Halo 3 is getting a remake of Halo 2 map Turf
343 has outlined a number of new features coming to Halo: The Master Chief Collection.
Chief among them is a new map for Halo 3 called Icebox, which is a remake of the classic Halo 2 map, Turf.
Icebox was originally a multiplayer map from the cancelled Halo Online (343 has added Halo Online maps to Halo 3 before). Unlike the original, which is set in Mombasa, Icebox is set in the Russian city of Tyumen.
Here's a work-in-progress image of Icebox in Halo 3:
The video, below, shows off gameplay of Icebox in Halo Online:
In a post outlining what will be available in the MCC Season 8 test, 343 also teased Flood Firefight with the image, below:
343 said a Halo 3: ODST Firefight update will include per wave customisation options "bringing it up closer to Halo: Reach's options".
There's a lot of other cool stuff set for this upcoming test, currently set for next week. It includes a custom game browser for Halo: Combat Evolved and Halo 3, the return of the classic HUD to Halo: Combat Evolved with 4K support and a toggle in settings, and, interestingly, new campaign collectibles in the Halo 3 campaign (343 didn't say what exactly these are).
It's great that 343 continues to update Halo: The Master Chief Collection, even as the studio prepares Halo: Infinite for release. Even better Halo 3 continues to get new maps 13 years after it came out.
Microsoft announced today that two new multiplayer maps for Halo 2, developed by Austin, Texas-based Certain Affinity, will be available April 17.
The maps are both based on popular maps from the first Halo; "Tombstone" is a "reimagining" of "Hang 'Em High" and "Desolation" is a deathmatch-oriented remake of "Derelict." The map pack will cost $4.
Certain Affinity was founded last year by former Halo 2 and Halo 3 multiplayer team lead Max Hoberman. Full release after the jump.
“Halo 2” Fans
Prepare for Battle as Exclusive New Maps Expand the Most Popular Title on Xbox
Two of the most popular multiplayer maps from the original “Halo: Combat Evolved” will arrive as premium downloadable content for “Halo 2” in April.
Wash. — March 30, 2007 — Microsoft Game Studios and Bungie
Studios today confirmed the upcoming release of two new, eagerly awaited downloadable maps for “Halo® 2.” The maps will be available as premium downloadable content for Xbox® and Xbox 360™ on April 17.
Fans of the original “Halo” have long requested the addition of some of their favorite maps to the critically acclaimed multiplayer experience of “Halo 2.”
These re-creations, developed by Bungie and Certain Affinity Inc., are a perfect way to thank fans for their support as they surpass 800 million hours of “Halo 2” gaming on Xbox LIVE®.
The two maps will bring new life to ancient battlefields and legendary skirmishes, as both are new, improved and redesigned remakes of fan favorites from the original “Halo: Combat Evolved.” For the price of $4 for the pair, these maps bring a fresh burst of action to the seminal “Halo 2” online multiplayer experience. Both of the maps will be available through the “Halo 2” in-game content downloader for both Xbox and Xbox 360.*
The king of “Halo” maps has returned at last. Hang ’Em High, arguably the most popular multiplayer map for the original title, has been reimagined for “Halo 2” as
Tombstone, with all-new graphics, features and a few hidden surprises. Now fans will enjoy the dangerous catwalks and trenches that made this the most requested “Halo” multiplayer map ever, with a modernized “Halo 2” flavor.
The second map, Desolation, is a symmetrical, Deathmatch-oriented map and a beautiful remake of the original Derelict. With new graphics and effects and a massive gameplay overhaul, the old favorite is now faster-paced and more balanced than ever — perfect for intense “Halo 2” combat.
2” is the sequel to the highly successful and critically acclaimed “Halo:
Combat Evolved” and represents the second chapter in the epic “Halo” trilogy.
Since its launch in fall 2004, “Halo 2” has maintained its place as the most popular Xbox LIVE title ever. To date, gamers have logged more than 800 million hours of “Halo” multiplayer action on Xbox LIVE, and they are eagerly awaiting
“Halo 3,” slated for release this fall. The “Halo” franchise is among the biggest worldwide entertainment properties in history and continues to change the way people think about interactive entertainment.
Studios was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve its real goal of total world domination. Over the past 10 years it has produced games such as the “Marathon
Trilogy” and the first two “Myth” games, hailed as classics by critics and gamers around the world. Bungie’s “Halo” franchise is an international award-winning action title that has grown into a global entertainment phenomenon, selling more than 14.7 million units worldwide, logging over 800
million hours of multiplayer action on Xbox LIVE, and spawning action figures, books, a graphic novel, apparel and more. Bungie is currently at work on “Halo
3,” which represents the third chapter in this “Halo” trilogy and is slated for release in 2007. More information on Bungie can be found at
Affinity, Inc. was founded in 2006 by Max Hoberman, an industry veteran and former “Halo 2” and “Halo 3” multiplayer team lead. The Austin, Texas based company specializes in creating top-tier games and content in an efficient, no-nonsense manner. For more information about Certain Affinity, visit
Microsoft Game Studios
Game Studios is a leading worldwide publisher and developer of games for the
Xbox and Xbox 360 video game systems, the Microsoft® Windows®
operating system and online platforms. Comprising a network of top developers,
Microsoft Game Studios is committed to creating innovative and diverse games for Windows (www.microsoft.com/games), including such franchises as “Age of Empires®,” “Flight Simulator” and “Zoo Tycoon®”; Xbox and Xbox 360 (www.xbox.com), including such games as “Gears of War” and franchises such as “Halo,” “Fable®,” “Project Gotham Racing®”
and “Forza Motorsport®”; and MSN® Games
(www.games.msn.com), the official games channel for the MSN network and home to such hits as “Bejeweled” and “Hexic®.”
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
* Xbox LIVE Gold Membership is required for this functionality.
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When designing a map for the Halo 2 for Windows Vista game it is important to include the settings and object placement for the Oddball game type. That means placing the Oddball in the map. I know you are wondering why I say this so let me explain.
Bungie was kind enough to include the "Oddball glitch" in the Halo 2 Vista game. The glitch allows you a method of discarding your weapons and removing the first person hands and weapons from the screen. When you take a screenshot, the [F11] key, the screenshot is written to the drive without the HUD interface and if you have no weapons without the first person hands. So you get a clean unobstructed view of the scene.
Here at Halo Maps we are in the process of developing a more extensive image gallery of the maps for Halo 2 Vista and will be taking many more screenshots to show off the design of user created maps. Having high-resolution screenshots without first person hands will allow us to better show off the designs of the maps.
The Oddball Glitch:
Start an Oddball game with the Plasma Pistol as your primary weapon and "None" as your secondary weapon.
Overcharge the Plasma Pistol by holding down the trigger. Then, with the gun still charged, pick up the Oddball. Next, drop the Oddball. Due to this glitch, you will actually drop your Plasma Pistol as well.
Top 10 Most Iconic Halo Multiplayer Maps, Ranked
10. Valhalla – Halo 3
Our first iconic Halo map is the big team dream, Valhalla. Set on the picturesque Ark, the map is both incredibly gorgeous and lore rich. However, most importantly, it is a reasonably big size for multiplayer shenanigans.
Valhalla is essentially where you go when you want to have huge, chaotic multiplayer games where you can fly around in a Banshee or wreak havoc in a Scorpion.
With towering bases on each end of the map, the large space between them becomes a dangerous battlefield especially since Spartan Lasers and Sniper Rifles are available for use.
9. Sidewinder – Halo: Combat Evolved
Located on the original Installation 04, Sidewinder is a spacious, snowy horseshoe-shaped map of death. While generally wide open, this map also has several paths players can take to get to their respective games’ objectives.
Teleporters are scattered throughout Sidewinder and controlling access to them becomes very important very fast. These teleporters can easily ruin your day if you’re on the wrong end of one.
Sidewinder was eventually remade in Halo 3 as Avalanche with just as much snow and a whole lot more vehicles.
8. Terminal – Halo 2
Also known as the map with the train, Terminal has given people fond memories of being in the wrong place at the wrong time. If you don’t time it right or if you’re too distracted, you might end up walking right into the path of a fierce and indestructible train.
This train is the true final boss of Halo 2. The train absolutely cannot be stopped by anything and you can get up to some fun shenanigans trying and failing to block its path.
Of course, besides the train part, Terminal is a pretty good map with wide spacious areas and plenty of places to fight. However, above all, the train has racked up an incredible kill count.
7. Guardian – Halo 3
You’d think describing a Halo map as “cozy” wouldn’t fit but Guardian from Halo 3 is actually rather cozy in a very weird Halo kind of way. It’s compact, narrow in a lot of places, and it features multiple levels.
Its very central design is one of its defining features especially since the hallways and corridors lead into a circular arena in the middle of the map.
Due to this circular and compact design, this is the map to go for a good old fashioned death match especially if you’re one of the more competitive Halo players.
6. Zanzibar – Halo 2
Another iconic Halo map, Zanzibar is partly known for the giant spinning pinwheel in the middle of the map that you can see from nearly anywhere.
Unlike many other maps, Zanzibar is actually rather interactive with several buttons scattered about that change aspects of the map’s environment.
Zanzibar is also very versatile in its gameplay with wide-open areas, vehicles, narrow corridors, and chances for mid-range combat.
Halo 2: Anniversary features a slightly different version of this map known as Stonetown but its iconic pinwheel is still a central part of its remastered version.
5. The Pit – Halo 3
Aptly named, The Pit in Halo 3 is where people go to do some serious fighting. The map is also rather huge with several different bases, rooms, corridors, and levels.
Both sides of the map are more or less symmetrical and identical so no one team has an advantage over the other with specific weapons or beneficial layouts.
The Pit is honestly a great place to simply have some good old fashioned fun. With Halo 3 now available in the Master Chief Collection, we can experience this classic all over again.
4. Hang ‘Em High – Halo: Combat Evolved
This iconic Halo map is the place to have 1v1 fights. Hang ‘Em High is where you settle scores, avenge personal vendettas, and show off your skills to your friends. Of course, this is a multiplayer map so team games are just as fun.
Hang ‘Em High is a very versatile map that can fit into a number of different gameplay scenarios. This is partly due to the fact that it’s a spacious and multi-level location so there’s a lot of diversity in encountering players.
One second you can be dodging sniper rounds from across the map and the next you’ll be right in front of the barrel of a shotgun.
3. Ivory Tower – Halo 2
Ivory Tower is a multi-level death trap where you can encounter enemies around every corner. While not a particularly spacious or big map, Ivory Tower makes up for this with multiple floors and elevators.
A lot of fights will break out in the hallways and going around any corner is a big risk. Though, that’s all a part of Ivory Tower’s charm.
Danger lurks everywhere and the middle of the map can easily become a jumble of grenades, rockets, needlers, and sniper shots at the drop of a hat.
2. Lockout – Halo 2
The number two spot on this list belongs to Lockout from Halo 2. Okay, you may have noticed that there are quite a lot of Halo 2 maps on this list but that’s simply because Halo 2 is an A+ game.
Other than the fact that you can very easily fall off of the edge of the map if you’re not careful, the most memorable feature of Lockout is the dangerous and sharp energy sword.
Whoever has the energy sword essentially rules the map mostly because Lockout has a lot of close quarters encounters.
Lockout was remade in Halo 3 as Blackout and it’s still just as unsafe and heart pumping as its predecessor.
1. Blood Gulch – Halo: Combat Evolved
To no one’s surprise at all, Blood Gulch lands in our top spot as the most iconic Halo map ever. It’s one of the most recognizable maps in the Halo series and it’s been remade so many times in other games because it’s a fan favorite.
This could be attributed to Red vs. Blue, a popular Machinima series that was originally mainly set in Blood Gulch, but on its own, the map is still nicely designed.
The map itself is actually pretty simple with not many outstanding features. However, this simplicity is what makes it so charming. It’s huge, spacious, perfect for vehicles, and it has plenty of weapons to mess around with.
It’s a classic map that doesn’t need anything too fancy to make it memorable. Hopefully we’ll see a version of it in Halo: Infinite when the game finally comes out.
Maps halo 2
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Halo Infinite Learned A Valuable Lesson From Halo 2's Maps
Halo Infinite's multiplayer map design is building upon one of the most important aspects of what made Halo 2's PvP arenas great: verticality.
Halo Infinite multiplayer map design had eight mainline games' worth of examples to lean on, from the beloved to the bemoaned. While the series has come a long way since 2004's Halo 2, components of its design, in particular, still hold up. 343 Industries seems to have carried over one especially important element of Halo 2 into Halo Infinite: its multiplayer maps' focus on verticality.
Of course, Halo 2 wasn’t the first Halo game to include maps with this in mind. Some of Halo: Combat Evolved's best multiplayer maps, like Hang ‘Em High, Chill Out, and Prisoner, all favored players on the higher elevations. If a player on Derelict controlled a Rocket Launcher on the upper floor, they could maintain control by scoring easy kills on players vying to reach them. Controlling the high ground is important in any shooter game; it provides a better vantage point, grants superior visibility, and ensures that - while enemies can still attack from the sides or below - at least they can’t attack from above.
Related: Halo 3's Best (& Worst) Multiplayer Maps
It was Halo 2, however, that took this formula to the next level. The small-scale chaos of Lockout was divided into levels, navigated with chutes, narrow ramps, and a gravity lift. The close-quarters nature of the map kept intensity high, but its compact rooms rarely had more than two or three people fighting in them at a time.
With Halo Infinite’s limited sprint feature and new grappling hooks, players have more mobility. To accommodate, Halo Infinite's map design appears to reflect the smaller, more vertical maps of Halo 2. Combined with their new tools, this lets players be more active in controlling the size of their encounters.
Halo Infinite Learned The Value Of Verticality From Halo 2
Along with affecting where players fight and letting them determine the size of engagements, verticality also provides an extra challenge: How will the player get to an important location above or below them? Halo 3 introduced the "man cannon," which conspicuously launched players above the battlefield, opening them up to pot shots and concentrated fire. Halo Reach took this further, allowing players the option to use a jetpack at any time. Multi-storied maps like Sword Base offered a distinct advantage to players who opted for the jetpack, as they had a consistent means to ascend without relying on the more dangerous gravity lifts - just as Halo Infinite's grappling hooks could.
With Halo Infinite’s weapon spawn locations relegated to designated spots, multi-storied maps like Recharge and Bazaar become more conducive to coordinating a strategy with teammates. If the fireteam moves together in a Team Slayer match, they have a stronger chance of securing power weapons. When that movement is vertical rather than side to side, these maps also encourage close-quarters encounters, capitalizing on the game’s default weapon, the Assault Rifle. Halo 2 showed verticality was important in determining how players reached a chokepoint and how they approached the fight once they got there, and Halo Infinite appears to berepeating that success.
Next: How Halo Infinite Multiplayer's Target-Marking Ping Mechanic Works
Halo Infinite will be released on Xbox One, Xbox Series X/S, and PC later this year.
Genshin Impact's Wish & Banner Pull Rates ExplainedAbout The Author
Jeremy is an avid gamer, writer, musician, and instructor. He has been teaching for over 15 years, and written all manner of gaming articles, reviews, FAQs, walkthroughs, strategy guides, and even the odd screenplay when the mood strikes. When he's not out playing jazz, Jeremy is deeply immersed in the latest games, much to the distress of his attention-hungry cat.
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