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Star Fox Command Nintendo DS

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Star Fox Command

Star Fox Command is the fifth Star Fox game, which was released on Nintendo DS in It was developed by Q-Games and published by Nintendo. The game was later ported to the Wii U's Virtual Console in in North America and PAL regions, although it was not released in Japan.

Plot

Star Fox Command takes place two to three years after the events of Star Fox: Assault, and tells the story of the invasion of the Lylat System by the Anglar, as well as the recently separated Star Fox team.

According to the prologue, every member of Star Fox except for ROB 64 and Fox McCloud himself have disbanded from the team. Fox broke off his relationship with Krystal and forced her to leave the team for the sake of her safety. Slippy Toad found amphibian love with a frog named Amanda, and Peppy Hare was made the general of the Cornerian Defense Force as a result of General Pepper's forced retirement due to illness. Falco Lombardi became somewhat of a loner, and simply drifted from job to job. There are also new characters such as Dash Bowman, who is the grandson of Andross, and for the first time ever James McCloud is also playable during the Dash Makes a Choice level.

Throughout the course of the game, however, the team can reassemble and thwart the Anglar Empire, or take entirely different paths.

Several other characters make playable appearances, such as Wolf O'Donnell, Leon Powalski, and Panther Caroso, who want to remove bounties from their heads, and Katt Monroe, who usually appears when Falco needs a hand. Other familiar, but unplayable, characters are also present, such as Andrew Oikonny, who had joined forces with the Anglars.

Endings

Main article: List of Star Fox Command endings

Star Fox Command is notable for having nine different endings based on which path the player takes. According to designer Dylan Cuthbert, none of the endings are canon because the game is set in an alternate timeline.[1] However, on the contrary, the st issue of Nintendo Power has stated the standard ending, the Anglar Emperor, is the standard one.

In a interview with IGN, Dylan Cuthbert and Takaya Imamura mentioned that the next game would start in the middle of Command without being related to the different endings.[2] Another interview states that the Star Fox series may be over, but if a sequel is made, it will determine which ending is canon, or whether the game (or even its prologue) is canon at all.[You need to reference that, Fox]

Gameplay

Gameplay in Star Fox Command is far more rooted to the styles of Star Fox 64 than Star Fox Assault was. The levels start out with a turn-based movement system similar in style to Advance Wars. Players are marked by Arwings, enemies are marked by red dots, and bases are marked by small building sprites. This is very similar to the map system from Star Fox 2. "Fog of War" covers the field and the player can remove a certain amount of the fog once every turn. A player's flight path must intersect with that of an enemy to engage in battle. After engaging, the battle goes to a fully 3-D "All-Range Mode" stage. Here, the player uses the stylus to move their ship about and perform various maneuvers, while they can use any of the face buttons to fire their main weapons.

Modes

Star Fox Command has two types of play within the single player game: a strategic map mode and a battle mode. The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the Great Fox. This mode also allows players to fire missiles from the Great Fox that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode. Battle mode is similar to the "all-range mode" employed in Star Fox 64 for some bosses and levels. Like the canceled Star Fox 2, the game is completely all-range as opposed to the "on-rails" levels featured in most other Star Fox games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode. Once the battle mode is completed, the game returns to the map mode.

As players progress through the game, they will be able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players will be able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether. Players can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is unique — the characters go in various directions depending on what ending is watched.

Star Fox Command does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in Star Fox for the SNES, or the "Lylat speech" present in Star Fox (but not Star Fox 64). Players can also record their own voices into the game’s "gibberish generator" using the built-in DS microphone where it is converted into the garbled speech of the various characters.

Multiplayer

In Star Fox Command, multiplayer mode is supported from both local wireless and via Nintendo Wi-Fi Connection, from the "Download Play" and "Wi-Fi Battle" matches respectively. Up to six players can compete via local multiplayer, while Wi-Fi supports up to four players. The main objective is the same for both modes: players must defeat enemies and compete to collect the most Stars. They can even pick up Stars from enemies they have not defeated. In Wi-Fi Battle, players can only use the Arwing II for a vehicle.

Power ups

  • Plasma: Equips player with plasma lasers.
  • Twin: Equips player with twin lasers.
  • Stealth: Makes players invisible on screen and radar.
  • Time Bomb: Gives a modified Smart Bomb to the player. When dropped, it leaves a five second countdown visible to others and explodes after the seconds.
  • Supply Ring: Health.

Stages

There are five different multiplayer stages, each being randomly selected. They also appear in single player adventure.

  • City: City with buildings. Buildings are intangible but cause damage if flown through.
  • Mountains: A green landscape with canyons and rivers.
  • Ocean: A flat arena above water, very simple.
  • Space: A space-like arena.
  • Fichina Mountains: Snowy mountains on the planet Fichina.

Items

  • Enemy Cores: Similar to an Aparoid's ore Memory, an Enemy Core contains all of an enemy's information. When a pilot destroys all enemies that hold Core Memories, all other enemies are destroyed and the pilot is able to leave the battle field. Collecting all the Enemy Cores in an area with an enemy motherships allows ROB 64 to help the pilot target and destroy the mothership. Similar items appear in the multiplayer mode when a player is shot down. The item is used to keep track of a player's score and can be collected by any player, not necessarily the one who earned it.
  • Fuel Cells: These items only appear in Story mode. They are used by pilots to refill their fuel gauge during flight. This increases the amount of time the pilot can stay in a battle. Fuel Cells are the most common item found in item rings.
  • Laser Upgrades: They appear in two forms and only appear in the multiplayer mode. The two forms of the Laser Upgrade include the green version, which gives the player's ship the Twin Laser, and the red variation, which gives the player's ship the Plasma Laser.
  • Smart Bombs: These are used by placing the bomb on the Nintendo DS's touch screen and the bomb will harm all enemies in its vicinity. Smart Bombs can be found by flying through item rings.
  • Stealth Upgrade: These items are multiplayer-exclusive, and allow the user to become invisible on the enemy radar. The player's ship can still be slightly seen when shown on the main screen.
  • Supply Rings: These restore a ship's shielding power by an amount. Supply Rings can be found by flying through item rings.

Reception

Star Fox Command debuted on the Japanese best seller list as number 14, selling over 20, copies on the first day. In the United States, it was the 5th best seller in the first week. Star Fox Command has received mostly favorable reviews. IGN gave it an , or "Impressive", calling it a "surprisingly rich and faithful action game" that had similar gameplay to Star Fox and Star Fox 64. Star Fox Command received IGN DS's August Game of the Month Award for capturing "the fun and essence of what made the series so significant. Fox is finally back in the Arwing -- where he belongs, Stylus control is mostly excellent, Strategy elements work well." The Associated Press noted the game for having developed the game to work well with the DS controls, but had mixed feelings about the turn-based sections of gameplay. Electronic Gaming Monthly claimed that while the game has its own charm, it lacks the original gameplay from Star Fox and Star Fox 64 and becomes repetitive. UK website Mansized gave Command a three out of five stars, stating that "Star Fox Command can’t hold a candle to previous games in the series." Command was nominated in three categories in Nintendo Power's annual vote-in awards, although it did not win any of them.

Gallery

  • Wallpaper based on the box art

References

This article is a game stub. You can help Lylat Wiki by expanding it.
Sours: https://starfoxwiki.info/wiki/Star_Fox_Command
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Star Fox Command

shoot 'em up game

video game

Star Fox Command
Sfcboxart.jpg

North American box art

Developer(s)Q-Games
Nintendo EAD
Publisher(s)Nintendo
Director(s)Dylan Cuthbert
Producer(s)Takaya Imamura
Programmer(s)Ryuji Nishikawa
Artist(s)Paul Leonard
Composer(s)Hajime Wakai
SeriesStar Fox
Platform(s)Nintendo DS, Wii U
ReleaseNintendo DS
  • JP: August 3,
  • NA: August 28,
  • AU: September 21,
Wii U Virtual Console
  • NA: June 25,
  • EU: August 6,
  • AU: August 7,
Genre(s)Shoot 'em up, turn-based strategy
Mode(s)Single-player, multiplayer

Star Fox Command (Japanese: スターフォックス コマンド, Hepburn: Sutā Fokkusu Komando) is a shoot 'em up video game, the fifth game in the Star Fox series, published by Nintendo for the Nintendo DS in and [1]Star Fox Command was announced at the E conference, under the name Star Fox DS.[2]Command is the first Star Fox game for a handheld, and supports the Nintendo Wi-Fi Connection,[1] making it the first online Star Fox game.

The game follows Fox McCloud attempting to defend the galaxy from aliens known as the Anglar. Q-Games originally worked on Intersect, which Nintendo decided to turn into a DS game.[3] The game was generally well-received; it has achieved an average score of 76% from GameRankings, a reviews aggregate.[4]

Gameplay[edit]

Screenshot showing the upper and lower screens during gameplay

The game has two types of single-player gameplay including a strategic map and battle mode.[5] The overworld-like map mode is where the player takes command of several ships. The mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of the mode is to prevent the enemy ones from reaching the Great Fox.[5] It also allows players to fire missiles from the Great Fox that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode.[5]

Battle mode is similar to the "all-range mode" employed in Star Fox 64 for some bosses and levels. Like the cancelled Star Fox 2 the game is completely all-range, as opposed to the "on-rails" levels featured in most other Star Fox games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode.[5] Once the battle mode is completed, the game returns to the map mode. As players progress through the game, they are able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players are able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether, and gamers can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is unique &#; the characters go in various directions depending on what ending is watched. Star Fox Command does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in Star Fox for the SNES, or the "Lylat speech" present in Lylat Wars. Players can also record their own voices into the game's "gibberish generator" using the built-in DS microphone where it is converted into the garbled speech of the various characters.[5]

Multiplayer[edit]

Star Fox Command supports six players in local wireless multiplayer matches[6] via DS Download Play and up to three players on the Nintendo Wi-Fi Connection.[6] In Nintendo Wi-Fi Connection matches, only the Arwing II is available. Players score not by killing opponents, but by collecting stars from them when they have been destroyed.[5] It is also possible to collect a star from an opponent not killed by the player. This is a modified version of the mode from Star Fox 64/Lylat Wars. Nintendo Wi-Fi uses a ranking system based on rankings of the alphabet with Z being the lowest and A being the highest. Players work their way up from Z by collecting wins (they could be based on points). For every win a player gains a certain amount of percentage and once they reach % they move to the next letter. The highest rank a player can get is % of the A rank.

Plot and setting[edit]

Setting and characters[edit]

Main article: List of Star Fox characters

The game is set in the Lylat system, using a similar map as Star Fox 64 to switch between each areas. However, two planets, Zoness and Macbeth, did not appear in the game, unlike Star Fox 64. Command has the largest number of playable characters in any Star Fox game, with a total of fourteen, including Fox McCloud, Falco Lombardi, Krystal, Slippy Toad, Peppy Hare, Wolf O'Donnell, Panther Caroso, Leon Powalski, Slippy's fianceé Amanda, Peppy's daughter Lucy Hare, Bill Grey, Katt Monroe, Andross' grandson Dash Bowman and James McCloud.[5]Andrew Oikonny is one of the game's bosses. Slippy's father Beltino Toad makes an appearance during a mission briefing. ROB 64 is not playable, but pilots the Great Fox when on the map screen. Pigma Dengar appears as a boss in two of Falco's stories. The ghost of Andross, possessing a different bioweapon (Monarch Dodra, Grunner, Killer Bee, or Dune Worm) depending on the mission, appears as a boss on Titania.[7] Octoman, an F-Zero racer, appears as a boss in certain Aquas and Venom missions.

Story[edit]

The planet Venom's forces were all but destroyed, and there is thought to be peace. This is not to be, however, as a race of beings known as the Anglar rise from the acidic oceans of Venom, thought to be unable to support life.[8] The Anglar Emperor plans on destroying the Lylat system, which Fox McCloud and crew set out to save. The Star Fox team has broken up, but re-assembles to fight the threat. Peppy is made the General of the Cornerian Army, replacing Pepper. Fox flew around the Lylat system with ROB on patrol, and Krystal broke off her relationship with Fox after she left the team, because he was afraid she would get injured and it would affect him. Slippy finds love with a frog named Amanda, and spends less time with the team. Falco left the team and went around on solo missions (as he has done before in Star Fox Adventures), spending less time with the team also. Peppy's daughter Lucy joins the team for some missions. There are nine endings depending on paths chosen by the player, though the player is required to finish the game before having the options.[3]

Dylan Cuthbert and Takaya Imamura stated in an interview with IGN that if this storyline was continued, it would begin in the middle of Star Fox Command.[9] On Reddit Cuthbert stated "Canon is something the fans like to try to follow but Command was meant to be an alternate timeline kind of game, hence the choices you make. It let us have a lot more fun with the characters."[10]

Development[edit]

Star Fox Command was co-developed by Q-Games and directed by its founder, Dylan Cuthbert, who previously served as a lead programmer of the original Star Fox duology. Q-Games was working on a puzzle game called Digidrive for Nintendo when they were approached to do a mock-up of the game demo. After three months, using the original Star Fox, it was shown to Takaya Imamura at Nintendo who said that the company would redesign it for better compatibility with the Nintendo DS and add some ideas from Star Fox 2. Nintendo EAD was responsible for the music and production of the game, while Q-Games handled the main development.[3]

Reception[edit]

Reception

PublicationAward
IGNAugust DS Game of the Month[18]

Star Fox Command debuted on the Japanese best seller list as number 14, selling over 20, copies on the first day.[19][20] In the United States, it was the 5th best seller in the first week.[21]Star Fox Command has received mostly positive reviews, with a Metacritic score of 76/ and a GameRankings score of 76%.[11][12] IGN gave it an 8 out of 10, or "Impressive", calling it a "surprisingly rich and faithful action game" that had similar game play to Star Fox and Star Fox 64.[16]Star Fox Command received IGN DS's August Game of the Month Award for capturing "the fun and essence of what made the series so significant."[18]Famitsu gave a 32/40, and was cited as an influence for the game's large initial sales.[14] It received a 4 out of 5 star rating on G4's X-Play, which stated that "Fox is finally back in the Arwing -- where he belongs, Stylus control is mostly excellent, Strategy elements work well."[17] The Associated Press noted the game for having developed the game to work well with the DS controls, but had mixed feelings about the turn-based sections of gameplay.[22]Electronic Gaming Monthly claimed that while the game has its own charm, it lacks the original gameplay from Star Fox and Star Fox 64 and becomes repetitive.[13] UK website Mansized gave Command a three out of five stars, stating that "Star Fox Command can’t hold a candle to previous games in the series."[23]Command was nominated in three categories in Nintendo Power's annual vote-in awards, although it did not win in any of them. Star Fox Command has also received an 8 from Game Informer magazine. Although it was criticized for its brevity, the game was lauded for its solid gameplay mechanics, and one reviewer stated that "His place is in the cockpit. That's where he's at his best."[15]

Notes[edit]

  1. ^ abNintendo.com site staff. "Star Fox Command". Nintendo. Archived from the original on September 6, Retrieved 8 October
  2. ^Craig Harris (May 26, ). "Star Fox Renamed". IGN.com. Retrieved
  3. ^ abcCraig Harris (September 6, ). "Nintendo DS Game of the Month: August ". IGN.com. Retrieved
  4. ^"Star Fox Command Reviews". Game Rankings. Retrieved
  5. ^ abcdefgQ-Games, ed. (). Star Fox Command Instruction Booklet. Nintendo of America. pp.&#;06, 20, 27, 28, 43, 37, 44–
  6. ^ abSlagle, Matt (). "Star Fox Command brings sci-fi series to DS". Daily Herald. Retrieved 8 October
  7. ^Andross: I am the ghost of AndrossI protect this place with my bioweapon! (Star Fox Command)
  8. ^Their headquarters were located in the toxic Venom Sea, a vast ocean so inhospitable that it was believed no living thing could survive there. (Star Fox Command)
  9. ^Harris, Craig (). "Star Fox Command Interview". IGN. Retrieved - Updated May 17,
  10. ^"I'm Dylan Cuthbert and I worked on four versions of Star Fox and our new game PixelJunk Monsters 2 is out NOW! I'm old and wise&#;:) AMA". - Dylan Cuthbert's Reddit username is dckyoto
  11. ^ ab"Star Fox Command". GameRankings. CBS Interactive. Archived from the original on October 12, Retrieved November 13,
  12. ^ ab"Star Fox Command Critic Reviews". Metacritic. CBS Interactive. Archived from the original on August 20, Retrieved November 13,
  13. ^ abUnknown (October ). "Star Fox Command Review". Electronic Gaming Monthly. Ziff Davis Media:
  14. ^ abTimo K. (August 2, ). "Star Fox Command - New Screens". QJ.net. Archived from the original on August 31, Retrieved September 26,
  15. ^ abAndrew Reiner (October ). "Star Fox Command". Gameinformer.com. Archived from the original on March 13, Retrieved April 18,
  16. ^ abCraig Harris (August 25, ). "IGN: Star Fox Command Review". IGN. Retrieved August 30,
  17. ^ abLeeper, Justin (September 21, ). "Star Fox Command". G4TV.com. Archived from the original on July 30, Retrieved September 21,
  18. ^ abCraig Harris (August 31, ). "Nintendo DS Game of the Month: August ". IGN.com. Retrieved
  19. ^Maricar V. (August 7, ). "Star Fox Command Sells Like Hotcakes". QJ.net. Archived from the original on October 14, Retrieved
  20. ^Walt Wyman (August 11, ). "Japan game charts: July August 6". Gamespot.com. Retrieved
  21. ^Tim Surette (September 6, ). "US console charts: August September 4". Gamespot.com. Retrieved
  22. ^Matt Slagle (September 21, ). "Nintendo's 'Star Fox' for adults and children". The Associated Press. Retrieved
  23. ^Chris Pickering (January 21, ). "Star Fox Command". Mansized.co.uk. Archived from the original on November 21, Retrieved August 2,

References[edit]

External links[edit]

Sours: https://en.wikipedia.org/wiki/Star_Fox_Command
Longplay of Star Fox 64 3D

Star Fox 64 3D

Available now

Fox McCloud is Back in a Re-mastered Nintendo Classic

Star Fox 64™ 3D invites players to take on the role of legendary Fox McCloud as they lead a fearless squadron of fighters in fierce aerial combat to battle the evil forces of Andross and save the galaxy from destruction. The rich 3D visuals provide a remarkable sense of depth, distance and position as players dodge meteors and blast enemy fighters out of the sky.

  • A complete graphical update brings a Nintendo classic into the era of portable 3D fun. The game makes effective use of the Nintendo 3DS system’s dual screens: The top screen features 3D aerial combat, while the bottom screen displays characters and dialogue.
  • There are two control methods for the player to experience. The Nintendo 64 Mode offers original controls, while the new Nintendo 3DS Mode uses the motion controls of the built-in Gyro Sensor of the Nintendo 3DS system.
  • Trusted wingmen Peppy, Slippy and Falco are along for the ride – if one of them is chased or captured by an enemy, players must act to protect them in order to keep their team strong.
  • Each mission takes players through a different planet of the Lylat system as they blast enemies, collect power-ups and fight powerful bosses on their way to the final battle.
  • A new multiplayer option lets up to four players engage in fierce aerial combat via a local wireless connection (using four systems and one game card via DS Download Play). The multiplayer mode also includes new power-ups and special weapons. Players can use the Nintendo 3DS system’s inner camera to display a live video feed of their faces as they battle, bringing a new level of fun and personalization to the multiplayer experience.

Release date:
September 08,

Players:
1 player

Genre:
Action, Shooter

Publisher:
Nintendo

Developer:
Nintendo

Game file size:
MB

ESRB Rating:

*MSRP: Manufacturer's Suggested Retail Price. Actual price may vary. See retailer for details.

*To enjoy the 3D effect of Nintendo 3DS software, you must experience it from the system itself. All screenshots and videos on this website have been captured in 2D mode.

Use Parental Controls to restrict 3D mode for children 6 and under.

*If eligible for a Just for You offer, the final price reflects the combined Sale and Just for You offers. The Just for You offer is discounted from the sale price.

Sours: https://www.nintendo.com/games/detail/star-foxd-3ds/

Ds starfox nintendo

Star Fox Command

The DS gets its own unique Arwing shooter, this time with touch-control flight mechanics unique to the DS. Lylat needs help. Players hop into their Arwing fighter and fight through a unique branching storyline of missions, all rendered in 3D. Star Fox DS brings a whole new strategic element to the series with a commander's view of the mission. Using the touch screen, players can draw the routes they and their teammates will take, then battle the enemies they encounter as they take over bases and strategically advance across the map. Players can also blow their friends out of the sky as they dogfight with up to eight players over a local wireless connection or take on up to four players from around the world on Nintendo Wi-Fi Connection.


Star Fox Command Game Help

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Multiplayer

Local Multiplayer - Versus: 6
Online Multiplayer - Versus: 4

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

  • Using the touch screen, players can draw the routes they and their teammates will take, then battle the enemies they encounter as they take over bases and strategically advance across the map.
  • Players can blow their friends out of the sky as they dogfight with up to eight players over a local wireless connection or take on up to four players from around the world on Nintendo Wi-Fi Connection.
Sours: http://ds.gamespy.com/nintendo-ds/star-fox-ds/
Star Fox Command DS OST

Handheld video games have become increasingly popular since the launch of Nintendo's Game Boy in The DS (which stands for Dual Screen) is a seventh generation handheld video game console developed by Nintendo. It was released in and is distinguished by its dual LCD screens, the bottom of which is a touch screen. Each system includes a stylus to use on the touch screen, a microphone for use in certain games requiring voice recognition, and is the first Nintendo handheld system with stereo speakers. The DS also features a meter wireless range, allowing players to interact with one another. All of these elements combine to create unique gaming experiences, where players are asked to touch, speak, and even tilt the system in order to succeed. In , Nintendo released the DS Lite, which is a slimmer and lighter version with brighter screens. A third installment, the DSi, was released in , and contains larger screens, two cameras, and the ability to edit pictures. It also offered an online store to download DSi exclusive games. The DSi is also available in a larger size as the DSi XL. The original DS and DS Lite included a second, larger cartridge slot for Game Boy Advance games, making the systems backwards compatible, but this extra slot was removed on the DSi and DSi XL. As of June 30, , the combined sales of all the versions of the DS had reached million, making it the best-selling handheld console in history.

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Star Fox makes a debut on the Nintendo DS with this space shooter. It features a fully 3D graphics engine and touch screen control. In addition to the fast-paced shooting action, you can draw routes for your wingmen, adding a strategic element. There is also local and global wireless multiplayer.

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