst of speed. The meter's duration can be extended by hitting competing racers.[9]

There are 21 tracks in total, including some returning from Sonic & Sega All-Stars Racing (2010) and Sonic & All-Stars Racing Transformed (2012),[11] each split across seven zones and based on locations from main Sonic games.[10][12]Team Sonic Racing features a variety of game modes, including Grand Prix, in which players compete to earn points; Time Trial, in which players race for the fastest time possible; and Exhibition, in which players can customize the racing rules.[13] One mode, "Team Adventure",[2][14] is a story-driven campaign that also includes a tutorial,[10] as well as an original story explaining why the characters are racing.[9] It is divided into chapters and players must complete missions like collecting as many rings as possible.[13] Unlike the main game, the teams in Team Adventure are predetermined.[10] Progressing through Team Adventure will unlock extras that can be used in the other modes.[13]

Players can customize their vehicles,[15] with new parts unlocked as they progress through the game.[9] Customization options can be purchased using in-game currency called Mod Pods, which are earned by competing in races.[16] Parts modify cars' handling, boost, acceleration, defense, and top speed, and players can also make aesthetic changes such as paint jobs and horn sounds.[17] The game supports four-player local multiplayer, up to twelve online,[2] and up to three in Team Adventure.[10]


An alien tanuki named Dodon Pa sends invitations to Sonic the Hedgehog and several of his friends, inviting them to compete in a series of team-based races. He builds cars outfitted with advanced technology for each of the racers, offering them as a prize for the winning team. Though they are skeptical of Dodon Pa's motivations, Sonic and the others agree. The competition takes them across the world, with Dodon Pa pitting them against increasingly difficult challenges.

The racers remain suspicious of Dodon Pa, believing he may be working with Sonic's longtime nemesis Doctor Eggman. Investigating further, they discover he is king of the planet Donpa Kingdom and the president of the Donpa Motors automotive corporation. The company is constructing an Ultimate Energy Engine, which gains power from teamwork. Intending it for philanthropic use, Dodon Pa has been using the races to gather research data for the engine and generate energy to power it.

After unsuccessfully attempting to steal the engine, Eggman and his henchmen kidnap Dodon Pa and hold him hostage on their battleship. Eggman deceives Dodon Pa into finishing the engine for him, forcing Sonic and the others to continue racing to power it. Eggman installs the engine into a doomsday robot, but it goes haywire and destroys the battleship. Sonic and his friends manage to rescue Dodon Pa as the ship explodes, though the cars are destroyed in the process. A grateful Dodon Pa builds everyone new cars, and they prepare to race again.


The British video game developer Sumo Digital developed Team Sonic Racing for the Nintendo Switch, PlayStation 4, Windows, and Xbox One.[18][14] It was Sumo Digital's third racing game featuring the Sonicintellectual property (IP), following Sonic & Sega All-Stars Racing and Sonic & All-Stars Racing Transformed.[19]Sega chose Sumo Digital to develop the game because of its experience with the Sonic IP.[9] Development began before the completion of Sonic Mania and Sonic Forces in 2017. Unlike those games, which featured action-oriented gameplay, Team Sonic Racing was aimed at casual gamers.[20] The majority of the staff did not work on the previous games, although some who did were contacted for advice.[7] The lead designer of the game was Richard Acherki,[7] while Sonic Team head Takashi Iizuka served as producer.[21]Team Sonic Racing was Acherki's first game at Sumo Digital.[7] According to Acherki, the proprietarygame engineTeam Sonic Racing runs on is a modified version of the one used to develop the Sonic & Sega All-Stars Racing games, and allowed them to easily port the game across platforms.[7]

Unlike the Sonic & Sega All-Stars games, which featured various Sega franchises, Team Sonic Racing solely focuses on Sonic.[22] Sega's community manager Aaron Webber said that Team Sonic Racing is not a sequel to Sonic & All-Stars Racing Transformed and is "very, very different" from previous Sonic racers.[23] Iizuka explained that the team wanted to make a game that took place solely in the Sonic universe, which is why it does not bear the All-Stars name.[24] He noted Sega used to release a variety of racing games such as Out Run (1986) and Daytona USA (1992), and said Team Sonic Racing continues this tradition.[25] Webber added that the team wanted to expand the world and character roster of Sonic,[26] and designer Derek Littlewood said setting the game in the Sonic universe allowed them use to the series' "full suite" of characters and elements.[27] One of Sumo Digital's goals was to "provide plenty of fan service and also [give] people something new to look at and experience."[27] Designer Ben Wilson called working on a Sonic game "surreal" and said the team enjoyed working with Sega.[27] The game does not support cross-platform multiplayer, which Iizuka stated is because of technical constraints.[24]

Sumo Digital wanted to make Team Sonic Racing stand out compared to other racing games,[7] and with the engine of previous games they had a solid foundation to build a new experience.[21] Iizuka suggested that they design it so it was easy for beginners.[10] Sumo Digital also wanted to build on the gameplay of Sonic & Sega All-Stars Racing Transformed, which many players enjoyed.[27] Iizuka conceived the team-based gameplay after watching his son play a kart racing game with his friends. He observed that they were not all happy and pondered how they could all enjoy the game.[25][28] Observing other games, Sumo Digital found that team gameplay was popular; noting that racing games were largely single-player experiences, they decided combining the concepts would create a unique and exciting experience.[7][24] Iizuka said Sumo Digital was not inspired by other kart racing games like Mario Kart 8 (2014) because the team wanted to make a game that emphasized teamwork instead of "a network game", citing Splatoon (2015) and Overwatch (2016) as examples of the cooperative gameplay Team Sonic Racing was designed to resemble.[29] He also found it surprising there were few team-based racing games available.[20]

Designing the game was challenging because the teamwork aspect was an unusual concept for a racing game. Iizuka and the team found that, if the cooperative gameplay was too prominent, it would hamper with the fluidity of the gameplay.[20] Sumo Digital used Sonic Heroes (2003), which features team-based gameplay, as a point of reference.[21][9] Other difficulties arose from choosing characters for the roster. For instance, Vector the Crocodile, traditionally seen as a member of the Chaotix in Sonic games, is paired with Blaze the Cat and Silver the Hedgehog in Team Sonic Racing, which led to considerable debate among the team.[20][30] They also had a hard time choosing courses with a variety of atmospheres. Each character received a unique car designed to reflect their individuality, while custom parts were made separately.[20]Team Sonic Racing features several new versions of the Wisp power-ups from previous Sonic games.[10] The Sega All-Stars games included general power-ups since they featured multiple franchises, but since Team Sonic Racing features simply Sonic, Sumo Digital unified the power-ups with Wisps.[20] The team worked with the Japanese Sonic Team staff to get approval for their concepts.[10]

Jun Senoue composed the soundtrack in his first major work in the Sonic series since Sonic Generations (2011),[31] while Richard Jacques, Tee Lopes, Tyler Smyth of DangerKids, Tomoya Ohtani, chip-tune artist TORIENA and the EDM group Hyper Potions also contributed.[11][32][33] The game's theme song, "Green Light Ride", was performed by Senoue's band Crush 40.[34] Iizuka said the team needed "cool" music that would "influence the player's excitement", which led him to ask Senoue to compose the score.[28] He composed each track individually, collaborating with a different musician for each one.[20]

Promotion and release[edit]

Rumors of a new Sonic racing game arose in January 2018, when an internal Sumo Digital memo mentioning an "unannounced karting game" based on an "established global IP" leaked.[19] Sumo Digital's history with Sonic caused speculation that it was developing a new Sega All-Stars title, which Webber denied.[19][35] Despite his response, several toy companies alluded to a future Sonic kart racing game in February 2018.[36] For example, a representative for the company Zappies reported at the Spielwarenmessetoy fair in Nuremberg that a third Sonic kart racing game was in development and that it planned to produce promotional toy figures.[19]Sonic fans noted Webber's comments just alluded to the Sega All-Stars name and did not discount the premise of a new Sonic racing game,[19] and further rumors of a game without any other Sega IPs involved arose later in February.[37] Sega scheduled a Sonic-related announcement for its March 16, 2018 show at the SXSW convention.[38][39] While Sega did not reveal the racing game there, the official series Twitter account teased it.[40]

In May 2018, after the game leaked in a Walmart retail listing,[2] Sega confirmed Team Sonic Racing was in development.[14]Eurogamer expressed disappointment that it did not include any non-Sonic characters as playable racers, which its writer believed was one of the best things about Sonic & Sega All Stars Racing and its sequel. However, he remained optimistic, believing Sumo Digital's experience with Sonic would ensure the game would be a similar, "fundamentally brilliant arcade racer".[22] Sega initially slated Team Sonic Racing for release in late 2018, but delayed it to May 21, 2019, that October to give Sumo Digital more development time.[41] Iizuka later clarified that there were problems with the online mode that took more time than anticipated to fix.[20][30]

A demo version was playable at E3 2018 in June.[18][29] The demo, which featured one track and six playable characters, was described by Kotaku as underwhelming, unfavorably comparing it to Mario Kart. Kotaku argued the demo lacked ambition and called its character lineup shallow, especially when compared to that of Sonic & All-Stars Racing Transformed.[3] A more optimistic opinion came from IGN: although he considered the power-ups generic, the writer felt the game still had a good foundation and that the team gameplay was satisfying.[8]Hardcore Gamer nominated it as E3's best racing game, but it lost to Forza Horizon 4.[42] Sega released a trailer to promote the game at E3, featuring the theme song and an in-depth look at the gameplay.[43] Another demo was playable at Gamescom in August 2018. More details were revealed, including the new character Dodon Pa, aspects of the story, and racetracks based on levels in Sonic the Hedgehog 3 (1994) and Sonic Unleashed (2008).[12] The game won the "Best Casual Game" award at the 2018 Gamescom Awards.[44]Team Sonic Racing was also present at PAX West in August, where attendees were given an exclusive poster,[45] and the Tokyo Game Show in November.[28]

IDW Publishing released a promotional one-shot comic book, written by Teenage Mutant Ninja Turtles scribe Caleb Goellner and illustrated by Sonic comic artist Adam Bryce Thomas, in December 2018.[46][47] The story is set before the game's events[48] and features Sonic, Tails, Knuckles, and their friends traveling to a mysterious planet and preventing "an old foe" from obtaining new technology.[49] At SXSW in March 2019, the first episode of a two-part tie-in animated series, Team Sonic Racing Overdrive, was released, followed by the second episode in April.[50] The series' animation was handled by Tyson Hesse and Neko Production,[51] who previously produced the Sonic Mania (2017) tie-in Sonic Mania Adventures.[52] On launch day, Sega released a live-action trailer set in a supermarket, featuring a cameo from Iizuka.[53] Sumo Digital chose to offer all content at launch instead of selling some as downloadable content, and not to include microtransactions.[16]

Sonic Racing, a simplified version developed by Hardlight, was released for iOS on September 19, 2019, as a launch title for Apple's Apple Arcade subscription service.[54][55] The game was released as part of a deal between Apple and Sega, and Sega does not plan to release it on other platforms.[56]



According to review aggregatorMetacritic, Team Sonic Racing received "mixed or average reviews".[59][58][57]Screen Rant observed that critics generally deemed it fun but inferior to the Sega All-Stars titles and Mario Kart 8, which they felt were presented better.[71]

Many critics of the game praised the team-based game play and the track designs as well. IGN stated, "Team Sonic Racing nails what matters most: speed and finesse on the racetrack. The new team system is a fantastic evolution of the arcade racing formula that gives you a real reason to work together, and there’s a litany of customization options to keep you coming back to these excellent tracks to earn more."[65] Brian Shia of Game Informer stated, "Team Sonic Racing delivers a fun, easy-to-play experience that bolsters its adequate gameplay with distinct flavors to help it stand out from the rest of the genre."[62]Nintendo Life gave the game a positive review, stating, "It’s strangely satisfying when you send some rockets to your 7th place chum and see their ranking climb a few moments later. Even though you’re just watching a number change, there’s an odd feeling of teamwork done well."[67]

Many were critical of the game's story mode. Game Informer also stated, "The Team Adventure story mode is an inconsequential narrative told through still character images over background environments, making the uninteresting plot even less engaging."[62]GamesRadar+ was also critical of the game's story mode stating, "Team Sonic Racing's campaign includes seven chapters of races, as well as other types of modes like ring collection, target smashes, and elimination rounds, tied together by horribly boring cutscenes made up of static character art. If you're looking to handle the majority of this one alone then the campaign will be your only option. Outside time trials, local play, and online multiplayer, there isn't much else you can play through when you first start out."[64]


The Nintendo Switch version of Team Sonic Racing sold 3,339 copies during its first week on sale in Japan, making it the thirteenth bestselling retail game of the week. The PlayStation 4 version sold 2,432 copies during the same week, placing it at number sixteen on the retail chart.[72] It debuted at the top of the UK all-format sales charts—the first Sonic game to do so since Mario & Sonic at the Olympic Games in 2008—with the PlayStation 4 version selling the most copies.[73] Its launch sales doubled that of Sonic & AllStars Racing: Transformed.[74]


The game was nominated for best racing game at the 2018 Game Critics Awards and 2019 Independent Game Developers' Association Awards.[75][76]


  1. ^The playable characters include Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Shadow the Hedgehog, Rouge the Bat, E-123 Omega, Big the Cat, Chao, Amy Rose, Blaze the Cat, Silver the Hedgehog, Vector the Crocodile, Metal Sonic, Zavok, and Doctor Eggman.[3][4][5][6]
  2. ^Score based on 17 reviews.
  3. ^Score based on 76 reviews.
  4. ^Score based on 12 reviews.


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