Official pacman

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Overview

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PAC-MAN™&©BANDAI NAMCO Entertainment Inc.

Features

Designed by: Richard Orlinski
HEIGHT: 18CM
MATERIAL: resin / glossy finish

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Pac-Man

Release date(s)

JP: May 22, 1980
US: October 26, 1980

Arcade system

Namco Pac-Man

Number of players

1-2 players

Input methods

4-way joystick

For other uses of Pac-Man, see Pac-Man (disambiguation).

Pac-Man (パックマン Pakkuman), originally known as Puckman in Japan, is the initial game in the Pac-Man series. It was created by Toru Iwatani and released by Namco in 1980, and it was published by Bally Midway for U.S. distribution. The game would go on to become a cultural icon worldwide.

Name Change

Pac-Man was originally released under the English name "Puckman". The game's katakana was actually closer to "Pack Man", meaning the original name was likely translated incorrectly. Upon its release in the U.S., Bally Midway wanted to change the game's title due to fear of vandalism of the "P" in "Puck" being changed into an "F", to be changed to an inappropriate word. Midway sent a list of ten potential new names to Namco; all of them were denied, with Namco requesting it to be renamed to "Pac-Man" instead, presumably due to it being the actual intended name.[1] The Pac-Man name would be used worldwide for all subsequent sequels and re-releases.

Gameplay

The player guides the titular Pac-Man through a maze to eat Pac-Dots; when all dots are eaten, Pac-Man is taken to the next stage. Four ghosts, Blinky, Pinky, Inky and Clyde roam the maze, trying to catch Pac-Man - if a ghost touches him, a life is lost. When all lives have been lost, the game ends.

Near the corners of the maze are four larger, flashing dots known as Power Pellets, provide Pac-Man with the temporary ability to eat the ghosts. The ghosts turn deep blue, reverse direction, and move slower when Pac-Man eats one. When a ghost is eaten, its eyes return to the ghost home where it is regenerated in its normal color. Blue ghosts flash white before they become dangerous again.

The amount of time the ghosts remain vulnerable varies from one round to the next, but the time period generally becomes shorter as the game progresses. In later stages, the ghosts do not change colors at all, but they still reverse direction when a power pellet is eaten.

In addition to Pac-Dots and Power Pellets, bonus items, usually referred to as Fruits (though not all items are fruits) appear near the center of the maze. These items score extra bonus points when eaten. The items change and bonus values increase throughout the game.

A series of intermissions (also referred to as as Coffee Breaks) play after certain levels toward the beginning of the game, showing a humorous set of interactions. There are three total, appearing after levels 2, 5, and 9. The third intermission appears several times afterward on later levels.

Pac-Man is awarded a single bonus life at 10,000 points by default. However, DIP switches inside the machine can change the required points (15,000 or 20,000) or disable the bonus life altogether.

Scoring System

Ghosts

The four ghosts, formerly known as "monsters", are the enemies in the original arcade game. They cycle through different "modes" of behavior, colloquially known as "scatter"–where they retreat to the four corners of the maze–and "chase"–where their A.I. kicks in. Each ghost has unique A.I., programmed so that the game would not get impossibly difficult or boring.

There are certain one-way areas on the maze–namely, the two "T" formations located directly above and below the Ghost Home (the box in the center of the stage)–that the ghosts can travel down through, but cannot go up through. There are also two entrances to a tunnel on either side of the maze that Pac-Man can travel through and come out the opposite side of the screen on, which will slow the ghosts down if they enter it. Yet another advantage Pac-Man has over the quartet is that he can turn slightly faster. Once each ghosts' mannerisms are fully learned, they can be easily manipulated by the player to get a very high score. Here is a breakdown of each ghosts' behavior when in chase mode, generally speaking:

  • The red ghost, Blinky, doggedly pursues Pac-Man.
  • The pink ghost, Pinky, tries to ambush Pac-Man by moving parallel to him.
  • The cyan ghost, Inky, tries to get Pac-Man in between Blinky and himself.
  • The orange ghost, Clyde, pursues Pac-Man when far from him, but usually wanders away when he gets close.

Here is a set of all of the ghosts' character names (hinting at their behavior), and nicknames. (The alternate names for Puck Man are triggered through a DIP switch.)

Color Puck ManPac-Man
Character Nickname Alternate
character
Alternate
nickname
Character Nickname
Red Oikake Akabei Urchin Macky Shadow Blinky
Pink Machibuse Pinky Romp Micky Speedy Pinky
Cyan Kimagure Aosuke Stylist Mucky Bashful Inky
Orange Otoboke Guzuta Crybaby Mocky Pokey Clyde
PACMAN lastLevel 01.jpg

Split-screen level

Main Article: Map 256 Glitch

When the player gets to the 256th level, while the left side of the maze is fine, the right side becomes a garbled mess of code, therefore making the level impossible. The right side has some Pac-Dots too, but only 9, and some are inedible. The right side of the screen also traps the ghosts and can make Pac-Man go off the screen. If one uses a hack to skip the level, then the game goes back to the first level. Because of this bug, a perfect game only counts the first 255 levels. This is more commonly known as a kill screen.

This level later inspired its own separate game, called Pac-Man 256.

Home Ports

Pac-Man first appeared on home consoles in 1981, and has appeared on nearly every system since. The game has been released for the following systems and devices in some way, shape or form.

  • Amstrad CPC
    • Possibly bootleg in origin, or an unreleased prototype.
    • Nearly identical to the Atari 400/800/XL/XE version.
  • Android
    • Delisted from the Google Play Store and replaced with Pac-Man + Tournaments in 2013.
    • This version was notably the first game ever released on the Android platform.[2]
  • Antstream
    • Streaming service available on various platforms. Based on the original arcade version.
  • Apple II
    • Rebranded version of Taxman, a bootleg Pac-Man port released in 1981. Atari forced Taxman developer H.A.L. Labs to stop production of the game, and Atarisoft released it as a licensed Pac-Man port in 1983.
  • Arcade1UP Machines
    • Many Arcade1UPs featuring Pac-Man have been released (see this page for full list).
  • Atari 400/800/XL/XE
  • Atari 2600
    • The most infamous port of the game, with many differences from the original (see this page for more info).
  • Atari 5200
  • Bally Astrocade
    • A semi-official port of the game by Bally Midway, which was renamed "Muncher" due to fear of legal action from Atari.
    • Pac-Man stops in place when the joystick is let go of, rather than continuing to move like in all other versions.
  • BlackBerry
  • Classics Games Pass
    • A Japan-only service available on iOS and Android, which runs through an AU Smartpass subscription. Based on the Famicom/NES version.
  • ColecoVision
    • A canceled port from Atarisoft, which was planned for a 1983 release. Its cancellation was due to being arguably superior to the Atari 5200 version, with Atari believing that releasing the game would have effected sales of their own console(s). A prototype version has been dumped.[3]
      • The "arcade-perfect" Pac-Man being exclusive to the 5200 was also extensively used in marketing by Atari against Coleco, even insulting their own 2600 version in the process.
  • Commodore 64
  • Commodore VIC-20
    • Two versions were released, with a very complicated history. A licensed Japanese port was released in 1981 by HAL Laboratory, which was very arcade-accurate for the time period. In North America, it was published without license by Commodore themselves under the name Jelly Monsters; Atari quickly took legal action against this port, and it was removed from stores. Atari released their own unique port of Pac-Man for the VIC-20 in 1983, which was not nearly as accurate as HAL's version.
      • Atari's port features a different maze compared to other versions of Pac-Man.
  • Evercade
    • Included in Namco Museum Collection 1.
  • Famicom/NES
    • Developed and published by Namco for the Famicom in 1984. The game was released by Tengen for the NES overseas in 1987, in two different cartridge variants. A Namco-published NES version was released in 1993. In Australia, the game was released by H.E.S. in "piggyback" format (where there is a cartridge slot on the cartridge itself, requiring another game to be on top).
  • FM-7
    • Maze is turned on its side.
  • FM-77
    • Maze is turned on its side.
  • Game Boy
  • Game Boy Color
    • Released as Pac-Man: Special Color Edition, which also included Pac-Attack.
    • Same port as the original Game Boy version, only colorized.
  • Game Boy Advance
    • Three versions were released. The arcade version was included in Pac-Man Collection and Namco Museum 50th Anniversary; both compilations have the game emulated slightly differently from each other. The Famicom/NES port of Pac-Man was released as a standalone Game Boy Advance cartridge as part of the Classic NES Series/Famicom Mini line.
  • GameCube
    • Four versions were released. The game was included in Namco Museum and Namco Museum 50th Anniversary, and was featured as a bonus game in Pac-Man World 2 and Pac-Man World 3.
  • Game Gear
  • Gametap
    • A long-defunct streaming service for home computers. Based on the original arcade version.
  • Handheld LCD Games
    • Many different handheld LCD games have been released, the earliest being the Tomy LSI Game from 1981.
    • The ports included greatly vary between units. The majority of earlier systems took creative liberties when porting the game, and feature many differences when compared to the original. Later consoles (such as the MGA "Classic Arcade" version) are much more accurate conversions.
    • Most Pac-Man LCD games are in black-and-white, but a handful were in color.
  • IBM PC
    • Colors are very off due to the limitations of the hardware.
  • Intellivision
    • Features a different maze compared to other versions of Pac-Man.
  • iOS (iPhone, iPad, etc.)
    • Delisted from the App Store and replaced with Pac-Man + Tournaments in 2013.
  • iPod Classic
  • Mobile
  • MSX
  • MZ-700
    • Maze is turned on its side.
    • Features very basic, blocky graphics. If an external PCG chip was installed to the PC, the graphics appear more accurate to the original.
  • MZ-1500
    • Maze is turned on its side.
  • MZ-2000
    • Maze is turned on its side.
  • Nelsonic Digital Watch
    • Watches featuring an LCD-based conversion of Pac-Man.
    • Two watches were released. One features the Tomy LSI Game version of Pac-Man, and is controlled by four directional buttons. The other features a modified version of Tomy Watchman: Monster Hero, and is controlled using a small joystick.
      • The latter model came with four joystick tops colored after the four ghosts.
  • Neo Geo Pocket Color
  • Nintendo 64
    • Included in Namco Museum 64.
  • Nintendo DS
    • Three versions were released. The game was included as an unlockable bonus game in Pac 'n Roll and Pac-Man World 3. It was later featured in Namco Museum DS.
  • Nintendo 3DS
    • Four versions were released. There were two Virtual Console versions: Pac-Man for Game Boy and Pac-Man for Famicom/NES. The original arcade version was included in Pac-Man & Galaga Dimensions and Pac-Man Party 3D.
    • Additionally, the 3DS version of Pac-Man Museum was going to feature the arcade game, but this port was canceled alongside the Wii U version.
  • Nintendo Switch
    • Three versions were released. The arcade original was included in Namco Museum, as well as being released stand-alone as part of the Arcade Archives line of games. The Famicom/NES version was included in Namco Museum Archives Vol. 1 and the cartridge release of Namcot Collection; for the downloadable version of the latter, it was sold as DLC instead.
  • PC-6001
  • PC-8001
    • Maze is turned on its side.
  • PC-88
    • Maze is turned on its side.
  • PC-98
  • PlayStation
    • Two identical versions were released, which were included in Namco Museum Vol. 1 and Pac-Man World.
  • PlayStation 2
    • Four versions were released. The game was included in Namco Museum and Namco Museum 50th Anniversary, and was featured as a bonus game in Pac-Man World 2 and Pac-Man World 3.
  • PlayStation 3
    • Four versions were released. The game was included in Namco Museum Essentials and Pac-Man Museum. There were two PS one Classics versions: Namco Museum Vol. 1 and Pac-Man World, both of which feature the original game.
  • PlayStation 4
    • Released as a standalone digital release titled Arcade Game Series: Pac-Man.
  • PlayStation Portable
    • Three versions were released. The game was included in Namco Museum Battle Collection (Namco Museum 1 in Japan and South Korea). There were two PS one Classics versions: Namco Museum Vol. 1 and Pac-Man World, both of which feature the original game.
  • PlayStation Vita
    • Two versions were released via PS one Classics: Namco Museum Vol. 1 and Pac-Man World, both of which feature the original game.
  • Plug 'N Play TV Games
    • Many different Plug 'N Plays featuring Pac-Man have been released (see this page for full list), the earliest being Namco Arcade Classics from 2003.
    • The original systems were released by Jakks Pacific, and featured a port very close to the arcade version. Consoles from the 2010s onward were from different manufacturers, and often feature the Famicom/NES version.
  • Pocket Player (My Arcade)
    • Included in the Pac-Man Pocket Player.
    • Features a seemingly original port running on Sega Genesis hardware.
  • Sega Genesis/Mega Drive
    • Included as a bonus game in Pac-Man 2: The New Adventures; was never released in a standalone form.
    • Similar to the Famicom/NES version, but features slightly updated graphics and a high-score table.
  • Sega Dreamcast
    • Included in Namco Museum.
  • Sharp X1
  • Sharp X68000
    • Included as a bonus game bundled with the X68000 port of Pac-Mania.
    • The ghost AI is very off, with the ghosts rarely attacking Pac-Man.
  • Super Famicom/SNES
    • Included as a bonus game in Pac-Man 2: The New Adventures/Hello, Pac-Man!; was never released in a standalone form.
    • Similar to the Famicom/NES version, but features slightly updated graphics and a high-score table.
  • Tabletop Arcade Machines
    • Many different tabletop arcade machines have been released, the earliest being the Coleco Tabletop from 1981.
    • The majority of units from the 1980s to the 2000s ran on handheld LCD technology. More recent consoles often either feature the Famicom/NES version (ex: Pac-Man Micro Player) or use a custom port loosely resembling the arcade version (ex: Stranger Things Palace Arcade).
    • The Namco Museum Mini Player is the only tabletop to feature the actual arcade version.
  • TI-99/4A
  • VR Headset (Oculus)
    • Included in Oculus Arcade.
    • Says Puckman on the title screen, making it the only post-1980s port to do so.
    • Sound is very high-pitched.
  • Wii
    • Three versions were released. The first of these was for the Virtual Console, which was the Famicom/NES version. The other two were included in Namco Museum Megamix and Pac-Man Party, both of which use the arcade original.
  • Wii U
    • Two versions were released, both for the Virtual Console: Pac-Man for the Famicom/NES and Pac-Man Collection for the Game Boy Advance.
    • Additionally, the Wii U version of Pac-Man Museum was going to feature the arcade game, but this port was canceled alongside the Nintendo 3DS version.
  • Windows PC
    • Numerous conversions were released, from Windows 95 to Windows 10. The earliest of these was Microsoft Return of Arcade from 1996.
    • Due to the more powerful architecture of computers compared to consoles at the time, all ports were straight emulations of the arcade version, with little to no differences (the only exception being the bonus version included in Pac-Man World 2).
  • Windows Phone
  • Xbox
    • Four versions were released. The game was included in Namco Museum and Namco Museum 50th Anniversary, and was featured as a bonus game in Pac-Man World 2 and Pac-Man World 3.
  • Xbox 360
    • Three versions were released. The game was released as a standalone digital release through the Xbox Live service. It was also included in Namco Museum Virtual Arcade (in which it is the same as the Xbox Live version) and Pac-Man Museum.
    • The Namco Museum Virtual Arcade and the Xbox Live versions fixes the 256th Maze killscreen to not feature a garbled line of code, and this allows the player to continue beyond level 256 without hacking.
  • Xbox One
    • Released as a standalone digital release titled Arcade Game Series: Pac-Man.
  • ZX Spectrum

Homebrew versions of Pac-Man have also been released for the Atari 7800, Fairchild Channel F, ColecoVision, Atari 8-bit and MS-DOS, alongside countless "improved" versions of Pac-Man for the Atari 2600 (Pac-Man Arcade, Pac-Man 4K, was officially licensed by Bandai Namco, and Pac-Man 8K).

Other versions

There are many variations of Pac-Man that are fundamentally the same as the original game, but feature several differences that make them stand out. These games include:

In other games

The first Pac-Man is also featured in some newer games in the series. The following Pac-Man games contain the original arcade version.

Namco Museum port

This version of the game, introduced in Namco Museum Volume 1 (1995), is notable for being perhaps the most frequently rereleased "official" version of Pac-Man from 1995 to 2005. This version of the game often featured a border based on the classic Puckman artwork surrounding it. Being based off the original's source code, it is mostly faithful to the arcade version, but a few things were altered in gameplay:

  • Pinky always aims exactly four spaces in front of Pac-Man when in chase mode (in the original, this became four spaces up and four spaces to the left when Pac-Man was facing up, due to a glitch).
  • Inky's behavior has been considerably altered; he exclusively aims for Blinky's position in chase mode.
  • The ghosts' eyes will not travel up through the one-way paths when returning to regenerate.
  • When a ghost is sent back to the Ghost Home to regenerate, they will always come back out instantly, even if Pac-Man lost a life on the current round. (Incidentally, this fixes a glitch that can occur in the original where Pac-Man can trap Pinky, Inky, and Clyde in the Ghost Home.)
  • Ghosts will exit the Ghost Home to the right if their target position happens to be there. In the original game, they will only exit to the right if the behavior mode (i.e. scatter, chase, frightened) changes while they are in the Ghost Home.
  • If a bonus fruit appears and Pac-Man eats a ghost, the timer that controls how long the fruit stays onscreen halts with everything else. This makes it impossible for fruit to disappear while Pac-Man is eating a ghost.

Most releases of Pac-Man after 2005 are either completely accurate recreations of the arcade version or the original ROM (both cases with references to Midway removed); as such, the ghosts all behave as they originally did, and any patterns applicable to the original version will work on these. The Namco Museum 50th Anniversary and Xbox Live Arcade versions were among of the first of them. The latter featured an updated screen border using artwork from Pac-Man World instead of being based on the original Puckman design.

Play Online

These versions of Pac-Man are either listed in the public domain or are considered abandonware. Clicking the game title will lead you to a playable online version of it from archive.org (mobile compatibility may vary).

  • Recommended:Super ABC (Pac-Man multigame kit) (Arcade, 1999)
  • Recommended:Pac PC II (Fullscreen Mode) (MS-DOS, 1995)
  • Recommended:Champ Pac-em (MS-DOS, 1996)
  • Ghostmuncher Galaxian (Arcade, 1981)
  • Muncher (Bally Astrocade, 19xx)
  • Pac-Man (Apple II, 1983)
  • Pac-Man (Atari 400/800/XL/XE, 1982)
  • Pac-Man (Atari 2600, 1982)
  • Pac-Man (Coleco, Rev. 29) (Tabletop Arcade Machine, 1981)
  • Pac-Man (ColecoVision, 1983)
  • Pac-Man Collection (ColecoVision, 2008)
  • Pac-Man (Commodore 64, 1983)
  • Pac-Man (Game Gear, 1990)
  • Pac-Man (IBM PC, 1983)
  • Pac-Man (Tomy) (Handheld LCD Game, 1982)
  • Pac Man 2 (Entex, Red Pacman Variant) (Handheld LCD Game, 1981)

Trivia

  • For the game's 30th anniversary, Google briefly updated their homepage on May 21, 2010 for 48 hours to allow players to play a version of Pac-Man in a maze based off of the Google Logo. This version plays exactly like the original (including Ghost A.I.), but with the following differences:
    • If "Insert Coin" is clicked after the game has started, the Ms. Pac-Man theme plays and two players may then play cooperatively as Pac-Man and Ms. Pac-Man. The two play exactly the same except for sound effects made when eating dots.
    • The maze, as aforementioned, is derived from the Google logo, and is no longer symmetrical.
    • There are five power pellets instead of four.
    • The Google version of Pac-Man has been made permanently available here.
  • According to Toru Iwatani, Namco initially told him to make the ghosts all the same color - red. Toru refused the order, and on questionnaires to the game testers asking if they would want only red-colored ghosts, none of them did.[4]
  • The game features a rare glitch where Pac-Man can walk through a ghost. This is, however, very difficult to pull off, as the player needs to have pixel perfect timing.
  • In the Game Boy and Game Boy Color version, the pellets that are on top of the ghost pen are missing.
  • In the Game Boy and Game Boy Color version, after you have completed the 8th level, the 3rd cutscene appears instead of appearing in level 9.
  • In the original arcade version's code, two unused features can be seen in the graphics data: an explosion effect (referred to as "Blast" in Namco Museum Vol. 1), and a medium-sized type of dots.[5] Both of these concepts were later incorporated into Jr. Pac-Man, with near-identical graphics.
  • Pac-Man, Pac-Man Plus, and Pac-Man Arrangement are the only games in the series to formally feature the ghosts' "character" names.
  • The Namco Classic Collection Vol. 2 version of Pac-Man featured a mix of the Puck Man alternate character names and the Pac-Man nicknames as the new default for international audiences. This is the only version of the game to do so, as any other versions either port over the Pac-Man or Puck Man default names (for worldwide and Japan, respectively).
  • The Xbox Live Arcade version of Pac-Man features an arcade cabinet in the background of its title screen. It is quite clearly based off of the Puck Man cabinet, but taking a closer look at it will show that all instances of "Puck Man" are replaced with "Pac-Man", and all of the art of Pac-Man on the cabinet has a shorter nose (not unlike the Namco Museum screen border).
  • Pac 'n Roll reveals that the game takes place on the Pac-Moon.
  • The maximum score in the arcade version is 3,333,360 points, because of the glitched screen at Level 256.
  • In the original U.S. arcade cabinets of the game, Pac-Man and the Ghosts' artwork was radically different.
    • It is presumed that Bally Midway may had changed the artwork cabinet designs for the characters to be based on what the characters appear during gameplay, complete with an exaggerated appearance on the characters' cabinet artwork.
  • In Jakks Pacific's port of the game featured in 2003 Namco Arcade Classics, Blinky's AI is changed to have him circle across the Ghost Pen during "scatter mode". Then when he has entered Cruise Elroy state, he will go to his original "scatter mode" corner while Pinky would take over his role on circling across the Ghost Pen.
  • While there were three Bally Midway Pac-Man arcade machine models released (standard, cabaret, and cocktail), a fourth machine model was also planned. This unreleased model was in a countertop format, and was planned to be sold in high-end store catalogues.[6]

Gallery

Screenshots

Puck Man (Arcade) (MAME 0.235)

Arcade

Starpak2-pac

Arcade (Galaxy Games StarPak 2)

Pac-Man (Apple II) (AppleWin 1.30.5.0)

Apple II

Pac-Man (Atari 8-bit) (Atari800 4.2.0)

Atari 400/800/XL/XE

2600

Atari 2600

Pac-Man (Atari 5200) (Atari800 4.2.0)

Atari 5200

Astrocade

Bally Astrocade (Muncher)

Colecovision

ColecoVision (prototype)

Pac-Man (C64) (VICE 3.5) (internal palette)

Commodore 64

Jelly Monsters

Commodore VIC-20 (HAL Laboratory 1981 version)

Pac-Man (VIC-20) (Atarisoft) (VICE 3.5) (internal palette)

Commodore VIC-20 (Atarisoft 1983 version)

Pac-Man (NES) (Nestopia v1.40)

Famicom/NES

Pac-Man (FM-7) (MAME 0.180) (640 x 400)

FM-7

Pac-Man (GB) (mGBA 0.9.2)

Game Boy (full-size screen)

Pac-Man (GB) (half-size screen) (mGBA 0.9.2)

Game Boy (half-size screen)

Pac-Man - Special Color Edition (GBC) (mGBA 0.9.2)

Game Boy Color (Pac-Man: Special Color Edition - full-size screen)

Pac-Man - Special Color Edition (GBC) (half-size screen) (mGBA 0.9.2)

Game Boy Color (Pac-Man: Special Color Edition - half-size screen)

Pac-Man Collection - Pac-Man (GBA) (full screen) (mGBA 0.9.2)

Game Boy Advance (Pac-Man Collection - full screen mode)

Game Boy Advance (Pac-Man Collection - scroll mode)

Classic NES Series - Pac-Man (GBA) (mGBA 0.9.2)

Game Boy Advance (Classic NES Series)

Game Boy Advance (Namco Museum 50th Anniversary - scroll mode)

Namco Museum (GC) - Pac-Man (normal screen size) (Dolphin 5.0-15260)

GameCube (Namco Museum)

Pac-Man World 2 (GC) - Pac-Man (Dolphin 5.0-15260)

GameCube (Pac-Man World 2)

Namco Museum 50th Anniversary (GC) - Pac-Man (max. screen size) (Dolphin 5.0-15260)

GameCube (Namco Museum 50th Anniversary)

Pac-Man World 3 (GC) (normal picture) - Pac-Man (Dolphin 5.0-15260)

GameCube (Pac-Man World 3)

Pac-Man (GG) (MAME 0.235)

Game Gear (full-size screen)

Pac-Man (GG) (half-size screen) (MAME 0.235)

Game Gear (half-size screen)

Pac-Man (PC booter) (DOSBox 0.74-3)

IBM PC

Pac-Man (Intellivision) (MAME 0.235) (378 x 240) 2

Intellivision

Screenshot 2019-03-22-18-34-10

iOS (2013)

Pac-Man (MSX) (MAME 0.235)

MSX

Mz700-pacman

MZ-700

Mz700-pacman-pcg

MZ-700 (PCG chip installed)

Mz2000-pacman

MZ-2000

Neo Geo Pocket Color (scroll mode)

Pac-Man (NGPC) (full screen) (MAME 0.235)

Neo Geo Pocket Color (full screen mode)

Namco Museum Vol. 1 - Pac-Man (Mednafen 1.27.1)

PlayStation

Namco Museum 64 - Pac-Man (N64) (Project64 3.0.1.5664-2df3434)

Nintendo 64 (Namco Museum 64)

Pac 'n Roll - Pac-Man (DeSmuME 0.9.12)

Nintendo DS (Pac 'n Roll) (both screens)

Namco Museum DS - Pac-Man (vertical 1x1) (DeSmuME 0.9.12)

Nintendo DS (Namco Museum DS - vertical 1x1 mode) (single screen)

Pac-Man & Galaga Dimensions - Pac-Man (borderless) (Citra Nightly 1727)

Nintendo 3DS (Pac-Man & Galaga Dimensions - borderless screen mode)

Pac-Man & Galaga Dimensions - Pac-Man (upright-JPN) (Citra Nightly 1727)

Nintendo 3DS (Pac-Man & Galaga Dimensions - upright screen mode with JPN wallpaper)

Pac-Man & Galaga Dimensions - Pac-Man (upright-US) (Citra Nightly 1727)

Nintendo 3DS (Pac-Man & Galaga Dimensions - upright screen mode with US wallpaper)

Pac-Man & Galaga Dimensions - Pac-Man (cocktail-JPN) (Citra Nightly 1727)

Nintendo 3DS (Pac-Man & Galaga Dimensions - cocktail screen mode with JPN wallpaper)

Pac-Man & Galaga Dimensions - Pac-Man (cocktail-US) (Citra Nightly 1727)

Nintendo 3DS (Pac-Man & Galaga Dimensions - cocktail screen mode with US wallpaper)

Pc6001-pacman

PC-6001

Pc8001-pacman

PC-8001

Pc88-pacman

PC-88

Pnp

Plug 'N Play (Jakks Pacific 5-in-1, 2003)

X68000-pacman

Sharp X68000

Sours: https://pacman.fandom.com/wiki/Pac-Man_(game)
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twitter announced today that it will be removing its implementation of stories dubbed “fleets.” the feature was either loved or hated by twitter users since its initial release last year.

this short-lived feature, which was released in november of last year, will be removed on august 3. twitter acknowledged the controversial nature of the snapchat/instagram clone with the farewell tweet. notably, there was no fleet from the main twitter account announcing the departure of the feature, only a standard tweet.

in the goodbye, the company said it is working on “new stuff.” one can hope that they add the ability to edit tweets, in addition to the new edit audience and monetization features.

in a more detailed blog post, twitter shared that it hoped fleets would make people more comfortable posting onto twitter. as fleets disappear, some of the fleet creation features, like gifs and stickers, will be implemented into the standard tweets composer.

ftc: we use income earning auto affiliate links.more.


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Sours: https://www.eyeboston.com/identifyingd476/afcbbe5496.htm
PIXELS: Official Pac-Man Clip - Happy 35th Birthday!

Official repositories

Related articles

A software repository is a storage location from which software packages are retrieved for installation.

Arch Linux official repositories contain essential and popular software, readily accessible via pacman. They are maintained by package maintainers.

Packages in the official repositories are constantly upgraded: when a package is upgraded, its old version is removed from the repository. There are no major Arch releases: each package is upgraded as new versions become available from upstream sources. Each repository is always coherent, i.e. the packages that it hosts always have reciprocally compatible versions.

Stable repositories

core

This repository can be found in on your favorite mirror.

core contains packages for:

as well as dependencies of the above (not necessarily makedepends) and the basemeta package.

core has fairly strict quality requirements. Developers/users need to signoff on updates before package updates are accepted. For packages with low usage, a reasonable exposure is enough: informing people about update, requesting signoffs, keeping in #testing up to a week depending on the severity of the change, lack of outstanding bug reports, along with the implicit signoff of the package maintainer.

Tip: To create a local repository with packages from core (or other repositories) without an internet connection see Pacman tips#Installing packages from a CD/DVD or USB stick

This repository can be found in on your favorite mirror.

extra contains all packages that do not fit in core. Example: Xorg, window managers, web browsers, media players, tools for working with languages such as Python and Ruby, and a lot more.

This repository can be found in on your favorite mirror.

community contains packages that have been adopted by Trusted Users from the Arch User Repository. Some of these packages may eventually make the transition to the core or extra repositories as the developers consider them crucial to the distribution.

multilib

This repository can be found in on your favorite mirror.

multilib contains 32-bit software and libraries that can be used to run and build 32-bit applications on 64-bit installs (e.g. wine, steam, etc).

With the multilib repository enabled, the 32-bit compatible libraries are located under .

Enabling multilib

To enable multilib repository, uncomment the section in :

/etc/pacman.conf[multilib] Include = /etc/pacman.d/mirrorlist

Then upgrade the system and install the desired multilib packages.

Tip: Run to list all packages in the multilib repository. 32-bit library package names begin with .

Disabling multilib

Execute the following command to remove all packages that were installed from multilib:

# pacman -R $(comm -12 <(pacman -Qq | sort) <(pacman -Slq multilib | sort))

If you have conflicts with gcc-libs reinstall the gcc-libs package and the base-devel group.

Comment out the section in :

/etc/pacman.conf#[multilib] #Include = /etc/pacman.d/mirrorlist

Then upgrade the system.

Testing repositories

The intended purpose of the testing repository is to provide a staging area for packages to be placed prior to acceptance into the main repositories. Package maintainers (and general users) can then access these testing packages to make sure that there are no problems integrating the new package. Once a package has been tested and no errors are found, the package can then be moved to the primary repositories.

Not all packages need to go through this testing process. However, all packages destined for the core repository must go to testing first. Packages that can affect many packages (such as perl or python) should be tested as well. Testing is also usually used for large collections of packages such as GNOME and KDE.

Warning:
  • Be careful when enabling the testing repositories. Your system may break after performing an update. Only experienced users who know how to deal with potential system breakage should use it.
  • If you enable testing, you must also enable community-testing. If you enable any other testing repository listed in the following subsections, you must also enable both testing and community-testing.

testing

This repository can be found in on your favorite mirror.

testing contains packages that are candidates for the core or extra repositories.

New packages go into testing if:

  • They are destined for the core repo. Everything in core must go through testing
  • They are expected to break something on update and need to be tested first.

testing is the only repository that can have name collisions with any of the other official repositories. If enabled, it has to be the first repository listed in your file.

Note:testing is not for the "newest of the new" package versions. Part of its purpose is to hold package updates that have the potential to break the system, either by being part of the core set of packages, or by being critical in other ways. As such, users of testing are strongly encouraged to subscribe to the arch-dev-public mailing list, watch the testing repository forum, and to report all bugs. You should also consider joining the Arch Testing Team.

This repository is similar to the testing repository, but for packages that are candidates for the community repository.

multilib-testing

This repository is similar to the testing repository, but for packages that are candidates for the multilib repository.

gnome-unstable

This repository contains testing packages for the next stable or stable release candidate version of the GNOME desktop environment, before they are moved to the main testing repository.

To enable it, add the following lines to :

[gnome-unstable] Include = /etc/pacman.d/mirrorlist

The gnome-unstable entry should be first in the list of repositories (i.e., above the testing entry).

Please report packaging related bugs in our bug tracker, while anything else should be reported upstream to GNOME Gitlab.

kde-unstable

This repository contains the latest beta or Release Candidate of KDE Plasma and Applications.

To enable it, add the following lines to :

[kde-unstable] Include = /etc/pacman.d/mirrorlist

The kde-unstable entry should be first in the list of repositories (i.e., above the testing entry).

Make sure you make bug reports if you find any problems.

Disabling testing repositories

If you enabled testing repositories, but later on decided to disable them, you should:

  1. Remove (comment out) them from
  2. Perform a to "rollback" your updates from these repositories.

The second item is optional, but keep it in mind if you notice any problems.

Staging repositories

Warning: Do not enable the staging repositories for any reason. Your system will unquestionably break after performing an update. This repository is only meant for backend developer use.

This repository contains broken packages and is used solely by developers during rebuilds of many packages at once. In order to rebuild packages that depend on, for example, a new shared library, the shared library itself must first be built and uploaded to the staging repositories to be made available to other developers. As soon as all dependent packages are rebuilt, the group of packages is then moved to testing or to the main repositories, whichever is more appropriate.

See [1] for more historical details.

Historical background

Most of the repository splits are for historical reasons. Originally, when Arch Linux was used by very few users, there was only one repository known as official (now core). At the time, official basically contained Judd Vinet's preferred applications. It was designed to contain one of each "type" of program — one DE, one major browser, etc.

There were users back then that did not like Judd's selection, so since the Arch Build System is so easy to use, they created packages of their own. These packages went into a repository called unofficial, and were maintained by developers other than Judd. Eventually, the two repositories were both considered equally supported by the developers, so the names official and unofficial no longer reflected their true purpose. They were subsequently renamed to current and extra sometime near the release version 0.5.

Shortly after the 2007.8.1 release, current was renamed core in order to prevent confusion over what exactly it contains. The repositories are now more or less equal in the eyes of the developers and the community, but core does have some differences. The main distinction is that packages used for Installation CDs and release snapshots are taken only from core. This repository still gives a complete Linux system, though it may not be the Linux system you want.

Some time around 0.5/0.6, there were a lot of packages that the developers did not want to maintain. Jason Chu set up the "Trusted User Repositories", which were unofficial repositories in which trusted users could place packages they had created. There was a staging repository where packages could be promoted into the official repositories by one of the Arch Linux developers, but other than this, the developers and trusted users were more or less distinct.

This worked for a while, but not when trusted users got bored with their repositories, and not when untrusted users wanted to share their own packages. This led to the development of the AUR. The TUs were conglomerated into a more closely knit group, and they now collectively maintain the community repository. The Trusted Users are still a separate group from the Arch Linux developers, and there is not a lot of communication between them. However, popular packages are still promoted from community to extra on occasion. The AUR also allows untrusted users to submit PKGBUILDs.

After a kernel in corebroke many user systems, the "core signoff policy" was introduced. Since then, all package updates for core need to go through a testing repository first, and only after multiple signoffs from other developers are then allowed to move. Over time, it was noticed that various core packages had low usage, and user signoffs or even lack of bug reports became informally accepted as criteria to accept such packages.

In late 2009/the beginning of 2010, with the advent of some new filesystems and the desire to support them during installation, along with the realization that core was never clearly defined (just "important packages, handpicked by developers"), the repository received a more accurate description.

Sours: https://wiki.archlinux.org/title/official_repositories

Pacman official

It's an all-new flavor of PAC-MAN! Test your chomping chops in a 99-player Pac-Royale!

It's an all-new flavor of PAC-MAN! Test your chomping chops in a 99-player Pac-Royale!

◆ A 99-player online PAC-MAN battle royale!
40 years after the classic Pac-phenomenon rocked the gaming world, PAC-MAN is back in a new 99-man battle royale. Get back in the maze and chase down the iconic ghosts. Who will be the last PAC-MAN standing?

◆ Switch between eight different strategies and send Jammer Pac-Man to get in your opponents' way!
Eat a Power Pellets to turn the ghosts blue and make them vulnerable. Eat them to send Jammer Pac-Man to your opponents! The more ghosts you eat, the more Jammers you'll send!
Eat a Ghost Train for a huge comeback!

Gain the upper hand by switching between eight different preset strategies: speed up, send extra Jammers, and more. Switching at just the right moment could give you an edge over your rivals!

◆ Make the game look like your favorite NAMCO classics!
You can purchase downloadable custom themes based on Xevious, GALAGA, Dig Dug, and more to change the look of the game.
There are twenty different classic themes in all! Plus, they do more than change the graphics! Check out the sounds too!
Which classic NAMCO title is the one for you?

Release date:
April 07, 2021

Players:
up to 99 players

Genre:
Arcade

Publisher:
BANDAI NAMCO Entertainment

Game file size:
796 MB

Supported Languages:
Japanese, French, German, Italian, Spanish, Korean, Russian, Chinese, Portuguese, English

Supported Play Modes:
TV mode

TV mode

Tabletop mode

Tabletop mode

Handheld mode

Handheld mode

Software compatibility and play experience may differ on Nintendo Switch Lite. Additional accessories may be required (sold separately). See support for details.

ESRB Rating:

Nintendo Switch Online

Play online, access classic Super NES™ games, and more with a Nintendo Switch Online membership.

DLC packs

Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online

* Available for free to Nintendo Switch Online subscribers.
PAC-MAN™ 99 & ©BANDAI NAMCO Entertainment Inc.
Published by BANDAI NAMCO Entertainment America Inc.

Sours: https://www.nintendo.com/games/detail/pac-man-99-switch/
Best Pacman Videos [Volume 13] - 2 Hour Compilation

PAC-MAN 99

Press kit

Be the last one, a Battle Royale PAC-MAN!

Available for free on Switch to Nintendo Switch Online Subscribers.

A 99-player online PAC-MAN battle royale!

40 years after the classic Pac-phenomenon rocked the gaming world, PAC-MAN is back in a new 99-man battle royale. Get back in the maze and chase down the iconic ghosts. Who will be the last PAC-MAN standing ?

Key features

Switch between eight different strategies and send Jammer Pac-Man to get in your opponents' way!

Eat a Power Pellets to turn the ghosts blue and make them vulnerable. Eat them to send Jammer Pac-Man to your opponents! The more ghosts you eat, the more Jammers you'll send!

Eat a Ghost Train for a huge comeback!

Gain the upper hand by switching between eight different preset strategies: speed up, send extra Jammers, and more. Switching at just the right moment could give you an edge over your rivals!

Make the game look like your favorite Namco classics!

You can purchase downloadable custom themes based on Xevious, GALAGA, Dig Dug, and more to change the look of the game.

There are twenty different classic themes in all! Plus, they do more than change the graphics! Check out the sounds too!

Which classic Namco title is the one for you?"

News

News

Follow usBecome part of the community

PEGI 7+

PAC-MAN™ 99 & © BANDAI NAMCO Entertainment Inc.

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Sours: https://en.bandainamcoent.eu/pac-man/pac-man-99

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