List of first-person shooters
Wicked Interactive / Suba Games
Tron 2.0 Killer App
Silicon Ice Development
List of cooperative video games
*Up to 4 players supported in the open source port C-Dogs SDL
**Up to 4 in arcade version
(Addon 1)(Addon 2)
**Part of Capcom's Classics Collection and Generations
The 25 best FPS games on PC to play in 2021
The best FPS games stick around. While other genres warp beyond recognition, there's something so solid as the first-person shooter that makes it as dependable as a weighty AK-47 in the hands. I reckon it's the simplicity of pulling the trigger and watching things fall down. And in the strongest of these games, there's often great heft to what you're shooting. To help you decide what shooter to get on next, we've put together a handy 25 strong list of FPS games you should try right now.
This was once a list of the best 50 FPS games, and while more is sometimes merrier, in this case we decided to trim it down to avoid bloat. With this in mind, everything on here has a playerbase, is good, and we'd recommend it right this second. Our old list didn't have this punchiness, but now it does - which is great.
Of course, you may get to this bottom of this list and be like, "Hey, where is my favourite [insert FPS title here]? Huh?!". This is totally valid, but please remember that we can't include absolutely everything. We know there's a bunch of gems out there, but alas, there is limited space in this exclusive inn.
The 25 Best FPS games on PC
Below you'll find a list of the 25 best FPS games we think you should play, and what do you know? Here's a handy list of links that'll blast you to a specific game with the speed and precision of a 360 quick-scoper.
25. Boomerang XWhere can I buy it:Steam
What else should I be playing:Give Amid Evil a shot, or Ultrakill a try. The latter has you drench yourself in the blood of your foes to regain health, and is an absolute rip-roaring time.
It's safe to say that I was blown away by Boomerang X. As I said in my Boomerang X preview, it's the DOOM game I've always wanted and it may have ruined FPS games for me. Gun are overrated - boomerangs are the new hotness.
Boy does the boomerang feel good to fling, and you'll quickly get access to a handful of superpowers that'll only make the wooden spinner even more fun to use. Like the ability to teleport to it mid-air, or the ability to slow-time to a crawl as you line up that perfect shot. Combat is remarkably fluid and there's barely any downtime. It's fast, frenetic, and a whole heap of cool. String together a flawless succession of moves, and trust me, the feeling is unrivalled.
24. Far Cry 4Where can I buy it:Steam, uPlay.
What else should I be playing:Try Far Cry Primal if you want this with fewer guns and more mammoths.
Far Cry 2 was excellent, but Far Cry 3 stripped out much that was awkward about the game - its grim setting, its protagonist's malaria, its respawning enemies - for something that was less interesting but more purely fun, thrilling and silly. Far Cry 4 goes further still, stripping out the wrongheaded attempts at colonialist critique from Far Cry 3 and creating something that's even more fun, even more silly. The Himalayan-inspired setting of Kyrat is a gorgeous location, and it's even more eager to give you toys to play with than its predecessor. Liked the hang glider in Far Cry 3? This sequel gives you one almost immediately. Then it gives you a wingsuit. Also a gyrocopter. Also a physically-simulated rope for climbing cliff faces. Also you can ride elephants.
It is ridiculous, of course, but there's still wonderfully smart design here, too, mainly in the return of outposts. These are enemy-controlled villages which you can take down separate from the main storyline, challenging yourself to outwit different kinds of AI enemy using the box of toys the game has provided. They're always the best thing about Far Cry, and here they're joined by Forts - bigger, harder versions of the same idea - and enhanced by the ability to team up with a co-op partner in the same open world for the first time. Want to use your grappling hook to hang from the bottom of a gyrocopter being piloted by a friend? Yes, you do.
23. F.E.A.R.Where can I buy it: It's sitting pretty on Steam, though sadly the multiplayer has been deactivated because someone was dumb enough to base it around Gamespy.
What else should I be playing:The Condemned games if you want more spooky horror-times mixed in with your action, or No-One Lives Forever if you want to see more from developers Monolith.
This horror/action hybrid lost some of its lustre as a result of the series increasingly disappearing up its own plot-rectum, but it's important to push J-horror tropes and everyone-is-related-to-everyone blather aside and look at what F.E.A.R. brought to the shooter table. So often, this genre is just about what a pair of hands do, but in F.E.A.R. so much more of your character's body was involved. The reason we don't see much first-person kicking is that it's very hard to get it right, due to the innate preposterousness of a pair of legs appearing somewhere near your nose. F.E.A.R. got it right. Is such a physical-feeling game.
F.E.A.R. also pre-empted Mirror's Edge by making the visible body related as much to movement as it was to combat. As a gun game, it was also an early proponent of the idea that any weapon can be equally deadly in the right circumstance, which is still a refreshing move on from the arms race of most shooters. Also, spooky little girl with hair over her face wooooooooooooooooo.
22. Left 4 Dead 2Where can I buy it:Steam
What else should I be playing: GTFO is similar, but with aliens. Warhammer Vermintide is also worth a shot if you're after that 4 player gore fest. And Back 4 Blood should be on your radar too.
Zombies: in 2008 they were still very exciting. They still are today when blessed with Valve's magic touch, which in a few, brief, cyclic co-op skits adds more life, wit and hinted-at history to its characters and its world than most of the 8 hour+ singleplayer campaigns in this list stuck together. Including L4D2 in the list was complicated, however, given most of what makes it to strong was work done by the previous year's Left 4 Dead. It's a sequel not that different to the original, and not a game that I felt, on its first outing, really changed anything. However, it's clear with time that Left 4 Dead 2 was a major under-the-hood upgrade, both closer to what was intended for the zombie-blasting horror game, and also a bigger move in the direction of pure co-op, which wasn’t something that even seemed possible before the let's-all-die-together first Left 4 Dead came along.
Another strong reason to choose this over L4D1 (which still has a more memorable cast of Survivors, to my mind) is how much it's been expanded by mods. You can stick Deadpool in there, expand it from a 4-player game to a 16-player one, turn everyone into a dinosaur or recreate pretty much the entirety of L4D1 within it. Get thee to the Steam workshop and indulge.
21. Wolfenstein: The New OrderWhere can I buy it:Steam, Microsoft Store, GOG, or for free with Xbox Game Pass for PC.
What else should I be playing:Half-Life is a clear inspiration for The New Order, in terms of being another resistance tale with dramatically changing environments. There's also the earlier Return To Castle Wolfenstein if you want to shoot fantastical Nazis without having to worry about feelings.
Of everything 21st century in this list, The New Order puts the lie to nostalgia goon claims that shooters ain't what they used to be. Pairing up pure pulp with surprising heart, then earning both by underpinning the sci-fi gloss and melodrama with super-solid, impressively flexible combat, this alterna-history Nazi-shooter is the complete blockbuster package. The latter-day follow-up to all-time granddaddy of first-person shooters even boasts a stealth option. It takes you to all sorts of wild places too. Some misfire, some are exactly what you'd want, and the result is a shooter which knows exactly what it's doing, and while it's too happily dunder-headed to earn the breathless adoration of a BioShock or Half-Life, as a single player action game it just doesn't compromise.
20. Bioshock 2Where can I buy it:Steam, GOG
What else should I be playing: BioShock 1, because it's also the best BioShock game.
Oh, it's hard. So hard. People who say BioShock 1 is the best BioShock game are right. People who say BioShock 2 is the best BioShock game are right. (People who say BioShock: Infinite is the best BioShock game should be buried at sea immediately). But they're both best for different reasons. BS1 has one of finest videogame openings of all time: the architecture, the mystery, the deftly immediate creation of an effective antagonist without his first having to attack you or yours, the introduction of the unquestionably iconic, darkly nuanced Big Daddy/Little Sister pairing, the sea-life, and at least two of the finest mid-game moments too - the eventual encounter with the aforementioned antagonist, and the horrifying art installation of Sander Cohen.
Sadly, so much of what's around BS1 seems plodding in the face of BS2's crunchier, more open and responsive combat in a decaying city beneath the sea. If what you're looking for, first and foremost, is an action game, BS2 wins outright. What it lacks in big moments it makes up for with consistency.
19. Stalker: Shadow Of ChernobylWhere can I buy it:Steam, GOG
What else should I be playing: The Metro series isn't a bad shout, especially as it captures that apocalyptic, rusty vibe of the Stalker games pretty nicely.
When we think of open world games, especially shooters, we tend to think of wide-open spaces in which you can hare around attacking anything in sight. The maudlin, post-apocalyptic, bombast-free sci-fi shooter S.T.A.L.K.E.R. isn't that. It's so much more. It's a world game. Its environments are more constrained, sometimes infuriatingly so (I'm still angry about the barbed wire in the first area) and progress is to some degree gated, but they are living and they are convincing. A world divided into factions and monsters and worse, deadly outdoor spaces and terrifying indoor spaces, dark life in a land of ruin, but a real land, that breathtaking modern-day Mary Celeste that is the abandoned Chernobyl and Pripyat area of the Ukraine.
Life left it suddenly, and new life has slowly moved into the ruins. Fearful life, the Stalkers who patrol it alone or in quiet groups, wandering through the thunder and the distant sound of unspeakable horrors. The sad mutants who scurry and slope through the wasteland, mad and afraid, as much a victim of this place as you are. Small signs of hesitant community, as wanderers gather and play songs around a campfire. You're on a quest, yes, but you can choose when to engage, who to engage with, where sympathies lie, what your status and purpose in the Zone is. There are no rules in the Zone, really. It can grant your greatest wish. The wish to be somewhere else, being who you want to be.
18. Far Cry 2Where can I buy it:Steam, Ubisoft or GOG.
What else should I be playing: The fatalistic horror of STALKER, the sober realism of the Arma games, or if (like many) you can't stand FC2's icy aversion to 'fun' and want to invert matters entirely, there's Just Cause 4, fully embracing the super-heroic, super-destructive implausibility of more traditional open world action, rather than trying to have it both ways.
Far Cry 2 is a semi-open world shooter (this time in a dirty and oppressive Africa rather than a paradise island) which actively robs you of power, rather than festoons you with it. The dark beauty of this FPS is the extent to which it places you in danger, creating a truly hostile world in which you are hamstrung and hated rather than a playground in which you are mollycoddled and lionised. It inverts conventional wisdom as part of an astute observation that it is more satisfying and meaningful to succeed in the face of great adversity than it is to grant you more and more toys until you just can't help but be victorious.
It took several more years of power fantasies before I realised that. Far Cry 2 also seeks to embrace the truth of a world of guns: it's nasty, it's really about money, people do die, you are not a hero, and no-one's coming to bail you out. Well, maybe the pal you met in that last hideout is...
17. SUPERHOT / SUPERHOT VR (2016)Where can I buy it:Steam, direct from devs ; Oculus store for SUPERHOT VR.
What else should I be playing:There are a lot of other VR shooters out there, but not much else compares. Play SUPERHOT.
There ain't nothin' new under the sun - a miserable claim that SUPERHOT Team disproved twice in one year. First there was SUPERHOT itself, a shooter in which time only moves when you move (or shoot) (or throw something) (or punch). Then there was SUPERHOT VR, which singlehandedly redeemed the whole concept of virtual reality and easily made it into our pick of the best VR games.
SUPERHOT is both maximum-adrenaline thrills and highly tactical - transforming the first-person shooter from a game about precision aiming and reflexive movement into one in which every twitch counted. The world is super-slow-mo until you do anything, which grants you the time to plan the move but leaves you subject to a devious puzzlebox construction in which one action leaves you vulnerable to some other threat. It is sublime, and it is impossibly cool.
Particularly in VR, where you are making those movements yourself - the ducking, the punching, the throwing, the shooting. The Matrix fantasy without any of the bilge - just superhot action. A glorious, glorious reinvention of first-person violence.
16. Borderlands 2Where can I buy it:Steam, Humble, Epic Games Store.
What else should I be playing:Destiny 2 for more heft gunplay, loot, and numbers. Otherwise, Borderlands 3 really isn't a bad place to turn once you're done. The writing is a bit more tired, and the story isn't as compelling, but it provides more of the same gleeful gunplay.
A brilliant looter-shooter to play with mates, is Borderlands 2. There's a tonne of zany weapons to wield and plenty of skill-trees to sink points into. On that note, the classes aren't only a lot of fun to play, but add replayability too. I particularly liked Gaige who summons a big robot who clunks enemies to death. She comes with the DLC, which I'll get to in a sec.
The writing and humour won't be for everyone in Borderlands 2, but the story motors along at pace and takes you to some interesting spots. It's also lifted by Handsome Jack, whose brilliantly voice-acted and infuriating in equal measure.
Oh and I'd say Borderlands 2's DLC is essential. If only for Tiny Tina's Dungeons and Dragons themed one. It transports you to this unpredictable fantasy world and has you blasting wizards and skeletons with guns that fire swords.
15. Team Fortress 2Where can I buy it:Steam. It's free these days.
What else should I be playing: Overwatch, you fools.
That Team Fortress 2 is a sequel and a remake of a sober-as-a-nun multiplayer mod seems almost irrelevant now. But it’s part of what makes the game so important. Valve took years and years to settle upon a model for what has become one of the firmly-entrenched favourites of the PC gaming fraternity, and that they did so allowed it to prove that a multiplayer first-person shooter can be funny, even witty, and that constant experimentation and progression can keep a game alive and evolving long after it should have ground to a halt.
Team Fortress 2 felt like an experiment, and it still feels like an experiment, and that experiment was a success. A move to free-to-play and a hat-centric economy has kept TF2 thriving. The cost of this is that something of the original spirit was perhaps lost in this translation to gimmee, gimmee, gimmee, but we can forgive that.
14. Call Of Duty: Modern Warfare RemasteredWhere can I buy it:Steam
What else should I be playing: An infinite number of other Call Of Duties, I guess. There's also the Battlefield series, now COD's arch-rival. If you want an alternative to this Team America stuff, there's Spec Ops: The Line, which some people think is an inspired deconstruction of battlefield trauma, while others think it is simply mediocre. Guess which camp we fall into.
The tipping point between Call Of Duty as a World War II shooter for quiet PC gamers and what it is today, an increasingly sci-fi shooter for very noisy console gamers. Modern Warfare was one of the first post-Half-Life 2 shooters to be a true blockbuster. With its dramatically shifting locations, timelines and perspectives (admittedly much more commonplace today), it successfully destabilised the idea that shooters were about one man running through a bunch of tunnels until he killed the big nasty thing at the end. With some shock outcomes, it also introduced a new sense of mortality to our usually superhuman shooter protagonists.
While later CODs overplayed the role of NPC buddies and embraced a numbing cacophony, Modern Warfare managed to retain a sombre, fearful quality despite all the explosions and whatnot. It also set the standard for present-day shooter multiplayer, albeit without quite so much focus on unlockable gizmos.
13. Hunt: ShowdownWhere can I buy it:Steam
What else should I be playing: Escape From Tarkov, Stalker, or the Metro games share that hardcore, dingy DNA.
Hunt: Showdown's this mixture of PVP and PVP, underscored by serious tension. You take on the role of hunters with the express aim of assassinating an AI "boss" tucked away somewhere on the map. Trouble is, there are other squads also attempting to do the same thing. Die and you lose your equipment forever. Survive, and you'll not only keep your stuff, but get some of the spoils too. That's the tension for you - every single foray into the dark could spell disaster.
The audio design's also sterling in Hunt: Showdown too, with gunshots that ring out from miles away, and the clang of chains could help you locate an enemy that's stalking you nearby. Even swapping your weapon or reloading in quiet moments might give away your position. It's an FPS that's unlike anything out right now.
12. Amid EvilWhere can I buy it:Steam, Humble, and GOG
What else should I be playing:Dusk, Ultrakill, DOOM, or even Quake will satisfy your desire for throwback FPSing.
Amid Evil's a throwback FPS that's best described as a DOOM-like, but make it fantasy. So instead of pistols and shotguns, you've got staffs that belch blue blobs and swords that sling arcs of mana. It's also quite crafty with some of the usual FPS suspects that hinder fluidity nowadays. There's no fall damage and you can breathe underwater without a worry. The focus is entirely on smashing skeletons with your spells, and I like that.
Wipe out enough enemies and you can turn on Soul Mode that'll turn your weapon into a hose of pain. Enemies aren't your usual aliens either, but often strange beings from astral planes. And I appreciate that the environments are dark and dingy like other throwback FPSes, but colourful and riddled with secrets.
11. Half-Life: AlyxWhere can I buy it:Steam
What else should I be playing:Half-Life 2, for more of that Gordon Freeman goodness.
Alright, yes, you'll need a VR headset for Half Life: Alyx, alongside a powerful enough rig to run it nicely. But, if you've got both of these things, then you're in for a treat.
Graham said in his Half-Life: Alyx review that this is "the Half-Life game you've been waiting for, even if it's not the one you were expecting". And this is because the game's been designed with VR in mind. You're now able to reach out and touch City 17, and the motion control shooting "feels better than Half-Life's combat ever has".
And Half-Life: Alyx embraces horror too, with moments where you're cowering in corners or chucking objects to distract enormous monsters. You're even able to cover your mouth with your actual hand, and have it replicated in-game. It's very much been lifted by VR, and not harmed by it.
10. Titanfall 2Where can I buy it: Retail or EA's Origin.
What else should I be playing:You could slam all the way into simulation and seek out Mechwarrior 4, or if it's the high-speed, ultra-fluid, wall-running movement that most pleases you, give Mirror's Edge or Dying Light a try. Apex Legends also works.
This could have been the best singleplayer FPS of 2016, if it hadn't been for the new Doom. Nonetheless, if you want straight-up action thrills with a whole lot of flash, some particularly glorious movement and impressively stressful mech-based boss fights, this is going to make you very happy. And hey, there's a robust soldiers vs giant robo-suits multiplayer mode in there too, building on what the multiplayer-only Titanfall 1 already established.
That is, assuming you can find opponents. Titanfall 2 suffered from something of a failure to launch, having resolutely lost the marketing wars of late 2016. It may stay alive over time thanks to word of mouth, but even if it doesn't, definitely check it out for that singleplayer campaign. It is, however, on the brief side, so we strongly recommend playing on Hard difficulty - as well as making it last longer, it makes the mech fights particularly feel that much more satisfying once you finally claim a steel scalp.
9. Halo: The Master Chief CollectionWhere can I buy it:Steam, Microsoft Store, or for free with Xbox Game Pass for PC.
What else should I be playing:Destiny 2 might fulfil your hunger for sci-fi shooty bang, alongside Doom Eternal and Titanfall 2.
Halo has some of the weightiest, most wonderful shooting out there. The story's also not half bad, for those into John and his quest to stop aliens from doing nasty things. But it's really the action and the moreish multiplayer that'll keep you coming back.
And come back you shall. As the Master Chief Collection contains a whopping six Halo games: the HD remastered versions of Halo: Combat Evolved and Halo: 2, alongside your usual editions of Halo 3, Halo 3: ODST, Halo: Reach and Halo: 4. No Halo: 5, should I add, although you can pick that up separately if you'd like.
The remasters of Halo 1 and 2 are faithful to the originals,and then you've got Reach and ODST which are just *chef kiss*. Matchmaking is also smooth, so you'll have no trouble finding other players to tango with if you're feeling competitive.
8. Destiny 2Where can I buy it:It's free to play on Steam, but that's excluding the Beyond Light expansion, which also includes previous DLC.
What else should I be playing:The Borderlands series will give you a similar loot-scavenging runabout. If you want to dip into third-person, The Division 2 is another solid looter shooter.
Few shootybangs feel as fluid as this MMO bullet-hoser. There is a grace to Bungie shooters that have been around since Halo: Combat Evolved, and whatever that secret formula is, it’s here by the barrel. By the barrel of a big energy rifle, that is. Gotcha.
Since Destiny was only for console creepers, PC players will have to catch up on the story for this one. Short version: aliens are bad, shoot them. In many ways, we’ve benefitted from jumping in after Bungie refined things for the sequel. There are fewer spongey enemies, and a bit more humour and brightness to proceedings. The story itself is still a bit pants. But this is more about having a gorgeous, free-wheeling target range painted across the solar system than following any grand tale. You have special powers like the ability to swing a ludicrous sword around, or batter multi-limbed baddies with a big electrostomp. But most players will tell you the fun only starts with the multiplayer raids and dungeons, tough battlehells where teamwork and timing are as important as they are in any classical MMO.
7. Rainbow Six SiegeWhere can I buy it:Steam and uPlay
What else should I be playing: Rainbow Six Vegas 2 is another series highlight, particularly in terms of poppy, glitzy co-op vs AI. If you want real tactical action, you'll want to be back to the original Rainbow Six trilogy.
Rainbow Six Siege does what Battlefield games have thus far only pretended to do: provide a multiplayer world which is destructible at a granular level. Instead of buildings collapsing when scripted levers are pulled, in Siege almost every door, window, wall, ceiling, and floor can have a hole poked in it via gunshot, grenades, battering rams and breaching charges.
It feels like technical wizardry and the consequences ripple throughout the entire experience, creating tension from the ability to be attacked from any angle, encouraging teamwork through asymmetric missions which force one team to defend themselves against the other's attempt to breach their compound, and forcing traditional Rainbow Six tactical awareness without a planning phase by requiring you to hold a perfect mental map of the building around you at all times.
It's equally impressive for being a team-based multiplayer shooter that feels fresh, offering something different from the Counter-Strikes and Call of Dutys while staying true to the spirit of the Rainbow Six series.
6. Devil DaggersWhere can I buy it:Steam, GOG, Humble, direct from the devs.
What else should I be playing:Thumper - similar values applied to rhythm action.
2016 was in many ways a vintage year for first-person shooters, and the reason for that was because they understood their past. DOOM, obviously; Overwatch returned to Team Fortress rather than COD; Titanfall 2 was the big sci-fi silliness of the noughties again and Devil Daggers... well, Devil Daggers is from an alternate timeline where Quake changed everything and was never forgotten in favour of military men and careful plots.
A beautiful hellscape of big square pixels against a midnight backdrop, monstrous things looming at you from the darkness, and the dance, the endless dance. A pure test of everything that first-person shooters ever taught us. Reflex, awareness, movement, practice, true grit and no surrender. It is about your own time and only about your own time, because that is all that matters - everything else that shooters ever added is mere fluff.
5. Half Life 2Where can I buy it:Steam
What else should I be playing: So many shooters deliver the story as you roll now, but BioShock is perhaps the best example of this philosophy taken to its peak.
Of course. So much is in Half-Life 2, from an unprecedented level of architectural design to facial animation which rendered anything else obsolete overnight, to a physics system which transformed shooter environments from scenery into interactive resource, to some of gaming's most striking baddies in the Striders and a huge step forwards in making AI companions believable and likeable.
It's also a long, changeable journey through a beautifully, bleakly fleshed-out world, and although of course you are on the hero's journey, it's careful to keep you feeling like a bit player in a wider conflict. That this, plus the cliffhanger ending of Episode 2, left so much more to be told leaves PC gaming in a perpetual state of frustration that the series has, publicly at least, ground to a halt. I don't think all of it is as striking as it once was - particularly, much of the man-shooting feels routine and slightly weightless now - but Half-Life 2 gave us more than any other first-person shooter before, and maybe even since.
4. Apex LegendsWhere can I buy it: It's free to play on Origin
What else should I be playing:Playerunknown's Battlegrounds is the other titanic battle royale, as is Fortnite. As is Call Of Duty: Warzone.
Oh my, Apex, what excellent bumslides you have. What solid shootsing you offer. What a delightful bunch of canyons and swamps you’ve plonked us in. We should have known better than to doubt the makers of Titanfall 2’s robot antics. Since its launch Apelegs has added plenty of new characters, new maps, and even a new Arenas mode.
It's a solid murder hike every time you dive into Apex Legends, and there really is nothing that matches its pace in the Battle Royale realm.
3. ValorantWhere can I buy it: It's free-to-play through Riot's launcher.
What else should I be playing:CS:GO is a very similar experience, just without all the wizardry.
There's no elegant way to put this: Valorant is Counter: Strike but with wizards and ninjas. One team wants to plant a bomb, the other needs to stop this from happening. How? By inching around corners, having decent aim, and making strong callouts in the team chat. Patience is rewarded here, as is coordinating with your team to control each map.
If Valorant sounds like Counter: Strike, that's because the gunplay is pretty similar. However, where it differs is in ability usage. You can choose from a roster of Agents who each have special powers that'll let them do stuff like teleport across short gaps, flashbang around corners, or heal allies. If this sounds aggressively unbalanced, don't worry, almost all of these abilities feel like useful tools, as opposed to pain-bringers.
I'd say I prefer Valorant to Counter: Strike nowadays, purely because it feels more current. There's regular updates and some invaluable tools - like an aim training map - are baked into the game, as opposed to being buried away in a "community creations" section of a store.
2. Doom 2016Where can I buy it:Steam
What else should I be playing: Its sequel, Doom Eternal. Or the many other Dooms. Even Quake.
Yes: 2016's do-over of the quintessential first-person shooter is a gory triumph in its own right. Classic weapons and a familiar bestiary help, as does it being so open about the fact we're all here for bloodshed, but it's the momentum system that makes it so damn good. Killing is movement is killing is movement: the more you kill, the faster you move, and this builds and builds in tandem with your learning how to play and how to survive.
A roomful of enemies that seems intense and unfair near the start of the game is like a country ramble compared to what comes later on - but rather than this being a simple matter of difficulty, it's because DOOM trains you on the job, expertly and effortlessly. You don't hit walls here. You punch right through them, cackling and grinning, having the time of your life. A completely unexpected, brilliant comeback. Doom still matters.
1. Call Of Duty: WarzoneWhere can I buy it: It's free-to-play on Battle.net.
What else should I be playing:I'd recommend Apex Legends if you're after a more arcadey experience, although it plays very differently. Otherwise, I suppose you could opt for PUBG, although it feels ancient in comparison.
Out of all the battle royale games I've played, Call Of Duty: Warzone is by the best paced. Little things, like the way you scoop up loot automatically, and the lack of having to worry about a backpack filled with attachments - it all adds up to make a shooter that doesn't feel cumbersome. It cuts the faff of usual BRs, and lets you focus on the good stuff, which is its wicked gunplay and that oh-so-sweet hit marker sound.
Warzone's loadouts - care packages which contain your own custom weapons - also add another dimension to proceedings. Not only does it give you something to chase during matches, there's this desire to toy around with different weapon builds to create the perfect gun for you.
The truth is, though, that the meta is constantly evolving in Warzone, so you may never find it. But this is what makes it so engaging to play. Whenever I hop in, there's always some event going on or new broken weapon, and Raven Software are doing an increasingly good job of making sure the game's balance is just right.
The best FPS games
Before we knew what to name FPS games, we called them “Doom clones.” id Software’s groundbreaking work sparked a phenomenon when it began to circulate as shareware over 20 years ago, and since then shooters have propagated through mods, experimentation, LAN parties, co-op, esports, and singleplayer masterpieces.
Guns and enemies are their bread and butter, but we don’t think of our favorite shooters simply as outlets for simulated violence. We celebrate the way they test our minds and reflexes, the personal stories they generate, the captivating worlds they’ve founded, and the social spaces they provide for lighthearted bonding or hardcore competition. Here are our favorites FPS games to play right now.
Singleplayer FPS games
We recommend the following games for anyone who wants to sit alone and blast monsters or other deserving bad guys. They may include multiplayer modes, but we chose these games and put them in this section because we think they offer the best singleplayer campaigns around.
Release date: 2018
Developer: David Szymanski
One of our highest-rated shooters of 2018, Dusk is a riff on classic FPS games, with clear influences from Quake, Doom and Half-Life. If you worried first-person shooters had gotten too slow since the '90s ended, this is probably the game for you. Set across three campaigns, you'll play with a fun and often ludicrous armoury—the Riveter, for example, which launches exploding rivets at your foes. It's more than just a throwback, though, filled with memorable, varied levels and a genuinely good little horror-themed story.
Release Date: 2016
Developer: Respawn Entertainment
Somehow Titanfall 2's campaign ended up being the star of the show for us, despite a host of high-value multiplayer options as well. Development of the game's single-player was treated like a game jam of sorts, where different members of the team would pitch their ideas for what a singleplayer Titanfall 2 idea level look like. The end result brings a really curious mix of thrilling platforming challenges, one-off level-changing tools and even puzzle elements, alongside BT, a charming mech pal who's like having a giant talking metal dog.
Release date: 2011
Developer: People Can Fly, Epic Games
Bulletstorm is an incredibly well-made score attack shooter that’s a little different than everything else on the list. The energy leash, the ability to kick enemies and the fast player movement give you plenty of scope to put together cool, flashy combos and to use your armory creatively. The sweary, deliberately immature script, put together by comic book writer Rick Remender, matches the over-the-top action perfectly. It's available in an upgraded Full Clip Edition on Steam, complete with optional embarrassing Duke Nukem appendage.
Release date: 2017
Developer: Arkane Austin
Prey's 2017 reboot from the minds behind the Dishonored series is a modern immersive sim classic. Leveraging the greatest ideas from its System Shock predecessors with modern sensibilities and Arkane's incredible eye for aesthetic design, Prey is a dense, lethal playground for experimentation and discovery. Locked door? Well, you can repair it yourself, or force it open, or scrounge through an office for a key, or warp into a coffee mug and roll through a crack in the window, or shoot a Nerf dart through that same crack to press a button that unlocks it from within.
The latest Prey is Arkane's greatest expression of its "Play it your way" mantra and can be enjoyed through numerous playthroughs as a result.
No One Lives Forever
Release date: 2000
Where many classics play better in our memories than on our modern PCs, No One Lives Forever holds up brilliantly today thanks to the garish ‘60s art direction, a fine arsenal (from a petite .38 Airweight with dum dum rounds to lipstick grenades and a briefcase missile launcher), as well as remarkably sophisticated AI. Monolith wraps it all up in endlessly inventive level design and writing so consistently hilarious that it created its own genre—the comedy FPS—and hasn’t been outdone since. If only there was an easy way to download it on digital platforms today.
Release date: 2019
Developer: 4A Games
Link:Steam, Epic Store
Metro Exodus trades the claustrophobic Moscow subway tunnels of Metro 2033 and Metro: Last Light for a mix of open and linear environments across an unexpectedly lush, living Russia. It's still the same shooter at its core, though, with horrific enemies, boisterous comrades, loud, crappy guns, and the best Eastern European post-apocalypse this side of Stalker. But what really makes it work is its heart. The men and women you travel with are as rough and rugged as they come, but they have a genuine love for one another that transcends the rote camaraderie of most shooters, and one of the game's most memorable moments isn't an action sequence (although there are plenty of those) but a mournful, introspective wedding song about the loss of innocence during a time of war.
2033 and Last Light are smaller and much more linear than Exodus, but their portrayals of a slow, stoic struggle to survive in a genuinely awful wasteland are still well worth playing too.
Release date: 2020
Developer: Crowbar Collective
Half-Life: Alyx's level designer only played around five hours of the original Half-Life before dropping it for fan remake Black Mesa instead. And for good reason. What started as a mod homage to the original game blossomed (very slowly) over 15 years into a full blown reinterpretation. Built in Source, Half-Life 2's familiar physics make for more complex puzzles and explosive combat at a much larger scale. The early chapters of Black Mesa actually feel like the world-rending, panicked disaster the low-poly original was gunning for. It's a goddamn nightmare, and that's all before getting to Xen, a total reimagining of Half-Life's worst bits. Xen is practically its own game now. Using the long jump module to fly around lush alien rainforests and through Vortigaunt labor camps is thrilling, tragic, and awe-inspiring. Xen feels truly alien, and fully integrated with the greater Half-Life mythos. It's as creative and surprising as anything Valve would make themselves. Black Mesa is canon.
Release Date: 2007
Developer: Irrational Games
BioShock's greatest asset is its setting, and what Rapture provides from its ruined eden are enemies that are hysterical, tragic figures. One encounter with a Splicer or a Big Daddy can arc from curiosity, to sympathy, and then swing into full-on fear and violent panic. One of the best things Irrational does is imbue its monsters with terrifying sound design: the psychotic speech of Splicers, the fog horn drone and steel steps of the Big Daddies. The claustrophobia and anxiety Rapture throws at you gives you permission to fight recklessly, tooth-and-nail with powerful plasmids and upgraded shotguns as a way of getting revenge on the horrors that haunt you.
S.T.A.L.K.E.R.: Call of Pripyat
Release date: 2010
Developer: GSC Game World
What’s most refreshing about Pripyat is how much trust it puts in you to figure out its brutal setting yourself. In The Zone, standing next to the wrong pond might be all it takes to kill you—it’s the genre’s capital city of death, populated with zombies that carry guns, invisible humanoid Cthulhus, and horrifying walls of energy that emanate “nope” in a mile-wide radius. It’s a game blissfully low of exposition and hand-holding, making each time you escape alive feel earned. GSC’s compromises between realism and playability are smart, and excellent ballistics modeling and tracer effects bullet make for gritty firefights. It only improves with mods.
Release date: 2019
You don't have to be a fan of Hexen to enjoy pinning enemies to walls with spikes hurled from a morningstar. Amid Evil is a throwback to certain FPS classics, but not a nostalgia trip—its low-fi temples, absurd bosses (the space worm fight is something else), and mythical weapons are all great in their own right. The hard mode is just about perfect as far as FPS difficulty levels go: fast and challenging, but never hopeless, especially because you can go super saiyan when you collect enough soul juice.
Release date: 2005
F.E.A.R.’s supernatural encounters are somewhat segregated from its shootouts. One moment you’re a time-slowing, slide-kicking SWAT superman, the next corridor you’re peeing your pants because an eight-year-old ghost is lurking in your hallway. That pacing empowers and scares you, a feat for games that combine action and horror. The creepiness that permeates everything works with F.E.A.R.’s outstanding weapon design, clever enemy pathfinding, and dimly-lit offices that are simultaneously unsettling and cathartic to blow apart in slow motion.
Release date: 2016
The satanic first-person time attack game does nothing to explain itself, dropping you into a flat hellplane where you stave off waves of demons of increasing number and difficulty. It initially comes off as a stylish ode to ‘90s FPS games and arcade shooters like Robotron or Geometry Wars, but unlike those games, Devil Daggers isn’t intent on leaving you smiling. It’s bleak in its presentation and unforgiving in its play. One hit from a stray demon, and it’s over. Even surviving a minute is quite the testament.
Because Devil Daggers concentrates so intently on spatial awareness and aim, it can leverage every aspect of its design in crucial ways. For example, since the first-person perspective means you can’t see what’s behind you, learning specific demon sounds and relating their position to where you hear them is a skill essential to success. A single run can take anywhere from five seconds to five minutes (if you’re a god), which is a short enough cycle to learn how specific demons behave, how firing modes affect mobility, spawn patterns—it’s the kind of game that you can see the shape of within a minute of play, but one that hides a ton of depth in its focused design.
Devil Daggers may not have an explosive campaign or a cutthroat multiplayer mode or a huge arsenal of fun weapons, but it embodies what makes shooters so great in a dense package: Pointing and clicking demon skulls out of existence.
Release date: 2020
There's a big barrier to entry since it's VR-only, but despite only having three guns to choose from Half-Life: Alyx is an exciting and at many times utterly frantic shooter. As headcrabs scuttle, zombies lurch, and antlions charge, you'll have to physically pop fresh clips into your pistol and jam shells into your shotgun—sometimes in near-complete darkness. Learning to perform the actions smoothly takes time, and they're put to the test regularly as swarms of monsters and Combine soldiers come at you from all sides. Weapons are upgradable so you can eventually add a grenade launcher to your shottie and a hefty magazine expansion to your pulse pistol for expelling long bursts of fire—positively cathartic after being careful with your ammo in the early sections of the game.
From claustrophobic horror-filled tunnels and basements to the wide-ranging firefights on the surface, Alyx is a heart-pounding and (if your hands didn't both have controllers in them) nail-biting experience. With its extremely likable characters (including Alyx herself, of course), new enemy types and old favorites, and an absolutely gorgeous setting and intriguing story, Alyx is an excellent blend of the joys of earlier Half-Life games and the intricacies of VR.
Wolfenstein: The New Order
Release date: 2014
This big, silly revival of Wolfenstein has inventive level design, a daft but entertaining story based on an alternate WWII history, and guns that feel amazing to fire. It also made dual-wielding an exciting idea for the first time in about a decade. You battle boilerplate robo-dogs, you fight Nazis on the Moon.
The feel of the machine guns and shotguns is spot-on. The former Starbreeze leads who formed MachineGames reinterpreted Wolfenstein in a way that made it exciting and new both for the series’ existing audience and for those gamers coming in fresh. This big, chunky shooter is so much more than just a retro pastiche, offering variety and production values you rarely get to enjoy in singleplayer games these days. The sequel is good, but we prefer this game—play it first.
Doom and Doom 2
Release date: 1993
Developer: id Software
Wolfenstein 3D preceded it by a year, but Doom is in the DNA of everything here. It’s the progenitor of moving, aiming, and shooting things that hate your health bar in a 3D environment. Hunting for access cards and thumbing walls with spacebar doesn’t have the appeal today that it did in 1993, but Carmack’s technical feats (like creating height differences in a 3D environment, a totally new concept at the time) and well-animated sprites help Doom hold up as an agile, colorful, essential shooter that happens to be the foundation for every other game here.
Doom and Doom 2 have also been elevated by the modding community. More than 20 years later, they’re still going strong. You’ll find new weapons, new campaigns and total conversions that let you be everything from a pirate to a cartoon square. Even John Romero is still releasing maps.
Release date: 2020
Developer: id Software
This one's for all the extreme pointers and clickers out there. We recommend Doom 2016 as a warmup, an introduction to the faster pace and health-giving systems like Glory Kills that encourage aggressive, reckless play. Because Doom Eternal moves much faster, with added mobility like the dash and the ability to swing from monkey bars, and it squeezes every vital resource with an iron grip. Health, armor, and ammo deplete faster than ever—arenas are bigger and filled with more demons overall—making for a more desperate, stressful shooter than the series' past. It's a sweatfest, one that tasks you with juggling eight guns, their multiple alternate firing modes, a chainsaw, a sword, a flamethrower, grenades, Glory Kills, Demon Punches, dashes, and more, some of which are the only means of returning those vital resources to you. You're constantly riding the edge of death, bouncing in and out of the action to get shots in and stock back up on whatever resource is hurting the most, hopefully, before it's too late.
And that's all before Eternal introduces melee enemies that force you to completely reconfigure age-old shooter habits into something like a reserved Dark Souls in the middle of a traditional arena hellstorm. It's a lot. A lot of a good thing.
The Signal From Tölva
Release date: 2017
Developer: Big Robot
This deliberately slow-paced and engaging FPS has shades of Stalker with a gorgeous sci-fi open world that's based on concept illustrations by former Rockstar artist Ian McQue. You hijack a surveyor drone, investigating the signal in the title, and fend off other robot factions as you explore the planet's surface.
Later in the game you get to command other surveyors, too, who can help you in combat. The unusual and memorable setting, combined with great sounding and feeling guns, makes this one of the more notable recent cult hits on Steam.
Co-op FPS games
You don't necessarily have to play all these games with a group, but they're better that way. Buy a copy with a friend—or maybe 20 friends depending on the game—and do a bit of bonding by graciously showing them where bottles of pills are and yelling at them when the bullheadedly dash into the next room before you're ready.
Halo: The Master Chief Collection
Release Date: 2019-2020
Developer: 343 Industries, Splash Damage, Ruffian Games, Bungie, Saber Interactive
There's a good reason to play every Halo game, whether it's 5 or 10 or 20 years old. That reason differs from game-to-game, though there's still nothing else in the FPS world quite like Halo's big, sandboxy levels. But each has a unique draw: in Halo 1 it's the pistol, a sublimely overpowered hand cannon and more-or-less the only weapon you need in multiplayer. And multiplayer itself is still really fun, a throwback to the LAN days of hour-long CTF matches and ridiculous vehicle physics. In Halo Reach, the 4-player co-op campaign and wave-based survival mode Firefight are perfect with friends.
Thankfully, Microsoft made the wonderful decision to bring the MCC to PC, where they'll be playable and moddable for years to come. With Halo 4 added toward the end of 2020, the full collection is finally complete on PC. But that doesn't mean 343 is done improving the package. The studio is still adding maps and quality-of-life features like crossplay with PC and Xbox.
Deep Rock Galactic
Release date: 2020
Developer: Ghost Ship Games
Link:Steam, Game Pass
Deep Rock Galactic is what happens if Left 4 Dead's zombies were giant bugs and its maps were fully destructible playgrounds. As professional mining dwarves armed to the teeth, up to four players delve deep into procedurally generated caverns to complete all sorts of mission types. Sometimes you're mining for a specific mineral, other times you're building pump networks, but all the while the looming threat of bug hordes persists. Maybe the most surprising part of Deep Rock is how good the guns feel and how well the four classes synergize together. Bug carcasses audibly crunch under the impact of my Engineer's shotgun and bugs scream as they're lit ablaze by the Driller's flamethrower.
Procedurally generated games have a habit of feeling samey after a while, but Deep Rock is the rare exception. With a healthy variety of mission types, no shortage of goals to work toward (new weapons, perks, abilities), and more post-release support in the works, it's a shining example of how to do co-op shooters right.
Warhammer: Vermintide 2
Release date: 2018
Warhammer Fantasy is a perfect backdrop for Left 4 Dead’s ideas, as it turns out. Vermintide 2 is a fully cooperative FPS where you and three friends axe, arrow, magic, and sword your way through a variety of Warhammer baddies. The sequel ramps things up significantly from the 2015 original with more weapon types, enemies, and a new progression system centered around fairly generous loot boxes. It's intensely satisfying melee combat on a scale you just can't get anywhere else, especially in the comfort of a four-person party with friends.
Release date: 2013
Developer: Bohemia Interactive
Arma 3 is about scale and detail together: it’s not just a snapshot of a battle, it’s the whole thing. It’s the realistic reloading, the helicopters that almost require real-life helicopter pilots to control them, and the damage you sustain from taking an enemy shot. No other first-person shooter offers a simulation on this level, with such high production values.
Bohemia has built on Arma 3 with the excellent Apex expansion, too, which adds Tanoa, 100km2 of gorgeous tropical landscape to navigate. It was one of Evan's personal favorites of 2016, and Andy Kelly even created his own Olympics-style events in Apex using Arma 3's Zeus mode. It's an essential add-on.
You can even drive go-karts in Arma 3 at this point. What's not to love?
Release date: 2017
Bungie proved its talent for weapon and encounter design in the Halo series, but Destiny 2 fits those guns into a dazzling new sci-fi setting with RPG elements and a strong reliance on fighting for fresh loot. The community has struggled to get on board with Destiny 2's new seasonal structure, but if you're a new player there are hundreds of hours of great missions, much of which you can access for free.
Competitive PvP is fairly decent, but Destiny 2's very best missions ask six players to come together in meticulously designed raids—part puzzles, part shooting challenges. As you earn power levels, you earn a huge collection of beautiful sci-fi guns, many with pages of backstory attached. Destiny 2 still needs to prove itself as a long term prospect as a living game for really devoted hobbyists but, moment to moment, it's a beautifully designed FPS that still feels amazing a thousand hours in. We've should know; several PC Gamer staffers have spent more time than that shooting aliens across the solar system.
Release Date: 2005
Developer: Irrational Games
Enemies aren’t enemies in SWAT 4—they’re suspects, and they’re innocent until they try something stupid. Unlearning your instinct to shoot first is an initially uncomfortable but ultimately rewarding experience in SWAT 4 because it’s one that demands playing deliberately—dealing with civilians commingled with bad guys takes coordination in a way that’s comparable to Arma. That’s doubly-true in SWAT’s five-man co-op, where the mechanics for gathering information (like a fiber-optic camera), securing rooms, and breaking down doors come to life when paired with voice communication.
SWAT 4 is finally available digitally, too, after a wait of years. You can pick it up for a reasonable price from GOG.com and play it on Windows 10 right now. To celebrate its re-release, Andy took another look at it in 2017.
Release date: 2012
Developer: Gearbox Studios
With the ideas that drove its predecessor validated by strong sales, Gearbox had the resources to pour production value into the second coming of its silly, more-is-more approach to a grindy FPS. Yes, there are a hojillion guns, but we’re more enamored with the way BL2 embraces its colorful, sci-fi setting to create unconventional enemy designs. Bandits scream, limp, kamikaze, and sputter last words. The Goliath subverts your years of training, counter-intuitively going into Hulk mode when you headshot it. Mutated pests swoop, leap, burrow, and shield their vulnerable spots. Polished, playful, and our favorite antidote to military shooters that take themselves too seriously.
Borderlands 3 may be newer and shinier, but we preferred the romp across Pandora in Borderlands 2, and it has the advantages of being cheaper and playable on any modern PC.
Release date: 1999
Developer: Sven Co-op Team
If the original Half-Life was a network of bizarre TV shows that you could channel surf between, it’d look like Sven Co-op. The years-long effort of a group of modders, Sven is 32-player cooperative Half-Life played on dozens of crazy, homemade maps. With the right group of friends, it’s a calamitous and hilarious mashup of Half-Life’s blocky cast of monsters, scientists, and security inside ever-stranger worlds. One .BSP, you’re inside a technicolor playground populated by Teletubbies, another you’re in a Mega Man homage, a secret military base, or Egyptian pyramids where you throw grenades at Anubis himself. Download an assortment of weird maps, hop in Discord with five or six of your buddies, and lose yourself in hours of retro-weirdness, laughter, and awkward platforming.
Release date: 2018
Developer: New World Interactive
An outstanding co-op FPS for blasting waves of bots, Insurgency's mission structure produces a ton of tension. Everyone on your team has a single life, but dead teammates respawn if an objective gets completed. This setup creates some brutal indoor defenses where two or three remaining players cover doorways as seconds tick down, trying to pick the right moment to reload without getting caught with an empty rifle. A points-based gun customization system allows for genuinely different playstyles, and Insurgency's spasmodic bot AI makes enemy soldiers easy in some moments, but unpredictably deadly at others. Alongside the great Killing Floor 2, this is the best wave-based cooperative FPS you can play.
Left 4 Dead 2
Release date: 2009
It’s insane how much mod meat has grown around the bones of Valve’s co-op shooter. Twelve years later, L4D2 remains an overflowing fountain of free content. Forget the stock characters (although, how could you?): Download skins and play as The Joker, Princess Zelda, and a bipedal velociraptor. Skip Valve’s campaigns: fight zombies in Helm’s Deep, in a meticulous 12-map recreation of Silent Hill, in levels from GoldenEye or as you and your survivor mates try to build and launch a rocket.
Competitive FPS games
The original Doom was a vital multiplayer game, but the campaign is what gets the focus today. So while many of the games on this list have some sort of multiplayer component, these are the games we specifically recommend for the competitive type that cares about the best mouse DPI.
Release Date: 2019
Developer: Respawn Entertainment
Titanfall 2 never really took off in the way it deserved to, so what a pleasant surprise for Respawn to release this battle royale game out of nowhere, and suddenly find a massive, willing audience. It incorporates a lot of what we love about the Respawn/Infinity Ward lineage of shooters, particularly the character movement and excellent guns. Its innovative ping system lets even shy players enjoy being part of a three-player team, and it earned an enormous 93% in our review, boasting a great, ever-expanding roster of heroes.
Rainbow Six Siege
Release date: 2015
Developer: Ubisoft Montreal
A worthy successor to Counter-Strike that’s less about milliseconds and motor skills and more about patience, scouting, and blowing big holes in anything in your way. Siege is a five-on-five, attack-and-defend, competitive FPS with a short clock, relatively small maps, and a high-fidelity destruction system that rewards using your eyes and ears to determine where an enemy is. Each team is built from a growing roster of operators, each of which brings a different gadget, but despite these equipment gimmicks the focus is still squarely on tactical execution. You’re often fighting to control just one room, using gear and angles to take or protect the objective.
Although you may experience a hacker or two in ranked play, Ubisoft has generally done a terrific job of supporting the game so far, rolling out significant updates that have added new operators, maps, and addressed feedback from the community. Overall, we love the way that Siege’s systems (destruction, barricading, drones, cameras, deployable shields, and more) create a deliberate style of play.
Call of Duty: Warzone
Release date: 2020
Call of Duty: Warzone accomplishes the challenging task of translating CoD’s traditionally frantic, close-quarters combat into a 150-player battle royale. Its first map, Verdansk, is a murderous wonderland of factories and skyscrapers flanked by steep mountains. Even better is Warzone’s simplified looting that ditches backpacks and lets you call in custom loadouts. A smaller emphasis on looting shifts the focus to twitch shooting skill, which is a refreshing change of pace for the genre. We also love the Gulag, a 1v1 fight club that gives every player a chance to earn a second life. As a standalone game, Activision is committed to keeping Warzone fresh with content for months to come.
Counter-Strike: Global Offensive
Release Date: 2012
Developer: Valve / Hidden Path Entertainment
The grandchild game has fully replaced CS’ parents at PC Gamer. Thousands of maps have been created by the community since GO added Steam Workshop support, and we’ve been playing non-stop since then. Those maps, and GO’s willingness to bend CS’ sacred aspects (like adding a set of stairs beneath the underpass on de_dust, or making a wider set of the weapons viable) have reinvigorated our interest in the series.
Updated shaders, animations, and player models provided a face-lift to Counter-Strike: Source, and the new guns (especially the magazine-fed MAG-7 shotgun) have grown on us. At some point, Demolition mode became our favorite way to play GO—its five-on-five, best-of-20-rounds format inside compact maps turns it into a concentrated, casually-competitive form of CS. Hardcore players of earlier versions will obviously stick to what they love, but it makes the most sense for new CS players to jump into CS:GO.
Release Date: 2017
Developer: Bluehole, Inc
The format of PUBG is so easy to grasp that it's no surprise it's sold millions of copies in Early Access. Players land on an 8x8km island and scavenge for guns, tools and other items in a large-scale battle royale, as the safe zone of the environment shrinks across the course of the game. Even in defeat, PUBG produces gritty stories of gunfights gone wrong or tall tales of vehicular stunts, mixing silliness with seriousness.
PUBG has added first-person-only servers in a recent update, and it's changed the game for the better. What was already a tense experience of hiding, spotting and ambushing is made more nerve-racking without the option to look around corners or get a better perspective of your surroundings with a third-person camera.
Release date: 2016
While similar to Team Fortress 2, Overwatch is far more generous. Some characters have a high skill ceiling, but Overwatch works hard to make you feel good whatever your skill is. Several characters can heal on their own, and one just effuses health to everyone around him. Others can make themselves invulnerable, or fly out of danger. ‘Eliminations’ flash across your screen whether or not you got the last hit, and even players of lesser skill have the opportunity to lay down an ultimate at the right time and be honored with a four-elimination ‘play of the game.’ It gives you chance after chance to be the hero your team needs, or at least score one clutch elimination.
With a colorful, friendly design and cheerfully dumb characters, Overwatch has an absurd 30 million+ registered players across all platforms. It doesn't have quite the same energy as it did a few years ago, when each new character reveal was a massive event, but Overwatch remains fun, accessible, and full of life.
Team Fortress 2
Release Date: 2007
It launched with six maps, four game types, and 26 weapons divvied up between nine classes. 358 patches later, Team Fortress 2 wouldn’t recognize its former self in the mirror. Its official map list has ballooned to dozens, drawing on endless community talent. It has a cooperative, wave-based horde mode against robotic doppelgangers. The Scout can quadruple jump, and the Demoman can now be specced into a lunging, medieval melee fighter. Each Halloween has introduced a monstrous boss NPC that opposing teams can beat up on for achievements or loot. Weapons are craftable, paintable, tradable, smeltable, giftable. Rockwellian, stylized helps it ignore its years of age.
TF2 continues to be Valve’s go-to guinea pig for experimentation, and through years of surgeries it’s charted new technical and creative territory by appending everything from a video highlight system, to a free-to-play business model, to in-game contests and player-created item creation (with profit sharing) to TF2’s skeleton. It’s a miracle the game not only survived those operations, but stitched most of them in so elegantly that we now consider features like trading and holiday events as inseparable aspects of TF2’s identity. More miraculously, it’s remained a shooter that can be played competitively and casually with equal appeal—in online leagues, at a LAN with a clan, with a beer, or cooperatively in Mann vs. Machine mode. It’s an unbelievable achievement for a shooter to be so inclusive, versatile, and retain a high skill ceiling over 14 years.
Multiplayer games aren’t known for their character development, but a portion of TF2’s longevity is owed to the ridiculous lore Valve has built up around its nine classes. Merasmus, the sorcerer boss that invaded the 2012 Halloween event, is the Soldier’s ex-roommate. A series of comics explain why the red and blue-colored mercenaries you play as are fighting one another. Lightheartedness permeates everything, and the humor does nothing to undermine the meaning of scoring an air-shot with the Soldier’s rocket launcher or chain-stabbing your way through half the enemy team as a Spy. The best maps, like pl_badwater, cp_gorge, and cp_granary, have a beginning, middle, and end, and are balanced despite their size and the number of different classes and weapons they have to accommodate.
Judged on its perfect balance between accessibility and skill, its longevity, inventive mechanics, visual design, and the absurd amount of content baked into it, we’d recommend TF2 to a friend before any other shooter. It’s had a rich, surprising history, and we fully expect to be playing it until the sun runs out of hydrogen.
Whenever we sit down to make ourselves feel important by listing games, our first step is settling on what the heck “best” means. In this case, we’re mostly concerned with identifying which shooters are fun now, today. Games—3D games especially—age. They’re products of the technology they were built on, and sanctifying Battlefield 1942 over Battlefield 1, for example, doesn’t help us help you figure out what games to play. If you've got a love of Battlefield 1942, which many of us also do, you already know what makes it great, and also that it isn't the best Battlefield for a newcomer to jump into right now.
For historical significance as the primary criteria, check out our list of the most important PC games. For this list, we aren't ignoring a game’s legacy completely—innovation and influence just has a lesser weight under our criteria. We’re also laser-focused on the things that make a shooter a shooter. We consider Fallout: New Vegas, System Shock 2, and Deus Ex to be must-play experiences, but do we celebrate them because they’re great shooters, or because they’re excellent story-driven games that happen to feature guns? Drawing these kinds of lines helps us provide a better service to you. Check out our list of the best RPGs for another big batch of recommendations.
Consider this a living list (most recently updated March 2021) which we'll continue to add to from the past and present as we play new games and revisit old ones.
Hey folks, beloved mascot Coconut Monkey here representing the collective PC Gamer editorial team, who worked together to write this article!
2017 fps rpg
If you’ve got an itchy trigger finger and need to know what the best FPS games are that can satiate your hunger for explosions and excitement, don’t worry. We’ve collected a selection of the very best shooters that you can download and play right now – and we’ve got something for every taste, whether you need to be on mouse and keys to get the full satisfaction of landing a headshot or if you prefer to feel the squeeze of a trigger in real-time on a pad.
FPS games – or first-person shooters, if you prefer – have long been a staple in gaming. Whether you prefer to play on PlayStation 5, Xbox Series S/X, older-generation machines, or on PC, you’ll notice that a vast chunk of your back catalogue will place you in the boots of a hero, gun in hand, fending off wave-after-wave of blood-hungry enemies. There’s something very comforting in saving the world with hot lead and gunpowder, right?
So flick off the safety, slam another magazine of ammo into your favourite rifle and hunker down – we’re about to list the most essential games for any first-person shooter fanatic out there.
1. Escape From Tarkov
Do you like misery? Do you like skirmishes that require as much brainpower as gun skill? Escape From Tarkov is where all the finer, grittier details of the FPS genre meet. Battlestate Games opened up the hardcore survival-shooter as a beta back in 2017, and has been steadily updating the game with new features since.
Playing as either a PMC or BEAR operative, players are tasked with entering different zones of Tarkov – a fictional region in Russia – to complete missions, retrieve valuable loot and extract before the timer runs out. This means competing with other players and a host of NPC factions, and if you die in the raid you’ll lose everything you brought in with you.
What lands Escape from Tarkov on this list is the level of detail that goes into every single element of the beta. The game features an intricate weapons modding system where you can customize every element of your gun before taking it into a raid, while the in-depth ballistics system means you’ll need to consider your loadout down to the very bullet.
It can be a steep learning curve, but this attention to detail culminates in intense firefights that can cost you everything. There are few games that manage to make every second of combat feel consequential, but Escape From Tarkov ensures that you’ll never feel more alive as you fight to keep it that way.
2. Titanfall 2
Before the former Call of Duty devs at Respawn Entertainment surprised everyone with their extremely popular battle royale game Apex Legends, they tried breaking into the FPS space with Titanfall, a futuristic shooter in which players took control of highly acrobatic, wall-running pilots and their titans — gigantic combat mechs capable of stomping aforementioned pilots beneath their humongous heels. Titanfall was well-received, but the series really hit its stride when Titanfall 2 was released in 2016.
So how did the sequel to the 2014 sleeper hit become one of the best (and most underrated) FPS games of the previous generation? Simply put, it iterated on and refined what made the first game’s multiplayer unique — the frantic boots-on-the-ground (and walls) parkour action, and cool-as-hell giant robots dropping from orbit to beat the tar out of one another. At the time, it was difficult to find FPS games that weren’t boilerplate, modern military approximations a la Call of Duty, so Titanfall 2’s acrobatic, sci-fi spin on the genre truly felt like a breath of fresh air.
Titanfall 2 also featured a surprisingly fun and thoughtful single-player campaign. At its core, it’s a simple tale about a man and his relationship with his sentient war robot. While the story beats may not leave much of an impression, the exceptional level design certainly will. Not only is Effect and Cause one of the finest single-player FPS levels of all time, but the late game re-appearance of the Smart Pistol is also an excellent sequence and well worth your time.
3. Apex Legends
After a secretive development process, Respawn Entertainment and EA stealth-dropped Apex Legends into players’ laps back in 2019. EA intentionally avoided promoting the game so as not to draw the ire of Titanfall fans who were expecting the third title in the series, as well as gamers who were fed up with free-to-play, live-service titles full of loot boxes.
Ultimately they didn’t have too much to worry about, as Apex was a massive success. The Titanfall developers made some interesting additions to the typical battle royale formula, like the inclusion of hero characters with special abilities and unique personalities, an easy-to-use contextual “ping” communication system that simplifies playing with randoms, and the fast-paced, arcadey gunplay that made the Titanfall games so fun. And while you may not be able to run on walls, the movement system is intuitive, snappy, and reminiscent of Apex’s predecessors. If you want a battle royale experience that skews away from the realistic and you don’t feel like playing even more Fortnite, Apex is a great place to land.
The team-based hero shooter that “inspired” innumerable copycats, Overwatchstands above all of the imitators as the best of the bunch. It’s accessible while also being surprisingly complex, possesses more charm than a video game has any right to, has an extensive roster of truly memorable characters, and has plenty of interesting lore for those willing to seek it out.
Players battle in objective-based, six versus six matches. The attacking team is typically tasked with escorting an objective through a map, or capturing objectives — all while using the large cast’s expansive array of abilities to gain the upper hand.
Overwatch is easy to pick up and play and only has a few game modes to choose from, but the overall experience is so satisfying — particularly with a group of coordinated friends coming together to secure a win — that you could easily find yourself losing hundreds of hours to it.
5. Call Of Duty: Warzone
Call of Duty’s second attempt at outshining its battle royale competitors came in the form of Warzone, a sequel of sorts to Black Ops 4’s Blackout mode. Warzone is the bigger and better of the two games in almost every way, with 150 player lobbies, a larger and more thoughtfully constructed map, an ultra-streamlined inventory management system, and a totally reworked armor system.
Contracts – mini-challenges that players can undertake during matches for cash – change up the typical battle royale gameplay loop you’ve come to expect, as does the introduction of an economy system that can see you buying back in teammates that have died, or calling in support in the shape of custom weaponry, a UAV or even airstrikes.
One of the most intriguing elements of Warzone is the Gulag — a prison players are sent to when killed. Once there, players compete in intense 1v1 matches, and the winner is respawned back in Verdansk. Add in the familiar Call of Duty gunplay and a substantial weapon customization system, and Warzone stands out as one of the most polished and fully-realised battle royale experiences available today.
6. Battlefield 4
It isn’t the most recent title in the long-running Battlefield series, but Battlefield 4is regarded by many fans as the best modern iteration available. Battlefield Hardline, Battlefield 1 and Battlefield V all brought new and interesting ideas to the series — cops and robbers, a rare and surprising take on WW1, and a controversial return to WW2, respectively — but they failed to capture the elusive combination of spectacularly fun destruction, impressively tight gunplay, extensive weapon customization, and the wide array of land, air, and sea vehicles that results in the “only in Battlefield” moments the series is famous for.
Players familiar with newer installments may miss some absent quality-of-life changes such as vaulting over high walls or reviving fallen squadmates, but those omissions do little to detract from the fact that Battlefield 4 is the best large-scale, team-based FPS game on the market with remote-controlled blowtorch robots you can use to kill your enemies.
7. DOOM Eternal
If id software’s DOOM 2016 was meant to make players feel like an unstoppable force ripping and tearing through throngs of demonic hellspawn, DOOM Eternal’sM.O. is channeling that carnage into a laser-focused flow chart of surgical death-dealing.
Series favorite weapons like the super shotgun, the chaingun, and the rocket launcher all return — but instead of being simply different means to kill demons, each weapon in DOOM Eternal is designed to be very good at one or two specific things. For example, the super shotgun can be upgraded with a grappling hook attachment to close the gap between the player and enemies, while the heavy cannon can be used to pick away at distant enemies or weak points found on bigger baddies. This “tool for every job” approach combined with the need to constantly refill health and ammo reserves through the brutal glory kill melee system and chainsaw attacks means that players will have to constantly make split-second decisions about the best way to approach each scenario. You won’t be using your favorite weapon for long stretches of time, but that’s just part of the grisly appeal.
It would be a huge oversight to talk about either of the modern DOOM games without mentioning the disgustingly heavy, djent, industrial, and thrash-inspired soundtracks found in both. Even the most benign players will have difficulty keeping their heads from banging during the tracks that exude pure violence in the games’ combat-heavy arena sections.
The combination of the frenetic gameplay, exaggerated violence, and the extremely brutal soundtrack makes DOOM Eternal a sinfully good time, and well worth the play.
You will also be interested:
- Troy bilt tuffy carburetor
- Beach cruiser accessories
- Lift clipart
- Aaos hip exercises
- La fouin 2015
- Pgc gaming
- Walmart rgb strip