Dry Dry Outpost
Dry Dry Outpost is a small town at the east end of Dry Dry Desert in Paper Mario. Little Mousers and Dryites live in the town. Moustafa is the leader here. Mario and his partners come to this town in Chapter 2. After some information gathering (specifically, buying a Dried Shroom and a Dusty Hammer in order in the shop), they are allowed to see the town leader, Moustafa, and receives the Pulse Stone from him. The Pulse Stone then allows them to proceed further in Dry Dry Desert.
There is a shop and a Toad House in the outpost. Merlee also lives here and can, for a fee, cast a spell on Mario which will occasionally give him several advantages in battles. Later in the game, Mario can optionally go back here to complete several sidequests such as letter delivery, Koopa Koot's favors, and Master Poet's favor. There is a shortcut warp pipe in the Toad Town Tunnels, which provides a faster way to go to Dry Dry Outpost. The in-game map description reads, "It's a small desert town that has many inhabitants for its size. You'll find a Toad House and a shop here."
In Paper Mario: The Thousand-Year Door, Lumpy mentioned that he visited Dry Dry Outpost during his quest to strike oil. Mario can learn about Lumpy's visit by listening to "Part 3: A Helping Hand", the third tale in his adventure.
In addition to the items listed below, Little Mouser's Shop has several items on sale. 64 Star Pieces in total can be obtained from Chuck Quizmo here.
- It's Dry Dry Outpost. Lots of Dryites and Nomadimice live here. I'm so happy to find civilization after crossing that desert. Despite the climate, lots of travelers seem to come here. Still, they can't get that many tourists. It's too hot!
- I heard that this town was originally founded by thieves from the desert. It's a pretty mysterious town, don't you think? There are all kinds of stories and legends about this place. The residents around here love all those old tales.
Names in other languages
|Dry Village (iQue)|
|French||Campement Sec Sec||Dry Dry Camp|
|German||Staubtrockener Vorposten||Dust-dry Outpost|
|Spanish||Puesto Seco Seco|
|First Appearance||Paper Mario (2000)|
|Paper Mario Description||Lets Mario earn Star Points even if he escapes from battle.|
Runaway Pay is a badge in Paper Mario. It is in a red hidden block between three palm trees in Dry Dry Desert, at the scene to the north of the scene with the Nomadimouse. If equipped, it makes Mario able to earn the partial Star Points when he runs away from a battle. This badge is hinted by the wise Toad in Dry Dry Outpost.
- "I see...a Runaway Pay Badge. Somewhere around the center of the desert, which is to the north of the path, you see three palm trees. You jump in the middle of the trio to make a hidden block give up the Badge." -- Merluvlee, Paper Mario
Names in other languages
nigete mo morāu
|Runaway but still receive|
Yǒucháng Táopǎo Xūnzhāng
|Paid Runaway Badge|
|French||Fuir Paie||Escape Pay|
|Spanish||Paga Huida||Escape Payment|
|When you arrive at Toad Town, you'll find the town over-run with Shy Guys. They have taken Tayce T.'s frying pan, Rolf's calculator, the Post Office's Mailbag, Russ T.'s dictionary, and Harry's Storeroom Key, so, none of them will be able to help you now. There are also Shy Guys in the stores, Toad House and Garden. If you want to use any of those places, hit the Shy Guys with your hammer.|
|Talk to Merlon, and he'll tell you of a dream he had, where something good happened after running in circles around a red palm tree in Dry Dry Outpost...|
|Head to Dry Dry Outpost, and run in quick circles around the palm tree. Do it long enough and a man will comment on how silly you are for listening to dreams. He will proceed to tell you that he dreamed something good would happen if you Spin Jump three times in a house with a whirling roof...|
|Head inside Merlon's house and Spin Jump three times. The Quick Change Badge will fall from the ceiling. Rar.|
|Return to Toad Town Sewers and Spin Jump through the board on the floor. Head to the room on the left and defeat all the Dark Koopas to reveal the shortcut pipe to Boo's Mansion.|
|In the room to the left, you can move a block around. Move it to the second-from-top position, and jump around on top of it, to reveal three blocks. This leads to a Super Block, but since all your characters are as powered up as they can get right now, you'll have to come back later.|
|Back in Toad Town, walk toward the Port. Twink will stop you, and tell you that the next Star Spirit is hidden inside Shy Guy's Toybox.|
|In that same area, go into this seemingly empty house...|
|Use Bow's ability to turn Mario invisible and wait. Soon, a Shy Guy will appear and show you a secret doorway...|
|Here is the hidden room. Jump on the springboard to enter Shy Guy's Toybox and begin Chapter 4.|
Super Paper Mario Wiki Guide
Simply run through the first part of this level and work your way to the door at the end. However, make a mental note of the red tree you pass - you'll be visiting it later.
Run along until you reach the block formation shown in the picture. Flip to 3D and look for the Squig catch card behind the next boulder.
Coming up is a large dragon-like creature called a Jawbus - you can't get past him while in 2D, so flip to 3D to sidestep him. If you wish to exact revenge, attack the yellow bulb on his tail once you're behind him. Now head through the door.
When you reach the very pointy rock, just prior to a tall brick column, flip to 3D to discover an arrow on top of it that points to a hidden path. Follow the path to the walkway on the opposite side and flip back to 2D (though not a moment sooner, otherwise you'll wind up back where you started).
Read the inscription on the face of the statue at the pathway's end to discover a secret. Remember the red tree you pass, nearly the beginning of the level? Well, it's time to run back to it!
Back at the red tree, leap into the air 10 times while beneath its branches. This ancient ritual will cause a door to materialize out of thin air - go through it!
To pass over the first quicksand pit, either use the Spring to reach the spinning block outlines that will carry you over, or alternatively (and more quickly), flip to 3D to simply jump across. Just after is a much longer pool of quicksand, scope it out in 3D to find a pathway leading right through the center.
On the other side, you'll find a blue switch that activates the nearby flip panels. To trigger the switch, use the spring to land on the red blocks bordering the switch, then leap to the single brick opposite the switch. Now just toss your Pixl, Thoreau at it, through the gap, to get the flip panels spinning - ride them to the other side where you'll find a door and a save block.
Before entering the door, flip to 3D near the save block, then leap from it to the red bricks. Switch back to 2D and navigate to the pipe on the left to find a room chock full of chests and items (make sure to use 3D to find an additional row of chests along the ceiling).
Anyway, O'Chunks' head is his weakpoint, but it can be difficult to hit since he's constantly moving around. Use Thoreau to grab and throw O'Chunks, which will stun him for a few seconds, then quickly leap onto his noggin once or twice to inflict damage. Lather, rinse, repeat until he's defeated. If you do get hit, you get tossed around the screen. Though, it is funny to see him do a dance.
If you find yourself cornered, flip to 3D to render him harmless, allowing you to step around him.
With O'Chunks defeated, head through the right door. Now climb the floating yellow platforms to your left up to a door. Flip to 3D at the statue and read both the text on the front and the side to find out what to do next. Go back to the previous area, but this time, climb the platforms on the right this time up to another door
When on top of the blue pillar, press the "1" and "-" buttons simultaneously, as the statue instructed, to reveal the Star Block at the end of the level.
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