Fortnite rules 38

Fortnite rules 38 DEFAULT
Hey Fortnite Competitors,

With a share of just over $5 million up for grabs, the FNCS Grand Royale is our largest prized competition this year. We’ve put together a unique format and ruleset for the event and wanted to share it with you ahead of the Chapter 2 Season 8 FNCS starting later this week.

As a reminder, any eligible player who has made a single-lobby round of FNCS (Round 4 of an FNCS Qualifier, Semi-Finals, or Finals) this year may make a Trio for the event - this includes Chapter 2 Season 8 FNCS. This means an eligible player may make a full Trio with any two players who are otherwise eligible to participate, regardless if those players have made a single-lobby round of FNCS this year. Select your teammates wisely. Once you’ve started the FNCS Grand Royale with a team, you cannot change teams for the remainder of the event.

FNCS Grand Royale Prize Pool

Here’s the quick breakdown of the Prize Pool for each region. Only the top 33 teams in each region will earn a prize. For the full breakdown of prizes for each placement and the full details of the FNCS Grand Royale, please read the FNCS Grand Royale Rules.
 
EUNAEBrazilNAWAsiaMiddle EastOceania
$2,250,300$1,055,250$699,300$398,850$248,400$198,400$151,800


FNCS Grand Royale Format

We’re breaking out a brand new format for the Grand Royale. The competition will take place across two separate weekends. The first weekend (November 11-14) is reserved for the qualifying stages and the second weekend (November 19-21) is the Finals. Dates listed below are for all server regions besides the Middle East region. The Middle East region’s competition dates are one day earlier than listed below.

Load Session - November 12

The competition begins with an open 3-hour session where teams have up to 10 matches to earn as many points as possible. From there, teams will be placed on two paths, the Victory Path (top 33 teams) and the Reload Path (everyone else). The Load Session and Reload Path will follow this scoring format:

Victory Royale: 25 Points
2nd: 20 Points
3rd: 16 Points
4th: 14 Points
5th: 13 Points
6th: 12 Points
7th: 11 Points
8th: 10 Points
9th: 9 Points
10th: 8 Points
11th: 7 Points
12th: 6 Points
13th: 5 Points
14th: 4 Points
15th: 3 Points
16th: 2 Points
17th: 1 Point

Each Elimination: 1 Point

Victory Path

The Victory Path will have four separate sessions that consist of eight games each. The team that earns the Victory Royale in each game will advance to the Finals. At the conclusion of a session, the next Victory Path session will be filled with the top 8 teams from the previous Reload Session to make a full lobby of 33 teams again. Teams that place 2nd-10th in each game will receive Consistency Points and the team with the most cumulative Consistency Points at the conclusion of the Victory Path sessions will advance as the 33rd team in the Finals.

2nd Place - 20 Consistency Points
3rd Place - 15 Consistency Points
4th Place - 10 Consistency Points
5th Place - 8 Consistency Points
6th Place - 6 Consistency Points
7th Place - 4 Consistency Points
8th Place - 3 Consistency Points
9th Place - 2 Consistency Points
10th Place - 1 Consistency Point

Reload Path

All teams that did not advance to the Victory Path will be placed in the Reload Path. Teams will have three separate opportunities to place in the top 8 of a single session (3 hours and up to 10 matches) in order to advance to the Victory Path.

FNCSGrandRoyale

FNCS Grand Royale Finals - November 20-21

The Finals will take place across two days with a slight twist to what you may be used to in an FNCS Finals. Each day will have six games. The first day will have our typical FNCS Finals scoring format:

Victory Royale: 30 Points
2nd: 26 Points
3rd: 24 Points
4th: 22 Points
5th: 21 Points
6th: 20 Points
7th: 19 Points
8th: 18 Points
9th: 17 Points
10th: 16 Points
11th: 14 Points
12th: 13 Points
13th: 12 Points
14th 11 Points
15th: 10 Points
16th: 9 Points
17th: 8 Points
18th - 24th: 5 Points

Each Elimination: 2 Points

However, on Day 2, we’ve added the twist where the points are doubled! We’ll see who can clutch it up when it matters most.

Victory Royale: 60 Points
2nd: 52 Points
3rd: 48 Points
4th: 44 Points
5th: 42 Points
6th: 40 Points
7th: 38 Points
8th: 36 Points
9th: 34 Points
10th: 32 Points
11th: 28 Points
12th: 26 Points
13th: 24 Points
14th 22 Points
15th: 20 Points
16th: 18 Points
17th: 16 Points
18th - 24th: 10 Points

Each Elimination: 4 Points

Additional Notes

If you didn’t quite make it into the FNCS Grand Royale we plan on having additional activities you can participate in leading up to the event. We’ll have more information on that coming at the beginning of November.

That covers everything you need to know about the FNCS Grand Royale. We’ll see you on the Battle Bus.

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Sours: https://www.epicgames.com/fortnite/competitive/en-US/news/fortnite-fncs-grand-royale-all-details
2021 FNCS Grand Royale Official Rules

1.    Introduction and Acceptance

1.1    Introduction

These 2021 FNCS Grand Royale Official Rules (“Rules”) govern all stages of the 2021 FNCS Grand Royale (“FNCS Grand Royale” or “Event”).

These Rules have been designed to ensure the integrity of competitive play of Fortnite (the “Game”) in connection with the Event, and are intended to promote vigorous competition and to help ensure that all competitive play of the Game is fun, fair, and free from Toxic Behavior (as defined below).

1.2    Acceptance

To participate in the Event, each player must agree (or, if a Minor (as defined below), such player’s parent or legal guardian must agree on such player’s behalf) to follow these Rules at all times, including the Code of Conduct in Section 8. A player (or, if a Minor, such player’s parent or legal guardian) may accept these Rules by clicking to accept or agree to these Rules, where this option is made available to you by Epic Games, Inc. (“Epic”) in the Game client. By participating in any game or match that is part of the Event, a player is confirming that he or she (or, if a Minor, his or her parent or legal guardian) has accepted these Rules pursuant to this Section 1.2.

1.3    Enforcement

Epic will have primary responsibility for enforcing these Rules for all players at the Event and may, working with the Event Administrators (as defined below), impose sanctions on players for violations of these Rules, as further described in Section 9.

1.4    Amendments

Epic may update, revise, change, or modify these Rules from time to time. For each player, his or her participation in the Event after any update, revision, change, or modification to these Rules will be deemed acceptance by such player (or, if a Minor, such player’s parent or legal guardian) of these Rules as updated, revised, changed, or modified.

2.    Event Structure

2.1    Definition of Terms
        
2.1.1    Arena

The Game’s ranked, competitive mode composed of three (3) leagues (each, a “League”) separated into ten (10) divisions (each, a “Division”) as follows:

Open League: Division I (0 - 249 Hype points (“Hype”)) 
Open League: Division II (250 - 499 Hype)
Open League: Division III (500 - 999 Hype)
Open League: Division IV (1,000 - 1,499 Hype)

Contender League: Division I (1,500 - 2,499 Hype)
Contender League: Division II (2,500 - 3,999 Hype)
Contender League: Division III (4,000 - 5,999 Hype)

Champion League: Division I (6,000 - 11,999 Hype)
Champion League: Division II (12,000 - 15,999 Hype)
Champion League: Division III (16,000+ Hype)

2.1.2    Elimination

An occurrence where one player depletes the HP and Shield (if any) of another player. Subject to Section 7.1.2, elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating total number of eliminations earned during a single match; provided, that, in no event shall elimination credit be awarded to a player for any portion of a match following such player’s elimination.

2.1.3    Event Administrator

Any Epic employee or member of the admin team, broadcast team, production team, event staff, or anyone else otherwise employed or contracted for the purpose of running the Event.

2.1.4    Game Mode

A specific ruleset, set of gameplay elements, or win conditions for a given match. Game modes can be very broad and may or may not differ from one match to the next. Event Administrators will explain the specific parameters for each game mode before the beginning of a match.

2.1.5    Match

A single instance of competition within the Game that is played until a player or team either achieves a Victory Royale (as defined below) or certain victory conditions are otherwise met.

2.1.6    Placement

A player’s or team’s time spent in play in a match, relative to that of other players or teams in such match, prior to being eliminated. Placement rank is illustrated in the UI after being eliminated.

2.1.7    Session

A set of matches that is played until a winner or multiple winners are determined by one of the following methods: (a) completion of a set number of matches or (b) completion of a set time period.

2.1.8    Victory Royale

An occurrence where a player or team meets the victory conditions of the current game mode of the match being played. Typically, this refers to obtaining a first place placement finish.

2.2    2021 FNCS Grand Royale Schedule (All Regions Except Middle East) - All Final Times Listed in Game

2.2.1    November 12: Load Session
2.2.2    November 13: Victory Path Session 1
2.2.3    November 13: Reload Session 1
2.2.4    November 13: Victory Path Session 2
2.2.5    November 13: Reload Session 2
2.2.6    November 14: Victory Path Session 3
2.2.7    November 14: Reload Session 3
2.2.8    November 14: Victory Path Session 4

2.2.9    November 20: Trios Finals Day 1
2.2.10    November 21: Trios Finals Day 2

2.3    2021 FNCS Grand Royale Schedule (Middle East) - All Final Times Listed in Game

2.3.1    November 11: Load Session
2.3.2    November 12: Victory Path Session 1
2.3.3    November 12: Reload Session 1
2.3.4    November 12: Victory Path Session 2
2.3.5    November 12: Reload Session 2
2.3.6    November 13: Victory Path Session 3
2.3.7    November 13: Reload Session 3
2.3.8    November 13: Victory Path Session 4

2.3.9    November 19: Trios Finals Day 1
2.3.10    November 20: Trios Finals Day 2
    
2.4    Rescheduling

Epic may, in its sole discretion, reorder the schedule and/or change the date for any match or session of the Event (or change any game mode to be played in connection therewith). However, if the Event schedule is so modified, Epic will inform all players at its earliest convenience.

2.5    Event Format and Scoring - 2021 FNCS Grand Royale - Trios Event

2.5.1    Format

Subject to the terms and conditions of these Rules, any eligible Trios team (as determined by Epic in accordance with these Rules) may queue up and participate in the Load Session (“Load Session”) for its respective server region (“Region”). For clarity, players may only participate in the Load Session for a single Region.

For the Load Session, teams will compete in a single session during their respective Region’s Load Session window as listed in-game. The Load Session will last approximately three (3) hours. Teams may participate in a maximum of ten (10) matches during the Load Session. Teams will earn points based on the scoring system listed in Sections 2.5.2 or 2.5.6 (as applicable). Matches for the Load Session will count only if the match begins before the Load Session window closes.

At the conclusion of the Load Session, the thirty-three (33) top point earning teams will advance as set out in Section 2.5.10 and be able to queue up for their respective Region’s first Victory Path session of the Event (“Victory Path Session 1”). Teams that do not advance to the Victory Path Session 1 from the Load Session will instead be able to queue up for their respective Region’s first Reload session of the Event (“Reload Session 1”) for another chance to advance to the Victory Path. 

It will not be possible to enter the Victory Path Session 1 without advancing from the Load Session as set out in these Rules.

For the Victory Path Session 1, teams will compete in a minimum of one (1) and a maximum of eight (8) matches during their respective Region’s Victory Path Session 1 window as listed in-game. 

The Victory Path Session 1 will start ten (10) minutes after the session window begins and will last approximately four (4) hours. If a team fails to queue for the playlist and/or misses the start time for the session, it will be considered to have finished in (or tied for) last place for the missed Victory Path Session 1. The team that earns the Victory Royale for a given match during the Victory Path Session 1 will advance and be able to queue up for its respective Region’s Trios Finals (“Finals”). Once a team earns a Victory Royale during the Victory Path Session 1, it shall not participate in any additional Victory Path matches for the remainder of the Event. Any team found to have violated the terms of this Section will be subject to disciplinary actions as further described in Section 9.2. At the conclusion of the Victory Path Session 1, teams that do not advance to the Finals from the Victory Path Session 1 will instead be awarded Consistency points (“Consistency Points”) based on the scoring system listed in Sections 2.5.3 or 2.5.7 (as applicable) and be able to queue up for their respective Region’s second Victory Path session of the Event (“Victory Path Session 2”) for another chance to advance to the Finals. 

For the Reload Session 1, teams will compete in a single session during their respective Region’s Reload Session 1 window as listed in-game. The Reload Session 1 will last approximately three (3) hours. Teams may participate in a maximum of ten (10) matches during the Reload Session 1. Teams will earn points based on the scoring system listed in Sections 2.5.2 or 2.5.6 (as applicable). Matches for the Reload Session 1 will count only if the match begins before that Reload Session 1 window closes.

At the conclusion of the Reload Session 1, the top eight (8) point earning teams will advance as set out in Section 2.5.10 and be able to queue up for their respective Region’s Victory Path Session 2. Teams that do not advance to the Victory Path Session 2 from the Reload Session 1 will instead be able to queue up for their respective Region’s second Reload Session of the Event (“Reload Session 2”) for another chance to advance to the Victory Path. 


For the Victory Path Session 2, teams will compete in a minimum of one (1) and a maximum of eight (8) matches during their respective Region’s Victory Path Session 2 window as listed in-game. 

The Victory Path Session 2 will start ten (10) minutes after the session window begins and will last approximately four (4) hours. If a team fails to queue for the playlist and/or misses the start time for the session, it will be considered to have finished in (or tied for) last place for the missed Victory Path Session 2. The team that earns the Victory Royale for a given match during the Victory Path Session 2 will advance and be able to queue up for its respective Region’s Finals. Once a team earns a Victory Royale during the Victory Path Session 2, it shall not participate in any additional Victory Path matches for the remainder of the Event. Any team found to have violated the terms of this Section will be subject to disciplinary actions as further described in Section 9.2. At the conclusion of the Victory Path Session 2, teams that do not advance to the Finals from the Victory Path Session 2 will instead be awarded Consistency Points based on the scoring system listed in Sections 2.5.3 or 2.5.7 (as applicable) and be able to queue up for their respective Region’s third Victory Path session of the Event (“Victory Path Session 3”) for another chance to advance to the Finals. 

For the Reload Session 2, teams will compete in a single session during their respective Region’s Reload Session 2 window as listed in-game. The Reload Session 2 will last approximately three (3) hours. Teams may participate in a maximum of ten (10) matches during the Reload Session 2. Teams will earn points based on the scoring system listed in Sections 2.5.2 or 2.5.6 (as applicable). Matches for the Reload Session 2 will count only if the match begins before that Reload Session 2 window closes.

At the conclusion of the Reload Session 2, the top eight (8) point earning teams will advance as set out in Section 2.5.10 and be able to queue up for their respective Region’s Victory Path Session 3. Teams that do not advance to the Victory Path Session 3 from the Reload Session 2 will instead be able to queue up for their respective Region’s third and final Reload session of the Event (“Reload Session 3”) for another chance to advance to the Victory Path. 

For the Victory Path Session 3, teams will compete in a minimum of one (1) and a maximum of eight (8) matches during their respective Region’s Victory Path Session 3 window as listed in-game. 

The Victory Path Session 3 will start ten (10) minutes after the session window begins and will last approximately four (4) hours. If a team fails to queue for the playlist and/or misses the start time for the session, it will be considered to have finished in (or tied for) last place for the missed Victory Path Session 3. The team that earns the Victory Royale for a given match during the Victory Path Session 3 will advance and be able to queue up for its respective Region’s Finals. Once a team earns a Victory Royale during the Victory Path Session 3, it shall not participate in any additional Victory Path matches for the remainder of the Event. Any team found to have violated the terms of this Section will be subject to disciplinary actions as further described in Section 9.2. At the conclusion of the Victory Path Session 3, teams that do not advance to the Finals from the Victory Path Session 3 will instead be awarded Consistency Points based on the scoring system listed in Sections 2.5.3 or 2.5.7 (as applicable) and be able to queue up for their respective Region’s fourth and final Victory Path session of the Event (“Victory Path Session 4”) for another chance to advance to the Finals. 

For the Reload Session 3, teams will compete in a single session during their respective Region’s Reload Session 3 window as listed in-game. The Reload Session 3 will last approximately three (3) hours. Teams may participate in a maximum of ten (10) matches during the Reload Session 3. Teams will earn points based on the scoring system listed in Sections 2.5.2 or 2.5.6 (as applicable). Matches for the Reload Session 3 will count only if the match begins before that Reload Session 3 window closes.

At the conclusion of the Reload Session 3, the top eight (8) point earning teams will advance as set out in Section 2.5.10 and be able to queue up for their respective Region’s Victory Path Session 4. Teams that do not advance to the Victory Path Session 4 from the Reload Session 3 will be eliminated from the Event. 

For the Victory Path Session 4, teams will compete in a minimum of one (1) and a maximum of eight (8) matches during their respective Region’s Victory Path Session 4 window as listed in-game. 

The Victory Path Session 4 will start ten (10) minutes after the session window begins and will last approximately four (4) hours. If a team fails to queue for the playlist and/or misses the start time for the session, it will be considered to have finished in (or tied for) last place for the missed Victory Path Session 4. The team that earns the Victory Royale for a given match during the Victory Path Session 4 will advance and be able to queue up for its respective Region’s Finals. Once a team earns a Victory Royale during the Victory Path Session 4, it shall not participate in any additional Victory Path matches for the remainder of the Event. Any team found to have violated the terms of this Section will be subject to disciplinary actions as further described in Section 9.2. 

At the conclusion of the Victory Path Session 4, teams that do not advance to the Finals from the Victory Path Session 4 will be awarded Consistency Points based on the scoring system listed in Sections 2.5.3 or 2.5.7 (as applicable). The total Consistency Points awarded to such teams at the conclusion of each Victory Path session will be added together across all four (4) sessions. The team with the highest cumulative total of Consistency Points in its respective Region will advance and be able to queue up for its respective Region’s Finals. It will not be possible to enter the Finals without advancing from the Victory Path or by Consistency Points as set out in these Rules. 

In the Finals, teams will compete in two (2) sessions during their respective Region’s Finals windows as listed in-game. Points earned from each session will be added together to determine the total score for the Finals.  Teams may participate in a maximum of six (6) matches during each Finals session for a total maximum of twelve (12) matches across the Finals. Each Finals session will last approximately three (3) hours, with a new match starting every thirty (30) minutes. If a team fails to queue for the playlist and/or misses the start time for a given match, it will be considered to have finished in (or tied for) last place with zero eliminations for that missed match. Teams will earn points based on the scoring system listed in Sections 2.5.4. 2.5.5, or 2.5.6 (as applicable). Matches for the Finals will count only if the match begins before the Finals session window closes. 

For clarity, teams may only participate in a single Region’s Finals session.

At the conclusion of the Finals, and subject to the terms and conditions herein, the top point earning teams as listed on the in-game leaderboard (“Leaderboard”) from each Region will be awarded prizes as set out in Section 2.7.1. 

2.5.2    Scoring System - Load Session and Reload Sessions 1, 2, and 3

Placement

Victory Royale: 25 Points
2nd: 20 Points
3rd: 16 Points
4th: 14 Points
5th: 13 Points
6th: 12 Points
7th: 11 Points
8th: 10 Points
9th: 9 Points
10th: 8 Points
11th: 7 Points
12th: 6 Points
13th: 5 Points
14th 4 Points
15th: 3 Points
16th: 2 Points
17th: 1 Point

Each Elimination: 1 Point

2.5.3    Consistency Points Scoring System (Victory Path)

Consistency Points are awarded to teams that do not achieve a Victory Royale during Victory Path Session 1, 2, 3, and/or 4 by the conclusion of the applicable Victory Path session. For clarity, teams will only be awarded Consistency Points for actual participation in a given session.  By way of example only, if a team advances to Victory Path Session 4 but fails to queue for or otherwise misses all matches during Victory Path Session 4, then that team will only be awarded Consistency Points for those matches it participated in up to and including Victory Path Session 3 (as applicable).

2nd Place - 20 Consistency Points
3rd Place - 15 Consistency Points
4th Place - 10 Consistency Points
5th Place - 8 Consistency Points
6th Place - 6 Consistency Points
7th Place - 4 Consistency Points
8th Place - 3 Consistency Points
9th Place - 2 Consistency Points
10th Place - 1 Consistency Points

2.5.4    Finals Scoring System - Day 1

Placement

Victory Royale: 30 Points
2nd: 26 Points
3rd: 24 Points
4th: 22 Points
5th: 21 Points
6th: 20 Points
7th: 19 Points
8th: 18 Points
9th: 17 Points
10th: 16 Points
11th: 14 Points
12th: 13 Points
13th: 12 Points
14th 11 Points
15th: 10 Points
16th: 9 Points
17th: 8 Points
18th - 24th: 5 Points

Each Elimination: 2 Points

2.5.5    Finals Scoring System - Day 2

Placement

Victory Royale: 60 Points
2nd: 52 Points
3rd: 48 Points
4th: 44 Points
5th: 42 Points
6th: 40 Points
7th: 38 Points
8th: 36 Points
9th: 34 Points
10th: 32 Points
11th: 28 Points
12th: 26 Points
13th: 24 Points
14th 22 Points
15th: 20 Points
16th: 18 Points
17th: 16 Points
18th - 24th: 10 Points

Each Elimination: 4 Points

2.5.6    Tiebreakers

Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) average eliminations in the session; (4) average placement per match in the session; and finally (5) total seconds survived across all matches.

2.5.7    Consistency Point Tiebreakers

Tiebreakers will be determined in the order presented here: (1) total Consistency Points awarded; (2) total Victory Path sessions played; (3) total eliminations across all Victory Path sessions; and finally (4) average final placement across all Victory Path sessions [34th place placement will be assigned in the cases of non-participating sessions].

2.5.8    Participation Eligibility

To be eligible to participate in any FNCS Grand Royale match, a player must have (a) qualified to participate in the FNCS Grand Royale as a team captain (“Captain”); or (b) been invited to participate in the FNCS Grand Royale by a Captain. 

A player will be deemed a Captain by meeting any one (1) of the following criteria: 

1) Participating as a player in Qualifier 1, Round 4 of FNCS Chapter 2 Season 5 
2) Participating as a player in Qualifier 2, Round 4 of FNCS Chapter 2 Season 5 
3) Participating as a player in Qualifier 3, Round 4 of FNCS Chapter 2 Season 5 
4) Participating as a player in Semi-Finals of FNCS Chapter 2 Season 5 
5) Participating as a player in Finals of FNCS Chapter 2 Season 5 
6) Participating as a player in Qualifier 1, Round 4 of FNCS Chapter 2 Season 6 
7) Participating as a player in Qualifier 2, Round 4 of FNCS Chapter 2 Season 6 
8) Participating as a player in Qualifier 3, Round 4 of FNCS Chapter 2 Season 6 
9) Participating as a player in Semi-Finals of FNCS Chapter 2 Season 6 
10) Participating as a player in Finals of FNCS Chapter 2 Season 6 
11) Participating as a player in Qualifier 1, Round 4 of FNCS Chapter 2 Season 7 
12) Participating as a player in Qualifier 2, Round 4 of FNCS Chapter 2 Season 7 
13) Participating as a player in Qualifier 3, Round 4 of FNCS Chapter 2 Season 7 
14) Participating as a player in Semi-Finals of FNCS Chapter 2 Season 7
15) Participating as a player in Finals of FNCS Chapter 2 Season 7
16) Participating as a player in Qualifier 1, Round 4 of FNCS Chapter 2 Season 8 
17) Participating as a player in Qualifier 2, Round 4 of FNCS Chapter 2 Season 8
18) Participating as a player in Semi-Finals of FNCS Chapter 2 Season 8
19) Participating as a player in Finals of FNCS Chapter 2 Season 8
20) Participating as a player in FNCS All Star Showdown Play-In, Round 4


Additionally, Captains may invite any two (2) other players who satisfy the eligibility requirements as set out in these Rules to participate in the Load Session as a Trio with such Captain. For clarity, Captains may form Trios with other Captains.

2.5.9    Team Roster Confirmations

Captains may be asked by Event Administrators to confirm team roster selections by responding directly in the designated Event chatroom or by email to the designated email address no later than the deadlines set out by Event Administrators. A team will be considered locked following the start of its respective Region’s Load Session, after which point such team may not trade or switch teammates for the remainder of the Event

2.5.10    Victory Path Advancement

Advancement from the Load Session or a Reload Session to the Victory Path will be determined by points earned at the conclusion of the Load Session or such Reload Session for the applicable Region.
             
Load Session to Victory Path Session 1
Top 33 in Each Region

Reload Session 1 to Victory Path Session 2
Top 8 in Each Region

Reload Session 2 to Victory Path Session 3
Top 8 in Each Region

Reload Session 3 to Victory Path Session 4
Top 8 in Each Region

Additionally, at the conclusion of a given Victory Path session, teams that do not advance to the Finals from such Victory Path session will instead advance to their respective Region’s next available Victory Path session.

2.5.11    Finals Advancement

Advancement from the Victory Path to the Finals will be determined by Victory Royales earned during the applicable Victory Path session.

Total: 32 Teams in each Region

Additionally, the highest Consistency Point-scoring team will advance to the Finals at the conclusion of Victory Path Session 4.

Total: 1 Team in each Region

Grand Total: 33 Teams in each Region

2.6    Prizes

2.6.1     Finals Prizes
    
The following prizes will be awarded to each team (divided evenly among the three (3) players) based on its placement within the Leaderboard at the conclusion of the Finals.

Finals Prizes: Europe

Rank    Prize
1st    $600,000
2nd    $450,000
3rd    $270,000
4th    $180,000
5th    $120,000
6th    $90,000
7th    $75,000
8th    $60,000
9th    $54,000
10th    $44,400
11th-15th    $19,500
16th-20th    $15,000
21st-25th    $12,000
26th-33rd    $9,300

Finals Prizes - NA East

Rank    Prize
1st    $285,000
2nd    $210,000
3rd    $126,000
4th    $84,000
5th    $54,000
6th    $42,000
7th    $36,000
8th    $30,000
9th    $24,000
10th    $19,500
11th-15th    $9,000
16th-20th    $6,900
21st-25th    $5,850
26th-33rd    $4,500

Finals Prizes - NA West

Rank    Prize
1st    $105,000
2nd    $81,000
3rd    $48,000
4th    $31,500
5th    $21,000
6th    $16,500
7th    $13,500
8th    $10,500
9th    $9,000
10th    $6,900
11th-15th    $3,300
16th-20th    $2,850
21st-25th    $2,400
26th-33rd    $1,650

Finals Prizes - Brazil

Rank    Prize
1st    $180,000
2nd    $141,000
3rd    $84,000
4th    $57,000
5th    $36,000
6th    $28,500
7th    $24,000
8th    $19,500
9th    $15,900
10th    $12,000
11th-15th    $6,000
16th-20th    $4,800
21st-25th    $4,200
26th-33rd    $3,300

Finals Prizes - Asia

Rank    Prize
1st    $64,500
2nd    $49,500
3rd    $30,000
4th    $19,500
5th    $13,500
6th    $10,500
7th    $8,100
8th    $6,300
9th    $5,700
10th    $4,200
11th-15th    $2,100
16th-20th    $1,800
21st-25th    $1,500
26th-33rd    $1,200

Finals Prizes - Middle East

Rank    Prize
1st    $51,000
2nd    $40,000
3rd    $24,000
4th    $15,000
5th    $10,500
6th    $8,400
7th    $6,900
8th    $5,100
9th    $4,500
10th    $3,300
11th-15th    $1,800
16th-20th    $1,500
21st-25th    $1,200
26th-33rd    $900

Finals Prizes - OCE

Rank    Prize
1st    $39,000
2nd    $30,000
3rd    $18,000
4th    $12,000
5th    $7,500
6th    $6,000
7th    $5,250
8th    $3,900
9th    $3,450
10th    $2,700
11th-15th    $1,500
16th-20th    $1,200
21st-25th    $900
26th-33rd    $750

2.6.2    Prizing Information

Only the highest scoring players (as determined by Epic pursuant to this Section 2.6.2) (collectively, “Winning Players”) will be eligible to receive the applicable prizes set forth in Sections 2.6.1.  No other player with a score lower than the Winning Players shall be, at any time or under any circumstances, entitled to win any prizes in connection with the Event.

For clarity, prizes are awarded “as is” with no warranty or guarantee, either express or implied. Prizes are not transferable or assignable and cannot be transferred by Winning Players. Non-cash prizes (if any) cannot be redeemed for cash. All prize details are at the sole discretion of Epic. Winning Players are not entitled to any surplus between actual retail value of prize and approximate retail value and any difference between approximate and actual value of the prize will not be awarded. Winning Players are responsible for any costs and expenses associated with prize acceptance and use not specified herein as being provided. Winning Players may not substitute a prize, but Epic reserves the right, at its sole discretion, in case of justified reasons, to substitute a prize (or portion thereof) with one of comparable or greater value. Additional terms and conditions may apply to acceptance and use of a prize.

The highest scoring players will be notified by Epic of their status as a potential Winning Player at the email address associated with such players’ Epic account within 30 days of completion of the Event, or such other time as reasonably required by Epic for such notification, and will be subject to verification of eligibility pursuant to Section 3 and compliance with these Rules.  A potential Winning Player must keep the Epic account that he or she used to compete in the Event active throughout the verification of eligibility process.

Upon formal notification from Epic, a potential Winning Player shall have 45 days from the date such notice was emailed to respond and provide any information or materials requested by Epic, including the Release (as defined below) for purposes of verification of eligibility pursuant to Section 3.  Such response from a potential Winning Player must be delivered to the email address from which Epic’s notification was sent or, at Epic’s sole option, another email address specified in the notification.  The date of receipt by Epic shall be decisive for a potential Winning Player’s compliance with the deadlines set forth in this Section 2.6.2.
 
In the event of (a) the failure by any such player to (i) keep the Epic account that he or she used to compete in the Event active throughout the verification of eligibility process or (ii) timely respond to any notification or request for materials or information; or (b) any such player being unable to accept or receive the prize for any reason (including, without limitation, for failure to provide the necessary tax and payment information through Epic’s approved tax and payment processing vendors), then in either case (items (a) or (b)), such player shall be disqualified as a potential Winning Player, and such player shall not be entitled to win any prizes in connection with the Event.  In such cases, no alternate Winning Player will be named, and Epic shall have the right, in its sole and absolute discretion, to (y) award any prize amounts that would have otherwise been awarded to such disqualified player as part of a future Game competitive event or (z) award any such prize amounts to non-profit causes and efforts.  A Winning Player will only be announced once the verification of eligibility process has been completed by Epic pursuant to these Rules.
 
Winning Players will also be required to provide certain payment information to Epic, including any required tax information forms, in order to receive the prizes. Epic may withhold payment of the prizes if the Winning Player fails to provide the applicable payment forms to Epic in a timely manner.  

PRIZES ARE SUBJECT TO APPLICABLE INTERNATIONAL, FEDERAL, STATE, AND LOCAL TAXES (INCLUDING, BUT NOT LIMITED TO, INCOME AND WITHHOLDING TAXES)  AND IT IS THE RESPONSIBILITY OF EACH WINNING PLAYER TO (I) CHECK WITH HIS OR HER LOCAL TAX ADVISOR TO DETERMINE WHICH TAXES APPLY TO HIM OR HER AND (II) PAY SUCH TAXES TO THE APPROPRIATE TAX AUTHORITY.  It is Epic's policy to withhold tax at the backup withholding rates in effect for US and non-US residents.  Prize income and tax withholding will be reported on forms (y) 1099-MISC for US residents and 1042-S for non-US residents, and (z) any other relevant tax forms as may be required by applicable law.  

Epic will determine the payment method for the prizes in its sole discretion and, except as otherwise required by applicable law, all payments will be made directly to the Winning Player in his or her capacity as an individual (or, if a Minor, to the Winning Player’s parent or legal guardian).  For the avoidance of doubt, no prize payments will be made by Epic to any organization, company, or other entity.  Each Winning Player will be provided a Prize Acceptance and Release Form (“Release”).  Unless restricted by applicable law, each Winning Player (or, if a Minor, such Winning Player’s parent or legal guardian) will be required to complete and submit the Release in accordance with the deadlines set forth in this Section 2.6.2.

3.    Player Eligibility

3.1    Player Age

3.1.1    To be eligible to participate in any Champion Series match, a player must be at least 13 years old (or such other age, if greater, as may be required in such player’s country of residence).  If a player is under 18 years of age or the age of majority as defined in such player’s country of residence (a “Minor”), such player must have permission from a parent or legal guardian in order to participate in the Event. 

3.1.2    Ineligible players who mislead or attempt to mislead Event Administrators by providing false eligibility information will be subject to disciplinary actions as further described in Section 9.2.

3.2    Fortnite EULA

Each player must follow the Fortnite End User License Agreement (“Fortnite EULA”) (https://www.epicgames.com/fortnite/eula). These Rules add to, and do not replace, the Fortnite EULA.

3.3    2FA

Each player must enable (if not already enabled) Two-Factor Authentication (“2FA”) on his or her Epic account.  To enable 2FA, players must visit https://epicgames.com/2FA, log in to their Epic accounts, and follow the onscreen instructions. 

3.4    Epic Affiliation

Employees, officers, directors, agents, and representatives of Epic (including the legal, promotion, and advertising agencies of Epic) and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents, and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Event, and each parent company, affiliate, subsidiary, agent and representative of Epic are not eligible to participate or win. 

3.5    Player Names

3.5.1    All team and individual player names must follow the Code of Conduct in Section 8. Epic and the Event Administrators each may restrict or change team and individual player tags or screen names for any reason.

3.5.2    The name used by a team or player may not include or make use of the 
terms Fortnite®, Epic, or any other trademark, trade name, or logo owned by or licensed to Epic.

3.5.3    The name used by a team or player cannot be an impersonation of another team, player, streamer, celebrity, government official, Epic employee, or any other person or entity.

3.6    Good Standing

3.6.1    Players must be in good standing with respect to the Epic accounts used by such players in connection with the Event, with no undisclosed violations. This means that, without limitation, a player’s Epic account must be registered in such player’s name, and cannot have been previously purchased, gifted, or otherwise transferred from another player. Players must also be free of or served fully any suspensions or other sanctions imposed in connection with a previous violation of any official Epic rules. Additionally, players who received a competitive ban of 14 days or longer during Chapter 2 Season 7 or Chapter 2 Season 8 will be ineligible to participate in the Event.

3.6.2    A player’s Epic account must be level thirty (30) or above. This information can be found in the in-game “Career” tab.

3.7    Additional Restrictions

3.7.1    The Event in all parts is open to players from across the world, except as otherwise provided in this Section.  The Event is not open to individuals wherever restricted or prohibited by applicable law or in any country where participation is prohibited by U.S. law.  Without limitation of the foregoing, the Event is not open to individuals in the Crimea region, Cuba, Iran, Iraq, North Korea, Somalia, Sudan, Syria, and Turkey. 

3.7.2    The Event is not open to individuals using iOS devices. 

3.7.3    For the duration of the Event, only a single player may play on a given game machine (i.e., multiple players cannot participate on the same machine at any point during any FNCS match).

3.7.4    Players may only have one (1) entry (using one (1) Epic account) into the Event for a given session. Players are expressly prohibited from having additional Event entries using additional or secondary Epic account(s), and/or participating from more than one (1) Region.

4.    Player/Team Formation Rules

4.1    Trios

4.1.1    Each Trios player (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules in-game pursuant to Section 1.2 before participating in the Event. 

4.1.2    During the Event, all players on a team must be present and partied up together in order to participate. Players on a team may not play Solo or Duo. If a team does not have all members present and partied up together by the start time for a given match, it will be considered to have finished in (or tied for) last place with zero eliminations for that match.
 
4.1.3    All members of a team that fall within the prizing thresholds set forth in Section 2.7.1 must successfully pass the verification of eligibility process described in Section 2.7.3 in order to be eligible to receive such prizes. If one member of a team fails the verification of eligibility process, all members of that team will be disqualified as potential Winning Players, and that team shall not be entitled to win any prizes in connection with the Event.

4.1.5    Each member of a team shall be deemed to have jointly and severally made and entered into all of the representations, warranties, and agreements contained herein and shall be jointly and severally obligated and bound thereby. Except as otherwise expressly set forth herein, all of the Event Administrators’ rights pursuant to these Rules relate to and are exercisable against the team as a whole and each individual member of the team. If any right of disqualification arises as to any individual member of the team, then the right of disqualification may be exercised against the team as a whole, as the Event Administrators may elect in their sole discretion. 

4.1.6    Captains may not sell, trade, gift, or transfer Captain spots to any person or organization. Additionally, Captains may not charge for player selection during the team formation process.

4.1.7    Earned Load Session, Victory Path, Reload Session, or Finals qualification spots (as applicable) cannot be transferred, sold, traded, or gifted to any person or organization.

5.    Issues

5.1    Definition of Terms

5.1.1    Bug 

An error, flaw, failure, or fault that produces an incorrect or unexpected result, or otherwise causes the Game and/or a hardware device to behave in unintended ways.

5.1.2    Intentional Disconnection 

A player losing connection to the Game due to the player’s actions. Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player. Intentional disconnection is not considered a valid technical issue for the purposes of a remake. 

5.1.3    Server Crash 

All players losing connection to the Game due to an issue with the Game server.

5.1.4    Unintentional Disconnection 

A player losing connection to the Game due to problems or issues with the game client, platform, network, or PC.

5.2    Technical Issues

5.2.1    Due to the nature and scale of online competition, except as otherwise determined by Epic in its sole discretion, matches will not be restarted or made null due to Bugs, Intentional Disconnections, Server Crashes, or Unintentional Disconnections. Except as otherwise determined by Epic in its sole discretion, any technical issues or Bug encounters, whether defined in this Section 5 or not, must be played through and will not be cause for a remake.

5.2.2    Without limitation of the foregoing, players are prohibited from taking advantage of or otherwise exploiting any Bug that allows a player to participate in any Event round or stage without having first qualified for such round or stage pursuant to the terms of these Rules.

5.2.3    In addition, players acknowledge and agree that in participating in a Game competitive event the individual player solely determines which platform to use (i.e., PC, console, or mobile (as applicable)) and understands that he/she may face players competing on a different platform. Additionally, players acknowledge that the different platforms may offer features, such as controllers, player interface, and/or ability to individualize certain game settings/sensitivities, etc., which may arguably provide a competitive advantage to one platform over another. Players acknowledge their sole competitive platform choice and agree and waive any responsibility or liability of Epic relating to such player’s involvement in a multiplatform competition, including any alleged competitive advantage of any other platform.

6.    Communication

6.1    FNCS Grand Royale 

Event Administrators will be available to answer player-specific questions and provide additional assistance throughout the Load Session, Reload Sessions, Victory Path Sessions, and Finals via the official player Discord Server.

7.    Post-Match Process

7.1    Scoring

7.1.1    The Game client will record and report a player’s score at the conclusion of such player’s participation in a match.

7.1.2    At times, unforeseen issues may arise that result in score reporting delays and/or inaccuracies. For the duration of the Event, the score displayed within the Leaderboard will be the official score, regardless of accuracy. 

7.1.3    Without limitation of the foregoing, after a Round has ended, it may be necessary to adjust the Leaderboard standings (typically due to players or teams being DQ’d and removed from the Leaderboard for breaking these Rules). For advancement purposes, at the end of the applicable Round, the Leaderboard standings will be snapshotted, and those advancements will be immediately awarded and considered “final” for purposes of player or team advancement only, subject in all cases to final adjustment and confirmation by Epic.

8.    Code of Conduct

8.1    Personal Conduct; No Toxic Behavior

8.1.1    All players must conduct themselves in a way that is at all times consistent with (a) the Code of Conduct in this Section 8 (“Code of Conduct”) and (b) the general principles of personal integrity, honesty, and good sportsmanship.

8.1.2    Players must be respectful of other players, Event Administrators, spectators, and sponsors (as applicable).

8.1.3    Players shall not behave in a manner (a) which violates these Rules, (b) which is disruptive, unsafe or destructive, or (c) which is otherwise harmful to the enjoyment of the Game by other users as intended by Epic (as decided by Epic). In particular, players shall not engage in harassing or disrespectful conduct, use of abusive or offensive language, game sabotage, spamming, social engineering, scamming, or any unlawful activity (“Toxic Behavior”).

8.1.4    Players shall not (a) proclaim to be, or represent themselves as, a banned player or a cheater/rule breaker, or (b) glorify or otherwise endorse the breaking or violation of these Rules.

8.1.5    Any violation of these Rules may expose a player to disciplinary action as further described in Section 9.2, whether or not that violation was committed intentionally.

8.2    Competitive Integrity

8.2.1    Each player is expected to play within the spirit of the Game and these Rules at all times during any Event match.  Any form of unfair play is prohibited by these Rules, and may result in disciplinary action.  Examples of unfair play include the following:

Collusion (as defined below), match fixing or throwing, bribing a referee or match official, or any other unfair or illegal action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.

Hacking or otherwise modifying the intended behavior of the Game client.

Playing or allowing another player to play on an Epic account registered in another person’s name (or soliciting, encouraging, or directing someone else to do so).

Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage.

Intentionally exploiting any game function (e.g., an in-game bug or glitch) in a manner not intended by Epic in order to gain a competitive advantage.

Using distributed denial of service attacks, swatting, or similar methods to interfere with another player’s connection to the Game’s game client.

Using macro keys or similar methods to automate in-game actions.


Accepting any gift, reward, bribe, or compensation for services promised, rendered, or to be rendered in connection with unfair play of the Game (e.g., services designed to throw or fix a match or session).

Utilizing outside assistance regarding the location of other players, other players’ health or equipment, or any other information not otherwise known to the player by the information on his or her own screen (e.g., looking at or attempting to look at spectator monitors while currently in a match). For clarity, a player’s receipt of coaching or use of the in-game replay tool does not fall within this prohibition.

Intentionally disconnecting from the Game after you or a member of your team takes damage. For clarity, this only applies to players who intentionally disconnect with a member of their team receiving damage within 60 seconds prior to the intentional disconnection.

8.2.2    Players may not work together to deceive or otherwise cheat other players during any match (“Collusion”). Examples of Collusion include the following:

Teaming: Players working together during the match while on opposing teams.

Planned Movement: Agreement between 2 or more opposing players to land at specific locations and move through the map in a planned way before the match begins.

Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.

Item Dumping: Intentionally dropping items for an opposing player to collect.

Feeding: Intentionally allowing oneself to be eliminated by an opposing player.

8.3    Wagering 
Players shall not (a) conduct or promote betting, wagering, or gambling on the Event or any portion thereof, or (b) benefit, either directly or indirectly, from betting, wagering, or gambling on the Event or any portion thereof.
8.4    Harassment

8.4.1    Players are prohibited from engaging in any form of harassing, abusive, or discriminatory conduct based on race, color, ethnicity, national origin, religion, political opinion or any other opinion, gender, gender identity, sexual orientation, age, disability, or any other status or characteristic protected under applicable law.

8.4.2    Any player who witnesses or is subjected to harassing, abusive, or discriminatory conduct should notify an Epic Esports Coordinator or Event Administrator. All complaints reported pursuant to this Section 8.4.2 will be promptly investigated and appropriate action will be taken. Retaliation against any player who brings forward a complaint or cooperates in the investigation of a complaint is prohibited.

8.5    Confidentiality

A player may not disclose to any third party any confidential information provided by the Event Administrators, Epic, or its affiliates concerning the Game, the Event, Epic, or its affiliates, by any method of communication, including by posting on social media channels.

8.6    Illegal Conduct

Players are required to comply with all applicable laws at all times.

9.    Rules and Conduct Violations

9.1    Investigation and Compliance

Players agree to fully cooperate with Epic and/or an Event Administrator (as applicable) in the investigation of any violation of these Rules. If Epic and/or an Event Administrator contacts a player to discuss the investigation, the player must be truthful in the information that he or she provides to Epic and/or an Event Administrator. Any player found to have withheld, destroyed, or tampered with any related information, or otherwise found to have misled Epic and/or an Event Administrator during an investigation, will be subject to disciplinary action as further described in Section 9.2.

9.2    Disciplinary Action

9.2.1    If Epic decides that a player has violated the Code, Epic may take the following disciplinary actions (as applicable):

Issue a private or public warning (verbal or written) to the player;

Loss of session points for the current or future match(es);

Loss of all or any part of the prizes previously awarded to the player;

Disqualify the player from participating in one or more matches and/or sessions at the Event; or

Prevent the player from participating in one or more future competitions hosted by Epic.

9.2.2    For clarity, the nature and extent of the disciplinary action taken by Epic pursuant to this Section 9.2 will be in the sole and absolute discretion of Epic. Epic reserves the right to seek damages and other remedies from such player to the fullest extent permitted by applicable law. 

The enforcement of any applicable punishment by Epic shall not provide such player with grounds for claims against Epic under any theory of law, or otherwise be considered a liability on the part of Epic to such player.

9.2.3    If Epic decides that there have been repeated breaches of these Rules by a player, it may hand out increasing disciplinary action, up to and including permanent disqualification from all future competitive play of the Game.  Epic may also enforce any applicable penalty specified in Epic’s Terms of Service and/or the Fortnite EULA.

9.2.4    All Rules violations at the Event will be governed by the Epic Competitive Penalty Matrix. A final decision by Epic as to the appropriate disciplinary action will be final and binding on all players.

9.3    Rule Disputes

Epic has final, binding authority to decide all disputes with respect to any portion of these Rules, including the breach, enforcement, or interpretation thereof.

10.    Conditions

The Event is subject to these Rules. By participating, each player agrees (or, if a Minor, such player’s parent or legal guardian agrees on such player’s behalf): (a) to be bound by these complete Rules (including the Code of Conduct) and the decisions of Epic which shall be final and binding; and (b) to waive any right to claim ambiguity in the Event or these Rules, except where prohibited by applicable law. By accepting a prize, the Winning Player agrees (or, if a Minor, such Winning Player’s parent or legal guardian agrees on such Winning Player’s behalf) to release Epic from any and all liability, loss, or damage arising from or in connection with awarding, receipt, and/or use or misuse of prize or participation in any prize-related activities. Epic shall not be liable for: (i) telephone system, telephone, or computer hardware, software, or other technical or computer malfunctions, lost connections, disconnections, delays, or transmission errors; (ii) data corruption, theft, destruction, and unauthorized access to or alteration of entry or other materials; (iii) any injuries, losses, or damages of any kind, including death caused by the prize or resulting from acceptance, possession, or use of a prize, or from participation in the Event; or (iv) any printing, typographical, administrative, or technological errors in any materials associated with the Event. Epic reserves the right to cancel or suspend the Event in its sole discretion or due to circumstances beyond its control, including natural disasters. Epic may disqualify any player from participating in the Event or winning a prize if, in its sole discretion, it determines such player is attempting to undermine the legitimate operation of the Event by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other players or Epic’s representatives. The internal laws of the State of North Carolina, without reference to any of its conflicts of laws principles, shall govern disputes regarding these Rules and/or the Event. Epic may, in its sole discretion, cancel, modify, or suspend the Event should a virus, bug, computer problem, unauthorized intervention, force majeure, or other cause beyond Epic’s control corrupt the administration, security, or proper play of the Event. Any attempt to deliberately damage or undermine the legitimate operation of the Event may be in violation of criminal and civil laws and will result in disqualification from participation in the Event.  Should such an attempt be made, Epic reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution. The Event is subject to all applicable federal, state, and local laws.

11.    Publicity

Epic reserves the right to use the name, tag, likeness, audio, video, game play statistics, and/or Epic account ID of any player, for publicity purposes prior to, during, or after the Event end date, in any media, throughout the world, in perpetuity, but only in connection with publicizing the Event or other Game events and programing, without any compensation or prior review unless specifically prohibited by law.

12.    Waiver of Jury Trial

EXCEPT AS PROHIBITED BY APPLICABLE LAW AND AS A CONDITION OF PARTICIPATING IN THIS EVENT, EACH PARTICIPANT HEREBY IRREVOCABLY AND PERPETUALLY WAIVES ANY RIGHT S/HE MAY HAVE TO A TRIAL BY JURY IN RESPECT OF ANY LITIGATION DIRECTLY OR INDIRECTLY ARISING OUT OF, UNDER OR IN CONNECTION WITH THIS EVENT, ANY DOCUMENT OR AGREEMENT ENTERED INTO IN CONNECTION HEREWITH, ANY PRIZE AVAILABLE IN CONNECTION HEREWITH, AND ANY OF THE TRANSACTIONS CONTEMPLATED HEREBY OR THEREBY.

13.    Privacy
Please refer to Epic’s privacy policy located at https://www.epicgames.com/site/en-US/privacypolicy for important information regarding the collection, use and disclosure of personal information by Epic.

© 2021 Epic Games, Inc. All rights reserved.

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Fortnite x Nvidia Sweepstakes


The Fortnite x Nvidia Sweepstakes (the “Sweepstakes”) is subject to these Official Rules, which are binding and final on matters relating to the Sweepstakes, except as expressly stated otherwise.  No purchase necessary to enter or win. The Sweepstakes is sponsored by Epic Games, Inc. (the “Sponsor”).

1. How to Enter:  Entrants can enter the Sweepstakes by posting a Fortnite gameplay screenshot or clip based on the applicable call to action announced by Epic on January 18, 23, and 28, 2019 with the hashtag #FortniteNvidia on Twitter (“Submission”) during the Sweepstakes Period.

2. Eligibility:  The Sweepstakes is open to anyone aged 16 years or older residing in North America, Spain, Mexico, Brazil, France, Germany, Italy, Japan, Korea, Poland, Russia, or Turkey (“Entrant”).  One Submission per person.

Employees of Epic Games, Inc., its affiliates, Sweepstakes supervisors and members of their immediate families, are not eligible to participate or win.

The Sweepstakes is subject to all applicable federal, state and local laws, rules and regulations. Void where prohibited.


3. Sweepstakes Period:  The Sweepstakes begins on January 18, 2019 at 10:00 AM EST, and ends on January 28, 2019 at 11:59 PM EST (the “Sweepstakes Period”).  Entries must be received during the Sweepstakes Period to be eligible to win.

4. Odds: Odds of winning a prize depend on the number of eligible entries received.

5. Prizes:  If eligible under these Official Rules, thirty-eight (38) randomly selected Entrants will each receive:

  • One (1) Nvidia GTX 1060 6GB graphics card
  • One (1) exclusive Fortnite skin
  • One (1) exclusive Fortnite pickaxe
  • One (1) exclusive Fortnite glider
  • 2.000 v-bucks
Approximate Retail Value (“ARV”): $299.00 USD.

Selected Entrants not entitled to any surplus between actual retail value of prize and approximate retail value and any difference between approximate and actual value of the prize will not be awarded.  No substitution, transfer, or cash redemption of prize, or cash for any portion of prize not used, provided however that Sponsor reserves the right to substitute a prize with another prize of equal or greater value should the advertised prize become unavailable for any reason. If a Selected Entrant does not want a portion of the prize, that portion is forfeited.  All additional costs, including taxes, are the sole responsibility of Selected Entrants.


6. Submission Criteria:

  • Submissions must be submitted according to the How to Enter section.
  • Submissions must be directly accessible by Sponsor.
  • Submissions must consist of a Fortnite gameplay screenshot or clip based on the applicable call to action announced by Epic on January 18, 23, and 28, 2019.
  • Submissions must include the hashtag # FortniteNvidia.
  • Submissions must be shared on Twitter.
  • Submissions may not depict nudity or any other offensive or obscene subject matter as determined in Sponsor’s sole discretion.
  • Submissions shall not portray Sponsor in a negative light.
  • Submissions must be appropriate for a broad audience.
  • Submissions may not feature any trademarks (including logos) other than those owned by Sponsor.
  • Submissions must be original works of authorship, created by the person who submits the entry. Entrants may not copy or otherwise plagiarize the Submission from any source, nor may the Submission include third-party copyrighted material or artwork, without the copyright holder’s permission. By entering, you warrant that your Submission does not infringe any third-party’s rights, and that you have obtained any necessary permissions from all relevant third-parties to submit the Submission.
  • You hereby agree to indemnify Sponsor against any and all claims from any third-party for any use by Sponsor of the Submission.
  • Although Sponsor is not reviewing Submissions for copyright violations, if, in the sole discretion of Sponsor, it is believed your Submission constitutes or may constitute copyright infringement, the Submission will be disqualified.
  • Sponsor may require verification of Submissions through a procedure solely determined by Sponsor at its sole discretion.
  • Sponsor reserves the right to exclude any Submission that it believes, in its sole discretion, doesn't meet this criteria or otherwise violates these Rules, and to delete or otherwise remove any such Submission from any and all location(s) under Sponsor’s control.

7. Winner Selection and Notification of Selected Entrants:  

  • Five (5) Entrants residing in North America will be selected at random by a representative of Sponsor from among all eligible entries received during the Sweepstakes Period;
  • Five (5) Entrants residing in Spain or Mexico will be selected at random by a representative of Sponsor from among all eligible entries received during the Sweepstakes Period;
  • Five (5) Entrants residing in Brazil will be selected at random by a representative of Sponsor from among all eligible entries received during the Sweepstakes Period;
  • Five (5) Entrants residing in France will be selected at random by a representative of Sponsor from among all eligible entries received during the Sweepstakes Period;
  • Five (5) Entrants residing in Germany will be selected at random by a representative of Sponsor from among all eligible entries received during the Sweepstakes Period;
  • One (1) Entrant residing in Italy will be selected at random by a representative of Sponsor from among all eligible entries received during the Sweepstakes Period;
  • Three (3) Entrants residing in Japan will be selected at random by a representative of Sponsor from among all eligible entries received during the Sweepstakes Period;
  • Three (3) Entrants residing in Korea will be selected at random by a representative of Sponsor from among all eligible entries received during the Sweepstakes Period;
  • Two (2) Entrants residing in Poland will be selected at random by a representative of Sponsor from among all eligible entries received during the Sweepstakes Period;
  • Two (2) Entrants residing in Russia will be selected at random by a representative of Sponsor from among all eligible entries received during the Sweepstakes Period; and
  • Two (2) Entrants residing in Turkey will be selected at random by a representative of Sponsor from among all eligible entries received during the Sweepstakes Period (collectively, “Selected Entrants”).
Selected Entrants will be notified by email, phone, or via the platform through which the Submission was made, according to Sponsor’s sole discretion and with the information provided at the time of entry.  Selected Entrants will be required to respond (as directed) within three (3) days of attempted notification.  The failure to respond timely to the notification may result in forfeiture of the prize and, in such case Sponsor may randomly select an alternate Selected Entrant from among the remaining eligible entries. Selected Entrants may also be sent a declaration of eligibility / liability / publicity release (“Release”).  Unless restricted by law, Selected Entrants will be required to complete and return the Release within five (5) days from the date of notification.  An alternate Selected Entrant may be randomly selected from among the remaining eligible entries if a Selected Entrant: (i) cannot be reached; (ii) fails to obtain all signatures on the Release and to return the documents in a timely manner as required pursuant to these Official Rules; or (iii) cannot accept or receive the prize for any reason.


8. LICENSE:  As a condition of entry, Entrant hereby grants to Sponsor a non-exclusive, perpetual, irrevocable, worldwide, transferable, sublicensable, and royalty free license to use, modify, reproduce, prepare derivative works of, distribute, perform, and display the Submission in any and all media throughout the world and for whatever purpose Sponsor deems.  If Entrant is a Selected Entrant, instead of the license described above, Entrant grants to Sponsor an exclusive, perpetual, irrevocable, worldwide, transferable, sublicensable, and royalty free license to Sponsor to use, modify, reproduce, prepare derivative works of, distribute, perform, and display the Submission in any and all media throughout the world and for whatever purpose Sponsor deems.

ENTRANTS WILL NOT BE SPECIFICALLY PAID FOR THEIR SUBMISSIONS or for granting Sponsor any of these rights.

While Sponsor will seek to post the Submission in the form as provided at the time of entry, all Entrants agree that due to technical limitations and internal standards, Submissions may be altered from their original form and that Sponsor reserves the right to modify the Submission in its sole discretion, including adding its logo or other trademarks.


9. Privacy:  The information you provide will be used only in accordance with Sponsor’s privacy policy, located at https://www.epicgames.com/privacypolicy.


10. Publicity:  Sponsor reserves the right to use the name, likeness, and/or account ID of any Entrant, for publicity purposes prior to, during, or after the Sweepstakes end date, in any media, throughout the world, in perpetuity, but only in connection with publicizing the Sweepstakes, without any compensation or prior review unless specifically prohibited by law.


At any time before, during or after the Sweepstakes Period, Sponsor may, in its discretion, choose to post or distribute one or more Submissions, the creator’s name and profile information online (including Facebook pages, Twitter feeds, YouTube channels, and third-party websites) for promotional and entertainment purposes only.  Posting of this/these Submission(s) will not mean that said Submissions are eligible to win or are a Selected Entrant.  Entrant understands that users of these sites may share, comment on (including negatively), and re-post their Submissions. Any requests by Entrants to have a Submission removed from consideration will be accommodated to the extent practically possible. Sponsor is not responsible for third party re-posting of Submissions.


11. General Conditions:  By participating, Entrants agree to be fully and unconditionally bound by these Official Rules and the decisions of Sponsor and waive any right to claim ambiguity in the Sweepstakes or these Official Rules.  Any portion of the Sweepstakes may be canceled, suspended and/or modified, in whole or in part, if in our opinion any fraud, technical failure or other factor beyond our control impairs the integrity or proper functioning of the Sweepstakes.  Sponsor reserves the right in its sole discretion to disqualify any individual who is found to be tampering with the entry process or the operation of the Sweepstakes, to be acting in violation of these Official Rules, or to be acting in an unsportsmanlike or disruptive manner, or with the intent to disrupt or undermine the legitimate operation of the Sweepstakes, or to annoy, abuse, threaten or harass any other person, and Sponsor reserves the right to seek damages and other remedies from any such person to the fullest extent permitted by law.  Entrants may not enter with multiple identities or use any automated system, bot or other device or artifice to enter or obtain more than the maximum number of qualified entries.  Sponsor reserves the right at its sole discretion to terminate the Sweepstakes and, if terminated, at its discretion, select the potential winner(s) in a random drawing from among all eligible, non-suspect entries received prior to action taken.  Unclaimed prizes will not be awarded.  All federal, state or other tax liabilities (including income taxes) arising from this Sweepstakes will be the sole responsibility of Selected Entrants.  Entrants may be issued an IRS Form 1099 for the ARV of any awarded prize.  Any attempt to deliberately damage or undermine the legitimate operation of the Sweepstakes may be in violation of criminal and civil laws and will result in disqualification from participation in the Sweepstakes.  Should such an attempt be made, Sponsor reserves the right to seek remedies and damages (including attorney fees) to the fullest extent of the law, including criminal prosecution.

12. Limitations of Liability:  Selected Entrants agree to release, discharge, indemnify and hold harmless Sponsor and each of their respective officers, directors, employees, representatives and agents (collectively “Releasees”) from and against any claims, damages, disability, attorneys' fees, and costs of litigation and settlement, as well as any liability due to any injuries, damages or losses to any person (including death) or property of any kind resulting in whole or in part, directly or indirectly, from: (i) use, redemption, acceptance, possession, ownership, or misuse of any prize, (ii) participation in any activity, event, or excursion offered in connection with the prize, (iii) use of any facility, service and/or accommodation related to the prize, or (iv) participation in any Sweepstakes-related activity or participation in this Sweepstakes.  The Releasees shall not be liable for: (i) late, lost, delayed, misdirected, incomplete unreadable, inaccurate, garbled or unintelligible entries, communications or declarations, regardless of the method of transmission; (ii) telephone system, telephone or computer hardware, software or other technical malfunctions, lost connections, disconnections, delays or transmission errors; (iii) data corruption, theft, destruction, unauthorized access to or alteration of entry or other materials; (iv) any injuries, losses or damages of any kind caused by the prize or resulting from acceptance, possession or use of a prize, or from participation in the Sweepstakes; or (v) any printing, typographical, administrative or technological errors in any materials associated with the Sweepstakes.  Without limiting the generality of the foregoing, Releasees are not responsible for computer malfunctions, network connections, email delivery problems, systems failure or incompatibility, typographical, technical or keystroke errors, or interruptions in your internet service, and for incomplete, illegible, misdirected, misprinted, late, lost, damaged or stolen notifications.  

In the event Sponsor is prevented from continuing with the Sweepstakes as contemplated herein by any event beyond its control, including but not limited to fire, flood, earthquake, explosion, labor dispute or strike, act of God or public enemy, or any federal, state or local government law, order, or regulation, or other cause not reasonably within Sponsor’s control (each a "Force Majeure" event or occurrence), then subject to any governmental approval which may be required, Sponsor shall have the right to modify, suspend, or terminate the Sweepstakes.  The invalidity or unenforceability of any provision of these rules shall not affect the validity or enforceability of any other provision.  In the event that any provision is determined to be invalid or otherwise unenforceable or illegal, these rules shall otherwise remain in effect and shall be construed in accordance with their terms as if the invalid or illegal provision were not contained herein.  Sponsor’s failure to enforce any provision in these Official Rules shall not constitute a waiver of that provision.


13. Disputes:  Disputes regarding these Official Rules and/or this Sweepstakes will be governed by the internal laws of the State of North Carolina. Decisions of Sponsor are binding and final.  No claimant in any dispute involving Sponsor shall be entitled to claim or obtain indirect, punitive, incidental or consequential damages.


14. Sweepstakes Results:  For Sweepstakes results and/or a copy of these Official Rules, send a hand-printed, self-addressed, stamped envelope (stating the specific Sweepstakes you are requesting the winners for) to Epic Games, Inc., 620 Crossroads Blvd., Cary, NC 27518.  Requests must be received within 90 days of the end of the Sweepstakes.


© 2019, Epic Games, Inc. All rights reserved.

Sours: https://www.epicgames.com/fortnite/en-US/news/fortnite-x-nvidia-rules
10 Unwritten Fortnite Rules You Should Never Break

Rule change announced by Epic Games shocks Fortnite fans

Fans of one the world's most popular video games have been shocked this week after bosses announced a change to game rules.

Fortnite players are reeling following Epic Games' decision to implement the change, which will mean any players using ‘signalling’ in official tournaments could be punished.

Signalling is when one player communicates with their with opponents in the game through jumping or swinging their weapon to gain their attention, report The Mirror.

Epic Games  explained: “Throughout last year, players have been sending or receiving signals more commonly during official Fortnite competitions to the point where many players are confused around the ruling.

“For 2020 (starting 1/20/20), we are taking action against any kind of in-game communication between opponents via signalling in official tournament matches. This includes, but is not limited to: Pick-axe swinging, Emoting, Toy tossing, Jumping.”

Players caught signalling will get a penalty.

Epic added: “We want to be explicitly clear that pacifism-style gameplay is still allowed, but if signalling is involved, we will review and take appropriate action for the teaming/collusion penalty. Repeat offenders may be subject to increased penalties.”

Many players have been shocked by the announcement including Fortnite star Ninja, who tweeted his thoughts on the decision.

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He tweeted: “I can see where Epic is coming from, as a spectator seeing teams and players rotating and not shooting and swinging pick axes can seem odd but with no rotation items at all professional players understand when the time to fight actually is. Also, jumping? Best way to dodge snipes.”

Meanwhile, another player added: “I just saw a bit of news that you can get banned... for jumping in competitive Fortnite?!!  I think it’s about signalling enemies to not attack or something but BRUH  imo it’s one of the worst run esports ever.”

Fortnite has recently teamed up with social media giants TikTok to launch a new contest called the Emote Royale Contest.

Epic Games explained: “How’s it work? Take a video of yourself breaking into an original dance move, then share your submission on TikTok using the hashtag #EmoteRoyaleContest.

“The winning dance will become an Emote in Fortnite.”

Sours: https://www.walesonline.co.uk/news/uk-news/rule-change-announced-epic-games-17625973

38 fortnite rules

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Fortnite, But I Can't Break Any LAWS (Ferrari Edition)

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