Reader rabbit 2001

Reader rabbit 2001 DEFAULT
Game Release Platform(s) Reader Rabbit and the Fabulous Word Factory1983 Apple II, Atari 8-Bit, Commodore 64 Reader Rabbit1986 Apple IIc, Apple IIGS, MS-DOS, Macintosh Math Rabbit1986 Apple II, MS-DOS Writer Rabbit1987 Apple IIGS, MS-DOS Talking Reader Rabbit1987 Apple IIGS Reader Rabbit 11991 MS-DOS Reader Rabbit 21991 MS-DOS, Windows 3.x Reader Rabbit's Ready for Letters1992 MS-DOS, Macintosh, Windows 3.x Reader Rabbit 31993 MS-DOS, Windows Math Rabbit Deluxe1993 MS-DOS, Macintosh, Windows 3.x Reader Rabbit 1 Deluxe1994 Macintosh, Windows 3.x, Windows 95 Reader Rabbit 2 Deluxe1994 Macintosh, Windows 3.x, Windows 95 Reader Rabbit's Interactive Reading Journey1994 Macintosh, Windows 3.x Reader Rabbit's Reading Development Library 11994 Macintosh, Windows 95 Reader Rabbit's Reading Development Library 21995 Macintosh, Windows 95 Reader Rabbit's Reading Development Library 31995 Macintosh, Windows 95 Reader Rabbit's Reading Development Library 41995 Macintosh, Windows 95 Reader Rabbit and Friends: Let's Start Learning!1995 Macintosh, Windows 95 Reader Rabbit's Interactive Reading Journey 21996 Macintosh, Windows 95 Reader Rabbit 3 Deluxe1996 Macintosh, Windows 3.x, Windows 95 Interactive Math Journey1996 Macintosh, Windows 95 Reader Rabbit's Math 11997 Macintosh, Windows 95 Reader Rabbit's Interactive Reading Journey For Grades K-11997 Macintosh, Windows 95 Reader Rabbit's Interactive Reading Journey For Grades 1-21997 Macintosh, Windows 95 Reader Rabbit Toddler1997 Macintosh, Windows 95 Reader Rabbit Preschool1997 Macintosh, Windows 95 Reader Rabbit Kindergarten1997 Macintosh, Windows 95 Reader Rabbit's Reading 11997 Macintosh, Windows 95 Reader Rabbit's Reading 21997 Macintosh, Windows 95 Reader Rabbit 1st Grade1998 Macintosh, Windows 95 Reader Rabbit 2nd Grade1998 Macintosh, Windows 95, Windows 98 Reader Rabbit Reading Adventures Ages 4-61998 Macintosh, Windows 95, Windows 98 Reader Rabbit Math Adventures Ages 4-61998 Macintosh, Windows 95, Windows 98 Reader Rabbit Reading Adventures Ages 6–91998 Macintosh, Windows 95, Windows 98 Reader Rabbit Math Adventures Ages 6–91998 Macintosh, Windows 95, Windows 98 Reader Rabbit Playtime for Baby1999 Macintosh, Windows 95, Windows 98 Reader Rabbit Thinking Adventures Ages 4-61999 Macintosh, Windows 95, Windows 98 Reader Rabbit's Learn to Read with Phonics: Preschool & Kindergarten2000 Macintosh, Windows 95, Windows 98 Reader Rabbit Preschool: Sparkle Star Rescue2001 Macintosh, Windows XP, Nintendo Wii, iOS Reader Rabbit Kindergarten: Bounce Down in Balloon Town2001 Macintosh, Windows XP, Nintendo Wii, iOS, Nintendo DS Reader Rabbit 1st Grade: Capers on Cloud Nine!2001 Macintosh, Windows XP, Nintendo Wii, iOS Reader Rabbit 2nd Grade: Mis-cheese-ious Dreamship Adventures!2001 Macintosh, Windows XP, Nintendo Wii, iOS Reader Rabbit Learn to Read With Phonics: 1st & 2nd Grade2001 Macintosh, Windows XP Reader Rabbit Dreamship Tales2002 Macintosh, Windows XP Reader Rabbit Reading Builder2002 Macintosh, Windows XP Reader Rabbit: Early Reading Readiness2004 LCD Handheld Reader Rabbit: Reading Readiness2004 LCD Handheld Reader Rabbit: Learning Letters2004 LCD Handheld Reader Rabbit: Beginner Addition2004 LCD Handheld Lapin Malin - J'Apprends a Lire et a Ecrire2008 Nintendo DS Kalle Kunskap Lär dig Engelska2009 Macintosh, Windows XP Kalle Kunskap Geografi2009 Macintosh, Windows XP Reader Rabbit: High Flying Act2009 Macintosh, Windows XP Reader Rabbit Karaoke2010 Macintosh, Windows XP Reader Rabbit: on a Mission to Help the Lion Flowers2011 Nintendo DS Reader Rabbit Kart Racing2013 iOS Reader Rabbit Smart & Jump2013 iOS Reader Rabbit Math Race2016 iOS, Android Reader Rabbit Jumpsmarter2018 iOS, Apple TV, MacOS
Sours: https://readerrabbit.fandom.com/wiki/List_of_Reader_Rabbit_games

Reader Rabbit Learn to Read With Phonics: 1st & 2nd Grade

Developer

The Learning Company

Publisher

The Learning Company

Platform(s)

Windows XP, Mac OS X

Subject

Reading / Phonics

Reader Rabbit Learn to Read With Phonics: 1st & 2nd Grade is a computer game in The Learning Company's Reader Rabbit series of children's educational games. It was released in 2001.

Plot[]

Reader Rabbit, Sam the Lion, Paige and Chester, after returning to Wordville from a trip on their Dreamship, see another flying ship taking their parking spot. Paige tells them that it's the Golden Guppy, a ship made of pure gold. They enter it and see no captain, only a map which has only Wordville on it. Sam notices lions on the compass on the map and thus thinks that the ship is from the Land where Lions Roam Free. Sam tries to start the Golden Guppy to get there, but the ship does not start and instead gives them a letter that says, "To find the Land where Lions Roam Free, take my map and find my lost books." Ratbeard appears and makes a plan for the Pirats to get the Golden Guppy instead of the Dreamship which they were never able to get. Reader Rabbit and Sam the Lion take the map to the Dreamship and find the letter's writer's lost books, comics and newspapers on the way to the Land where Lions Roam Free. On the way, they stop at Peacemont, the land of dandelions, and Harmony, the underwater land with a lionfish named Rex and a sealion pup named Kat.

Once they get to the Land where Lions Roam Free, they see another lion who turns out to be Sam's grandpa, Grandpa Sampa, who is the letter's writer. Sampa has a journal which is kept under his hat. They return all his books to him and take him to Wordville where his Golden Guppy is. But when he gets into the Golden Guppy, he bumps into Ratbeard, and Ratbeard steers the Golden Guppy to Mane (the Land where Lions Roam Free), causing Sampa's journal's chapters to fall out and end up all over the lands. The pirats take over Sampa's fortress. Reader Rabbit and Sam the Lion find all of the chapters, return them to Sampa, and get the Pirats out of Mane by launching them far away using cheese.

Gameplay[]

The game has two modes: Adventure Mode, in which players progress through the skills and follow the story and Practice Mode, in which players play specific activities. The activities in the game are:

  • Sam's Closet (short vowels, long vowels with silent "e")
  • Reader's Basement (word families, comparison of short vowels with long vowels with silent "e")
  • Falling Peacenuts (beginning blends, vowel combinations)
  • Dandy's Treehouse (ending blends, "r"-controlled vowels)
  • Decorator Crabs (consonant digraphs, three-letter blends, "r"-controlled vowels, additional vowel combinations)
  • Kelp Forest (ending blend word families, additional vowel combinations)
  • Grandpa's Moat (compound words, syllables, contractions)
  • Roaring Heights (compound words, syllables, prefixes, suffixes)

Trivia[]

  • This Voice Of Ernie D as Sam the Lion
  • This is the only game where Voice Of Susan Huber as Paige's mouth is visible.
  • This was Chester's last appearance to date.
Sours: https://readerrabbit.fandom.com/wiki/Reader_Rabbit_Learn_to_Read_With_Phonics:_1st_%26_2nd_Grade
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Video Game / Reader Rabbit

https://static.tvtropes.org/pmwiki/pub/images/reader_rabbit_logo.gif

Reader Rabbit is an Edutainment Game series created by The Learning Company for kids up to second grade. The series consists of several games, each one dedicated either to a specific grade level (apparently "baby" and "toddler" are grades now) or to a specific subject. The games for third grade through sixth grade instead feature The ClueFinders.

It started in 1983 and became very successful in the educational market. In 2001, the series was given a big makeover; Reader Rabbit became more adventurous and was given a drastic redesign. Sam the Lion and the Pi-rats were promoted from supporting characters to major ones and were also redesigned. Two new characters, a floating book named Paige and a treasure chest named Chester, were added. Matilda Mouse, Babs Beaver, Charlie Chipmunk, Pierre Raccoon, Baby Bear, Papa Bear, Spike the Porcupine, Penelope the Parrot and Pop were all removed.


This game series provides examples of:

  • Alliterative Name: Reader Rabbit, Charlie Chipmunk, Babs Beaver, Baby Bear, Matilda Mouse. Basically, a series staple.
  • Artifact Title: The very first Reader Rabbit focused only on reading. The developers tried to avert this by calling other games Math Rabbit and Writer Rabbit, but this caused confusion. Hence, all later games would revert to Reader Rabbit, regardless of what subject was covered. Eventually, the series stopped focusing on one subject and just focused on everything in the later installments.
  • Ascended Extra: In the late 1990s games, Sam the Lion and the Pi-rats were supporting characters. In the 2001 reboot, they became main characters on par with Reader Rabbit.
  • Barefoot Cartoon Animal: Reader in the 1989-1991 games (where he wears a red sweater and blue overalls) and the 2001 version (where he wears a red shirt and blue jeans). Some of the other characters are this as well.
  • Big Damn Heroes:
    • In some of the stories for Reading Journey 2, Buster saves Reader, Sam and Mat.
    • Subverted in Second Grade. Having hunted through the entire castle, Sam finally finds Reader Rabbit and announces that he's here to save him from the dragon. Reader quickly tells him the dragon is a friend.
  • Bittersweet Ending: Reading Journey 2 has one. Sam finds his imagination, while Mat and Reader find a home of their own to make. After they all bid farewell, Buster flies Sam to his castle.
  • A Dog Named "Dog": Baby Bear and Papa Bear, minor characters from the late 1990s games.
  • Chuck Cunningham Syndrome: Nearly all of the supporting characters from the late 1990s titles were left out of the 2001 reboot. Apart from Reader Rabbit, only Sam the Lion and the Pi-Rats were retained.
  • Compilation Re Release: Reader Rabbit's Playtime for Baby and Reader Rabbit Toddler was eventually combined into a single disc release called Reader Rabbit's Playtime for Baby and Toddler, with a bonus Fly the Dreamship game thrown in the later versions of the disc (which stands out as a sore thumb because the Dreamship is not part of the pre-2001 canon that the other two games are).
  • Cool Boat: Reader and Sam's flying Dreamship.
  • A Day in the Limelight:
    • Sam the lion, who is usually a supporting character, became the main character of 2nd Grade.
    • Mat has a minimal (or nonexistent) role in most of the other games, but she is the lead character in Reader Rabbit Playtime for Baby, Reader Rabbit Toddler, Reader Rabbit and Friends: Let's Start Learning, Reader Rabbit Preschool and Reader Rabbit Kindergarten.
  • Determinator: In Second Grade, Sam is very determined to find Reader Rabbit and won't give up, no matter how long he has to search or how many times he falls through various towers.
  • Early Installment Weirdness: Reader Rabbit and Friends: Let's Start Learning has a few. Mat is drawn differently and Reader still retained his older 92-95 looks. Also, Wonder Pony talks—Wonder Pony doesn't speak in the later titles.
  • For the Evulz: Spike in Jump Start 1st Grade steals the theater props for the thrill. He tries to justify it by singing about how no one wants to hug a porcupine but it's clearly not an excuse.
  • Foreshadowing: Second Grade gives multiple early hints that the dragon doesn't have any malicious intentions (and relatedly, Reader Rabbit doesn't need saving from him).
    • In one of the writing sections, one of the verbal "prompts" in the journal has the dragon worrying that Reader is getting too close to the edge of the tower.
    • The dragon's song at the top of the second tower is all about how everyone falsely thinks he's ferocious and hostile because that's what dragons are supposed to be like.
  • A Friend in Need: Sam rushes to the dragon's castle when he gets a note from Reader Rabbit asking him to hurry. He fears the worst. The castle scares Sam on multiple occasions, but he keeps going, thinking his friend is in trouble.
  • Game-Breaking Bug: Version 2.0 of some of the titles introduced Speech Recognition. The ADAPT "Personalized" versions of said titles (internally version 3.0) has broken support for speech recognition- the feature rarely worked out of the box and under certain circumstances the user won't even be prompted about it during install. In the latter case, the feature is effectively Dummied Out unless the user takes the initiative to enable the feature manually, which involves installing the support libraries and then editing the configuration file by hand. On the other hand, speech recognition rarely worked as intended and often mishears commands anyway.
  • Half-Dressed Cartoon Animal:
    • Reader only wears a red sweater in the 1992-1995 games and a red-and-blue-striped sweater in the 1997-2001 games.
    • Sam in the 2001 version only wears a green shirt, even though he wears no clothes in previous versions.
  • Hello, [Insert Name Here]: Reader Rabbit Thinking Adventures takes your name entry and matches it against a database of pre-recorded names available on the CD-ROM.
  • In Name Only: Within the franchise itself to boot. There are effectively two games with the same titles from Reader Rabbit Personalized Preschool through Reader Rabbit Personalized Second Grade- one set from before the 2001 reboot, and another set from after. Seeking Baby Bear, Babs Beaver, Pierre Racoon, Charlie Chipmunk, Mat the Mouse or the other characters you so cherished playing with back in your childhood? The ones that are currently still being sold isn't the title you're looking for.
  • King of Beasts: Conversed at the beginning of Interactive Reading Journey, in which Sam was crying because he has no kingdom (despite being a lion, no less) and he tells Reader (who asks him what it means):

    "I'm a lion, and a lion should be king. King of the forest. That's what a lion is. But I have no kingdom, I have no castle, and I have no crown!"

  • Knight in Shining Armor: The spirit of the trope appears in Sam's mind during Second Grade. Thinking that Reader sent him the letter as an SOS, he believes he'll have to fight the dragon to save him. While he's only wielding a sword and shield rather than wearing full armor, the heroic tone of the fantasy matches the stereotype.
  • Meaningful Name:
    • Reader Rabbit is a rabbit who likes reading.
    • Also, Paige is a manual.
  • The Musical Musical: The theme of Reader Rabbit 1st Grade.
  • No Name Given: Three of the Pi-rats: the Only Sane Girl, The Unintelligible, and the Cool Old Guy.
  • Off-Model: Many of the pre-rendered cut scenes.
  • Panthera Awesome: Sam.
  • Poor Communication Kills:
    • In one game, Reader leaves Sam a letter saying, "Dear Sam: Meet me at the castle, and hurry!" Since the castle is spooky and owned by a dragon, Sam assumes Reader needs rescuing. Actually, Reader and the dragon are friends. Reader wanted Sam to come so he wouldn't miss the launch of the dragon's rocketship.
    • Also present in the Pi-rats’ first game: they think Reader and Sam want to steal their cheese. In their final cutscene before they try to attack them in the ending, the Only Sane Girl attempts to reason with Ratbeard that they’re about to leave the island and they never took any cheese, but the other Pi-rats shoot down her opinion.
  • The Power of Friendship: While Sam is wandering about the dragon's castle, he wonders if he does actually have what it takes to defeat him. He concludes that if he has to in order to save Reader Rabbit, yes, he does.
  • Pungeon Master: Monstrous Mirror in 2nd Grade. Almost every time he shows up, he utters a pun, such as "Let me spend some time...reflecting on that!"
  • Shout-Out:
    • Pearl the Pi-rat often channels Ethel Merman.
    • Papa Bear makes one to The Lion King (1994) with a Sam the lion puppet in Thinking Adventures
  • Species Surname: Every character.
  • Something Completely Different: Most of the games have No Antagonist, with exceptions including Math with the Pi-Rats; Kindergarten and First Grade have Spike stealing supplies out of pettiness. Second Grade has Sam navigating a dragon's castle, believing Reader Rabbit was kidnapped. He's bewildered to find out that Reader was never in any danger and instead he was invited on a space adventure.
  • Summer Campy: Averted with the theme of the late 1990s Reader Rabbit Kindergarten, in which the summer camp it takes place in, Camp Happy Tales, is intended to be happy.
  • Updated Re-release: The personalized versions of the late 1990s games. They adapt to the abilities of the player; if you're doing good, you get the hard stuff, and vice versa, and before this, overlapping with Tech Demo Game, the inclusion of speech recognition in version 2 of some games.
  • Villain Song: Five of the Pi-rats get this in their debut game. The only one who doesn’t is The Unintelligible.
  • Wrong Assumption:
    • In the late 1990s Reader Rabbit 2nd Grade, Sam believes he is the brave friend who rescues Reader Rabbit from the evil dragon. He is actually just picking up the widgets the dragon needs to finish a rocket ship.
    • In Math, the Pi-rats think Reader and Sam intend on stealing their cheese and thus try to hurt them, but they have no such intentions and simply want to leave.
  • You Dirty Rat!: The Pi-rats.

Sours: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ReaderRabbit
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